mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 13:51:40 +00:00
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
This commit is contained in:
parent
4274ee2893
commit
80f815cad9
5 changed files with 218 additions and 252 deletions
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@ -64,16 +64,10 @@ namespace CodeImp.DoomBuilder.Rendering
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public bool Disposed { get { return Handle == IntPtr.Zero; } }
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public void ClearError()
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void ThrowIfFailed(bool result)
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{
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RenderDevice_GetError(Handle);
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}
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private void CheckAndThrow()
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{
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string err = Marshal.PtrToStringAnsi(RenderDevice_GetError(Handle));
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if (err != "")
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throw new RenderDeviceException(err);
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if (!result)
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throw new RenderDeviceException(Marshal.PtrToStringAnsi(RenderDevice_GetError(Handle)));
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}
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public void Dispose()
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@ -88,249 +82,208 @@ namespace CodeImp.DoomBuilder.Rendering
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public void SetShader(ShaderName shader)
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{
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RenderDevice_SetShader(Handle, shader);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, bool value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value ? 1.0f : 0.0f }, 1);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, float value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value }, 1);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, Vector2 value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value.X, value.Y }, 2);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, Vector3 value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value.X, value.Y, value.Z }, 3);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, Vector4 value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value.X, value.Y, value.Z, value.W }, 4);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, Color4 value)
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{
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RenderDevice_SetUniform(Handle, uniform, new float[] { value.Red, value.Green, value.Blue, value.Alpha }, 4);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, Matrix matrix)
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{
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RenderDevice_SetUniform(Handle, uniform, ref matrix, 16);
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CheckAndThrow();
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}
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public void SetUniform(UniformName uniform, ref Matrix matrix)
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{
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RenderDevice_SetUniform(Handle, uniform, ref matrix, 16);
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CheckAndThrow();
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}
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public void SetVertexBuffer(VertexBuffer buffer)
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{
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RenderDevice_SetVertexBuffer(Handle, buffer != null ? buffer.Handle : IntPtr.Zero);
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CheckAndThrow();
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}
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public void SetIndexBuffer(IndexBuffer buffer)
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{
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RenderDevice_SetIndexBuffer(Handle, buffer != null ? buffer.Handle : IntPtr.Zero);
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CheckAndThrow();
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}
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public void SetAlphaBlendEnable(bool value)
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{
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RenderDevice_SetAlphaBlendEnable(Handle, value);
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CheckAndThrow();
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}
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public void SetAlphaTestEnable(bool value)
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{
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RenderDevice_SetAlphaTestEnable(Handle, value);
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CheckAndThrow();
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}
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public void SetCullMode(Cull mode)
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{
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RenderDevice_SetCullMode(Handle, mode);
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CheckAndThrow();
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}
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public void SetBlendOperation(BlendOperation op)
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{
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RenderDevice_SetBlendOperation(Handle, op);
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CheckAndThrow();
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}
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public void SetSourceBlend(Blend blend)
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{
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RenderDevice_SetSourceBlend(Handle, blend);
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CheckAndThrow();
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}
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public void SetDestinationBlend(Blend blend)
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{
