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Fixed, Visual mode: internal texture name was copied when using "Copy Texture" action on a missing texture (why would you need to copy a missing texture?..).
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parent
52ab917179
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8357a96ac8
2 changed files with 2 additions and 2 deletions
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@ -712,7 +712,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public virtual void OnCopyTexture()
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{
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if(Texture == null) return; //mxd
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string texturename = (!General.Map.Options.UseLongTextureNames ? Texture.ShortName : GetTextureName()); //mxd
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string texturename = ((!General.Map.Options.UseLongTextureNames && Texture.UsedInMap) ? Texture.ShortName : GetTextureName()); //mxd
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BuilderPlug.Me.CopiedFlat = texturename;
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if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedTexture = texturename;
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mode.SetActionResult("Copied flat '" + texturename + "'.");
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@ -1118,7 +1118,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public virtual void OnCopyTexture()
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{
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if(Texture == null) return; //mxd
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string texturename = (!General.Map.Options.UseLongTextureNames ? Texture.ShortName : GetTextureName()); //mxd
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string texturename = ((!General.Map.Options.UseLongTextureNames && Texture.UsedInMap) ? Texture.ShortName : GetTextureName()); //mxd
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BuilderPlug.Me.CopiedTexture = texturename;
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if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedFlat = texturename;
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mode.SetActionResult("Copied texture '" + texturename + "'.");
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