From 8611ecb632115e4475e2cd825d1deaae45826e85 Mon Sep 17 00:00:00 2001 From: "Max Waine (Nightdive Studios)" Date: Sat, 24 Jun 2023 08:58:11 +0100 Subject: [PATCH] Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915) --- .../Includes/Eternity_common.cfg | 3 ++ .../Configurations/Includes/Eternity_misc.cfg | 36 +++++++++++++++++++ 2 files changed, 39 insertions(+) diff --git a/Build/Configurations/Includes/Eternity_common.cfg b/Build/Configurations/Includes/Eternity_common.cfg index b8638533..5eb40620 100755 --- a/Build/Configurations/Includes/Eternity_common.cfg +++ b/Build/Configurations/Includes/Eternity_common.cfg @@ -236,6 +236,9 @@ mapformat_udmf // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = true; + // Enables support for individual offsets of upper/middle/lower sidedef textures + localsidedeftextureoffsets = true; + // Enables setting brightness for floor and ceiling independently from each other distinctfloorandceilingbrightness = true; diff --git a/Build/Configurations/Includes/Eternity_misc.cfg b/Build/Configurations/Includes/Eternity_misc.cfg index c5e7479d..56bfabca 100755 --- a/Build/Configurations/Includes/Eternity_misc.cfg +++ b/Build/Configurations/Includes/Eternity_misc.cfg @@ -75,6 +75,42 @@ universalfields type = 2; default = ""; } + + offsetx_top + { + type = 1; + default = 0.0; + } + + offsety_bottom + { + type = 1; + default = 0.0; + } + + offsetx_bottom + { + type = 1; + default = 0.0; + } + + offsetx_mid + { + type = 1; + default = 0.0; + } + + offsety_top + { + type = 1; + default = 0.0; + } + + offsety_mid + { + type = 1; + default = 0.0; + } } thing