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RenderDevice_SetDestinationBlend(Handle, blend);
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CheckAndThrow();
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}
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public void SetFillMode(FillMode mode)
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{
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RenderDevice_SetFillMode(Handle, mode);
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CheckAndThrow();
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}
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public void SetMultisampleAntialias(bool value)
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{
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RenderDevice_SetMultisampleAntialias(Handle, value);
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CheckAndThrow();
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}
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public void SetZEnable(bool value)
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{
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RenderDevice_SetZEnable(Handle, value);
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CheckAndThrow();
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}
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public void SetZWriteEnable(bool value)
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{
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RenderDevice_SetZWriteEnable(Handle, value);
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CheckAndThrow();
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}
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public void SetTexture(BaseTexture value)
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{
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RenderDevice_SetTexture(Handle, value != null ? value.Handle : IntPtr.Zero);
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CheckAndThrow();
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}
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public void SetSamplerFilter(TextureFilter filter)
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{
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SetSamplerFilter(filter, filter, TextureFilter.None, 0.0f);
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CheckAndThrow();
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}
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public void SetSamplerFilter(TextureFilter minfilter, TextureFilter magfilter, TextureFilter mipfilter, float maxanisotropy)
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{
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RenderDevice_SetSamplerFilter(Handle, minfilter, magfilter, mipfilter, maxanisotropy);
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CheckAndThrow();
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}
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public void SetSamplerState(TextureAddress address)
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{
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RenderDevice_SetSamplerState(Handle, address);
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CheckAndThrow();
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}
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public void DrawIndexed(PrimitiveType type, int startIndex, int primitiveCount)
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{
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RenderDevice_DrawIndexed(Handle, type, startIndex, primitiveCount);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_DrawIndexed(Handle, type, startIndex, primitiveCount));
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}
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public void Draw(PrimitiveType type, int startIndex, int primitiveCount)
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{
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RenderDevice_Draw(Handle, type, startIndex, primitiveCount);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_Draw(Handle, type, startIndex, primitiveCount));
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}
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public void Draw(PrimitiveType type, int startIndex, int primitiveCount, FlatVertex[] data)
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{
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RenderDevice_DrawData(Handle, type, startIndex, primitiveCount, data);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_DrawData(Handle, type, startIndex, primitiveCount, data));
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}
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public void StartRendering(bool clear, Color4 backcolor)
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{
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RenderDevice_StartRendering(Handle, clear, backcolor.ToArgb(), IntPtr.Zero, true);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_StartRendering(Handle, clear, backcolor.ToArgb(), IntPtr.Zero, true));
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}
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public void StartRendering(bool clear, Color4 backcolor, Texture target, bool usedepthbuffer)
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{
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RenderDevice_StartRendering(Handle, clear, backcolor.ToArgb(), target.Handle, usedepthbuffer);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_StartRendering(Handle, clear, backcolor.ToArgb(), target.Handle, usedepthbuffer));
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}
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public void FinishRendering()
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{
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RenderDevice_FinishRendering(Handle);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_FinishRendering(Handle));
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}
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public void Present()
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{
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RenderDevice_Present(Handle);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_Present(Handle));
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}
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public void ClearTexture(Color4 backcolor, Texture texture)
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{
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RenderDevice_ClearTexture(Handle, backcolor.ToArgb(), texture.Handle);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_ClearTexture(Handle, backcolor.ToArgb(), texture.Handle));
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}
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public void CopyTexture(CubeTexture dst, CubeMapFace face)
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{
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RenderDevice_CopyTexture(Handle, dst.Handle, face);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_CopyTexture(Handle, dst.Handle, face));
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}
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public void SetBufferData(IndexBuffer buffer, int[] data)
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{
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RenderDevice_SetIndexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<int>());
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetIndexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<int>()));
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}
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public void SetBufferData(VertexBuffer buffer, int length, VertexFormat format)
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{
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int stride = (format == VertexFormat.Flat) ? FlatVertex.Stride : WorldVertex.Stride;
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RenderDevice_SetVertexBufferData(Handle, buffer.Handle, IntPtr.Zero, length * stride, format);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferData(Handle, buffer.Handle, IntPtr.Zero, length * stride, format));
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}
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public void SetBufferData(VertexBuffer buffer, FlatVertex[] data)
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{
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RenderDevice_SetVertexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<FlatVertex>(), VertexFormat.Flat);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<FlatVertex>(), VertexFormat.Flat));
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}
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public void SetBufferData(VertexBuffer buffer, WorldVertex[] data)
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{
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RenderDevice_SetVertexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<WorldVertex>(), VertexFormat.World);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferData(Handle, buffer.Handle, data, data.Length * Marshal.SizeOf<WorldVertex>(), VertexFormat.World));
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}
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public void SetBufferSubdata(VertexBuffer buffer, long destOffset, FlatVertex[] data)
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{
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RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, destOffset * FlatVertex.Stride, data, data.Length * FlatVertex.Stride);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, destOffset * FlatVertex.Stride, data, data.Length * FlatVertex.Stride));
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}
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public void SetBufferSubdata(VertexBuffer buffer, long destOffset, WorldVertex[] data)
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{
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RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, destOffset * WorldVertex.Stride, data, data.Length * WorldVertex.Stride);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, destOffset * WorldVertex.Stride, data, data.Length * WorldVertex.Stride));
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}
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public void SetBufferSubdata(VertexBuffer buffer, FlatVertex[] data, long size)
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{
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if (size < 0 || size > data.Length) throw new ArgumentOutOfRangeException("size");
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RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, 0, data, size * FlatVertex.Stride);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetVertexBufferSubdata(Handle, buffer.Handle, 0, data, size * FlatVertex.Stride));
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}
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public void SetPixels(Texture texture, System.Drawing.Bitmap bitmap)
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@ -340,10 +293,14 @@ namespace CodeImp.DoomBuilder.Rendering
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System.Drawing.Imaging.ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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RenderDevice_SetPixels(Handle, texture.Handle, bmpdata.Scan0);
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bitmap.UnlockBits(bmpdata);
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CheckAndThrow();
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try
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{
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ThrowIfFailed(RenderDevice_SetPixels(Handle, texture.Handle, bmpdata.Scan0));
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}
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finally
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{
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bitmap.UnlockBits(bmpdata);
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}
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}
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public void SetPixels(CubeTexture texture, CubeMapFace face, System.Drawing.Bitmap bitmap)
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@ -353,29 +310,31 @@ namespace CodeImp.DoomBuilder.Rendering
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System.Drawing.Imaging.ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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RenderDevice_SetCubePixels(Handle, texture.Handle, face, bmpdata.Scan0);
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bitmap.UnlockBits(bmpdata);
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CheckAndThrow();
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try
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{
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ThrowIfFailed(RenderDevice_SetCubePixels(Handle, texture.Handle, face, bmpdata.Scan0));
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}
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finally
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{
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bitmap.UnlockBits(bmpdata);
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}
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}
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public unsafe void SetPixels(Texture texture, uint* pixeldata)
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{
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RenderDevice_SetPixels(Handle, texture.Handle, new IntPtr(pixeldata));
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_SetPixels(Handle, texture.Handle, new IntPtr(pixeldata)));
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}
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public unsafe void* MapPBO(Texture texture)
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{
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void* ptr = RenderDevice_MapPBO(Handle, texture.Handle).ToPointer();
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CheckAndThrow();
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ThrowIfFailed(ptr != null);
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return ptr;
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}
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public void UnmapPBO(Texture texture)
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{
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RenderDevice_UnmapPBO(Handle, texture.Handle);
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CheckAndThrow();
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ThrowIfFailed(RenderDevice_UnmapPBO(Handle, texture.Handle));
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}
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internal void RegisterResource(IRenderResource res)
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@ -427,13 +386,13 @@ namespace CodeImp.DoomBuilder.Rendering
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static extern IntPtr RenderDevice_GetError(IntPtr handle);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr RenderDevice_SetShader(IntPtr handle, ShaderName name);
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static extern bool RenderDevice_SetShader(IntPtr handle, ShaderName name);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr RenderDevice_SetUniform(IntPtr handle, UniformName name, float[] data, int count);
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static extern void RenderDevice_SetUniform(IntPtr handle, UniformName name, float[] data, int count);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr RenderDevice_SetUniform(IntPtr handle, UniformName name, ref Matrix data, int count);
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static extern void RenderDevice_SetUniform(IntPtr handle, UniformName name, ref Matrix data, int count);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBuffer(IntPtr handle, IntPtr buffer);
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@ -481,61 +440,58 @@ namespace CodeImp.DoomBuilder.Rendering
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static extern void RenderDevice_SetSamplerState(IntPtr handle, TextureAddress address);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_Draw(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount);
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static extern bool RenderDevice_Draw(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_DrawIndexed(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount);
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static extern bool RenderDevice_DrawIndexed(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_DrawData(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount, FlatVertex[] data);
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static extern bool RenderDevice_DrawData(IntPtr handle, PrimitiveType type, int startIndex, int primitiveCount, FlatVertex[] data);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_StartRendering(IntPtr handle, bool clear, int backcolor);
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static extern bool RenderDevice_StartRendering(IntPtr handle, bool clear, int backcolor, IntPtr target, bool usedepthbuffer);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_StartRendering(IntPtr handle, bool clear, int backcolor, IntPtr target, bool usedepthbuffer);
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static extern bool RenderDevice_FinishRendering(IntPtr handle);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_FinishRendering(IntPtr handle);
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static extern bool RenderDevice_Present(IntPtr handle);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_Present(IntPtr handle);
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static extern bool RenderDevice_ClearTexture(IntPtr handle, int backcolor, IntPtr texture);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_ClearTexture(IntPtr handle, int backcolor, IntPtr texture);
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static extern bool RenderDevice_CopyTexture(IntPtr handle, IntPtr dst, CubeMapFace face);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_CopyTexture(IntPtr handle, IntPtr dst, CubeMapFace face);
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static extern bool RenderDevice_SetIndexBufferData(IntPtr handle, IntPtr buffer, int[] data, long size);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetIndexBufferData(IntPtr handle, IntPtr buffer, int[] data, long size);
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static extern bool RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, IntPtr data, long size, VertexFormat format);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, IntPtr data, long size, VertexFormat format);
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static extern bool RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, FlatVertex[] data, long size, VertexFormat format);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, FlatVertex[] data, long size, VertexFormat format);
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static extern bool RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, WorldVertex[] data, long size, VertexFormat format);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBufferData(IntPtr handle, IntPtr buffer, WorldVertex[] data, long size, VertexFormat format);
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static extern bool RenderDevice_SetVertexBufferSubdata(IntPtr handle, IntPtr buffer, long destOffset, FlatVertex[] data, long sizeInBytes);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBufferSubdata(IntPtr handle, IntPtr buffer, long destOffset, FlatVertex[] data, long sizeInBytes);
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static extern bool RenderDevice_SetVertexBufferSubdata(IntPtr handle, IntPtr buffer, long destOffset, WorldVertex[] data, long sizeInBytes);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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static extern void RenderDevice_SetVertexBufferSubdata(IntPtr handle, IntPtr buffer, long destOffset, WorldVertex[] data, long sizeInBytes);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern void RenderDevice_SetPixels(IntPtr handle, IntPtr texture, IntPtr data);
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protected static extern bool RenderDevice_SetPixels(IntPtr handle, IntPtr texture, IntPtr data);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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protected static extern IntPtr RenderDevice_MapPBO(IntPtr handle, IntPtr texture);
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
||||
protected static extern void RenderDevice_UnmapPBO(IntPtr handle, IntPtr texture);
|
||||
protected static extern bool RenderDevice_UnmapPBO(IntPtr handle, IntPtr texture);
|
||||
|
||||
[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
|
||||
protected static extern void RenderDevice_SetCubePixels(IntPtr handle, IntPtr texture, CubeMapFace face, IntPtr data);
|
||||
protected static extern bool RenderDevice_SetCubePixels(IntPtr handle, IntPtr texture, CubeMapFace face, IntPtr data);
|
||||
|
||||
//mxd. Anisotropic filtering steps
|
||||
public static readonly List<float> AF_STEPS = new List<float> { 1.0f, 2.0f, 4.0f, 8.0f, 16.0f };
|
||||
|
|
|
@ -349,8 +349,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// Destroy rendertargets
|
||||
DestroyRendertargets();
|
||||
|
||||
graphics.ClearError();
|
||||
|
||||
// Get new width and height
|
||||
windowsize.Width = graphics.RenderTarget.ClientSize.Width;
|
||||
windowsize.Height = graphics.RenderTarget.ClientSize.Height;
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
|
|
@ -49,9 +49,6 @@ RenderDevice::RenderDevice(void* disp, void* window)
|
|||
DeclareUniform(UniformName::ignoreNormals, "ignoreNormals", UniformType::Float);
|
||||
DeclareUniform(UniformName::spotLight, "spotLight", UniformType::Float);
|
||||
|
||||
memset(mLastError, 0, sizeof(mLastError));
|
||||
memset(mReturnError, 0, sizeof(mReturnError));
|
||||
|
||||
Context = IOpenGLContext::Create(disp, window);
|
||||
if (Context)
|
||||
{
|
||||
|
@ -303,35 +300,29 @@ void RenderDevice::SetSamplerState(TextureAddress address)
|
|||
}
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyViewport()
|
||||
{
|
||||
glViewport(0, 0, mViewportWidth, mViewportHeight);
|
||||
CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::Draw(PrimitiveType type, int startIndex, int primitiveCount)
|
||||
bool RenderDevice::Draw(PrimitiveType type, int startIndex, int primitiveCount)
|
||||
{
|
||||
static const int modes[] = { GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP };
|
||||
static const int toVertexCount[] = { 2, 3, 1 };
|
||||
static const int toVertexStart[] = { 0, 0, 2 };
|
||||
|
||||
if (mNeedApply) ApplyChanges();
|
||||
if (mNeedApply && !ApplyChanges()) return false;
|
||||
glDrawArrays(modes[(int)type], mVertexBufferStartIndex + startIndex, toVertexStart[(int)type] + primitiveCount * toVertexCount[(int)type]);
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::DrawIndexed(PrimitiveType type, int startIndex, int primitiveCount)
|
||||
bool RenderDevice::DrawIndexed(PrimitiveType type, int startIndex, int primitiveCount)
|
||||
{
|
||||
static const int modes[] = { GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP };
|
||||
static const int toVertexCount[] = { 2, 3, 1 };
|
||||
static const int toVertexStart[] = { 0, 0, 2 };
|
||||
|
||||
if (mNeedApply) ApplyChanges();
|
||||
if (mNeedApply && !ApplyChanges()) return false;
|
||||
glDrawElementsBaseVertex(modes[(int)type], toVertexStart[(int)type] + primitiveCount * toVertexCount[(int)type], GL_UNSIGNED_INT, (const void*)(startIndex * sizeof(uint32_t)), mVertexBufferStartIndex);
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::DrawData(PrimitiveType type, int startIndex, int primitiveCount, const void* data)
|
||||
bool RenderDevice::DrawData(PrimitiveType type, int startIndex, int primitiveCount, const void* data)
|
||||
{
|
||||
static const int modes[] = { GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP };
|
||||
static const int toVertexCount[] = { 2, 3, 1 };
|
||||
|
@ -339,17 +330,18 @@ void RenderDevice::DrawData(PrimitiveType type, int startIndex, int primitiveCou
|
|||
|
||||
int vertcount = toVertexStart[(int)type] + primitiveCount * toVertexCount[(int)type];
|
||||
|
||||
if (mNeedApply) ApplyChanges();
|
||||
if (mNeedApply && !ApplyChanges()) return false;
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mStreamVertexBuffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, vertcount * (size_t)SharedVertexBuffer::FlatStride, static_cast<const uint8_t*>(data) + startIndex * (size_t)SharedVertexBuffer::FlatStride, GL_STREAM_DRAW);
|
||||
glBindVertexArray(mStreamVAO);
|
||||
glDrawArrays(modes[(int)type], 0, vertcount);
|
||||
ApplyVertexBuffer();
|
||||
CheckGLError();
|
||||
if (!CheckGLError()) return false;
|
||||
|
||||
return ApplyVertexBuffer();
|
||||
}
|
||||
|
||||
void RenderDevice::StartRendering(bool clear, int backcolor, Texture* target, bool usedepthbuffer)
|
||||
bool RenderDevice::StartRendering(bool clear, int backcolor, Texture* target, bool usedepthbuffer)
|
||||
{
|
||||
Context->MakeCurrent();
|
||||
mContextIsCurrent = true;
|
||||
|
@ -364,18 +356,19 @@ void RenderDevice::StartRendering(bool clear, int backcolor, Texture* target, bo
|
|||
catch (std::runtime_error& e)
|
||||
{
|
||||
SetError("Error setting render target: %s", e.what());
|
||||
return false;
|
||||
}
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
||||
mViewportWidth = target->GetWidth();
|
||||
mViewportHeight = target->GetHeight();
|
||||
ApplyViewport();
|
||||
if (!ApplyViewport()) return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
mViewportWidth = Context->GetWidth();
|
||||
mViewportHeight = Context->GetHeight();
|
||||
ApplyViewport();
|
||||
if (!ApplyViewport()) return false;
|
||||
}
|
||||
|
||||
if (clear && usedepthbuffer)
|
||||
|
@ -402,29 +395,29 @@ void RenderDevice::StartRendering(bool clear, int backcolor, Texture* target, bo
|
|||
mBlendStateChanged = true;
|
||||
mRasterizerStateChanged = true;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::FinishRendering()
|
||||
bool RenderDevice::FinishRendering()
|
||||
{
|
||||
Context->ClearCurrent();
|
||||
mContextIsCurrent = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderDevice::Present()
|
||||
bool RenderDevice::Present()
|
||||
{
|
||||
Context->SwapBuffers();
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ClearTexture(int backcolor, Texture* texture)
|
||||
bool RenderDevice::ClearTexture(int backcolor, Texture* texture)
|
||||
{
|
||||
StartRendering(true, backcolor, texture, false);
|
||||
FinishRendering();
|
||||
CheckGLError();
|
||||
if (!StartRendering(true, backcolor, texture, false)) return false;
|
||||
return FinishRendering();
|
||||
}
|
||||
|
||||
void RenderDevice::CopyTexture(Texture* dst, CubeMapFace face)
|
||||
bool RenderDevice::CopyTexture(Texture* dst, CubeMapFace face)
|
||||
{
|
||||
static const GLenum facegl[] = {
|
||||
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
|
@ -445,11 +438,12 @@ void RenderDevice::CopyTexture(Texture* dst, CubeMapFace face)
|
|||
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, oldTexture);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderDevice::SetVertexBufferData(VertexBuffer* buffer, void* data, int64_t size, VertexFormat format)
|
||||
bool RenderDevice::SetVertexBufferData(VertexBuffer* buffer, void* data, int64_t size, VertexFormat format)
|
||||
{
|
||||
if (!mContextIsCurrent) Context->MakeCurrent();
|
||||
|
||||
|
@ -490,11 +484,12 @@ void RenderDevice::SetVertexBufferData(VertexBuffer* buffer, void* data, int64_t
|
|||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, buffer->BufferOffset, size, data);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, oldbinding);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderDevice::SetVertexBufferSubdata(VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size)
|
||||
bool RenderDevice::SetVertexBufferSubdata(VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size)
|
||||
{
|
||||
if (!mContextIsCurrent) Context->MakeCurrent();
|
||||
GLint oldbinding = 0;
|
||||
|
@ -502,11 +497,12 @@ void RenderDevice::SetVertexBufferSubdata(VertexBuffer* buffer, int64_t destOffs
|
|||
glBindBuffer(GL_ARRAY_BUFFER, mSharedVertexBuffers[(int)buffer->Format]->GetBuffer());
|
||||
glBufferSubData(GL_ARRAY_BUFFER, buffer->BufferOffset + destOffset, size, data);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, oldbinding);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderDevice::SetIndexBufferData(IndexBuffer* buffer, void* data, int64_t size)
|
||||
bool RenderDevice::SetIndexBufferData(IndexBuffer* buffer, void* data, int64_t size)
|
||||
{
|
||||
if (!mContextIsCurrent) Context->MakeCurrent();
|
||||
GLint oldbinding = 0;
|
||||
|
@ -514,22 +510,21 @@ void RenderDevice::SetIndexBufferData(IndexBuffer* buffer, void* data, int64_t s
|
|||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->GetBuffer());
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, oldbinding);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderDevice::SetPixels(Texture* texture, const void* data)
|
||||
bool RenderDevice::SetPixels(Texture* texture, const void* data)
|
||||
{
|
||||
texture->SetPixels(data);
|
||||
InvalidateTexture(texture);
|
||||
CheckGLError();
|
||||
return InvalidateTexture(texture);
|
||||
}
|
||||
|
||||
void RenderDevice::SetCubePixels(Texture* texture, CubeMapFace face, const void* data)
|
||||
bool RenderDevice::SetCubePixels(Texture* texture, CubeMapFace face, const void* data)
|
||||
{
|
||||
texture->SetCubePixels(face, data);
|
||||
InvalidateTexture(texture);
|
||||
CheckGLError();
|
||||
return InvalidateTexture(texture);
|
||||
}
|
||||
|
||||
void* RenderDevice::MapPBO(Texture* texture)
|
||||
|
@ -538,12 +533,17 @@ void* RenderDevice::MapPBO(Texture* texture)
|
|||
GLint pbo = texture->GetPBO();
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
|
||||
void* buf = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!result && buf)
|
||||
{
|
||||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
buf = nullptr;
|
||||
}
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
return buf;
|
||||
}
|
||||
|
||||
void RenderDevice::UnmapPBO(Texture* texture)
|
||||
bool RenderDevice::UnmapPBO(Texture* texture)
|
||||
{
|
||||
if (!mContextIsCurrent) Context->MakeCurrent();
|
||||
GLint pbo = texture->GetPBO();
|
||||
|
@ -551,35 +551,43 @@ void RenderDevice::UnmapPBO(Texture* texture)
|
|||
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
|
||||
glBindTexture(GL_TEXTURE_2D, texture->GetTexture());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texture->GetWidth(), texture->GetHeight(), 0, GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
mNeedApply = true;
|
||||
mTexturesChanged = true;
|
||||
return result;
|
||||
}
|
||||
|
||||
void RenderDevice::InvalidateTexture(Texture* texture)
|
||||
bool RenderDevice::InvalidateTexture(Texture* texture)
|
||||
{
|
||||
if (texture->IsTextureCreated())
|
||||
{
|
||||
if (!mContextIsCurrent) Context->MakeCurrent();
|
||||
texture->Invalidate();
|
||||
CheckGLError();
|
||||
bool result = CheckGLError();
|
||||
if (!mContextIsCurrent) Context->ClearCurrent();
|
||||
mNeedApply = true;
|
||||
mTexturesChanged = true;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderDevice::CheckGLError()
|
||||
{
|
||||
// on Windows, "no context" is a GL_INVALID_OPERATION error
|
||||
GLenum error = glGetError();
|
||||
if (error != GL_NO_ERROR && Context->IsCurrent())
|
||||
if (!Context->IsCurrent())
|
||||
{
|
||||
SetError("OpenGL error: %d", error);
|
||||
return true;
|
||||
SetError("Unexpected current OpenGL context");
|
||||
}
|
||||
|
||||
GLenum error = glGetError();
|
||||
if (error == GL_NO_ERROR)
|
||||
return true;
|
||||
|
||||
SetError("OpenGL error: %d", error);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -587,16 +595,18 @@ void RenderDevice::SetError(const char* fmt, ...)
|
|||
{
|
||||
va_list va;
|
||||
va_start(va, fmt);
|
||||
mLastError[sizeof(mLastError) - 1] = 0;
|
||||
_vsnprintf(mLastError, sizeof(mLastError)-1, fmt, va);
|
||||
mSetErrorBuffer[0] = 0;
|
||||
mSetErrorBuffer[sizeof(mSetErrorBuffer) - 1] = 0;
|
||||
_vsnprintf(mSetErrorBuffer, sizeof(mSetErrorBuffer)-1, fmt, va);
|
||||
va_end(va);
|
||||
mLastError = mSetErrorBuffer;
|
||||
}
|
||||
|
||||
const char* RenderDevice::GetError()
|
||||
{
|
||||
memcpy(mReturnError, mLastError, sizeof(mReturnError));
|
||||
mLastError[0] = 0;
|
||||
return mReturnError;
|
||||
mReturnError.swap(mLastError);
|
||||
mLastError.clear();
|
||||
return mReturnError.c_str();
|
||||
}
|
||||
|
||||
Shader* RenderDevice::GetActiveShader()
|
||||
|
@ -630,44 +640,43 @@ void RenderDevice::SetUniform(UniformName name, const void* values, int count)
|
|||
}
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyChanges()
|
||||
bool RenderDevice::ApplyChanges()
|
||||
{
|
||||
if (mShaderChanged)
|
||||
ApplyShader();
|
||||
if (mVertexBufferChanged)
|
||||
ApplyVertexBuffer();
|
||||
if (mIndexBufferChanged)
|
||||
ApplyIndexBuffer();
|
||||
if (mUniformsChanged)
|
||||
ApplyUniforms();
|
||||
if (mTexturesChanged)
|
||||
ApplyTextures();
|
||||
if (mRasterizerStateChanged)
|
||||
ApplyRasterizerState();
|
||||
if (mBlendStateChanged)
|
||||
ApplyBlendState();
|
||||
if (mDepthStateChanged)
|
||||
ApplyDepthState();
|
||||
if (mShaderChanged && !ApplyShader()) return false;
|
||||
if (mVertexBufferChanged && !ApplyVertexBuffer()) return false;
|
||||
if (mIndexBufferChanged && !ApplyIndexBuffer()) return false;
|
||||
if (mUniformsChanged && !ApplyUniforms()) return false;
|
||||
if (mTexturesChanged && !ApplyTextures()) return false;
|
||||
if (mRasterizerStateChanged && !ApplyRasterizerState()) return false;
|
||||
if (mBlendStateChanged && !ApplyBlendState()) return false;
|
||||
if (mDepthStateChanged && !ApplyDepthState()) return false;
|
||||
|
||||
mNeedApply = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyShader()
|
||||
bool RenderDevice::ApplyViewport()
|
||||
{
|
||||
glViewport(0, 0, mViewportWidth, mViewportHeight);
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
bool RenderDevice::ApplyShader()
|
||||
{
|
||||
Shader* curShader = GetActiveShader();
|
||||
if (!curShader->CheckCompile(this))
|
||||
{
|
||||
SetError("Failed to bind shader:\r\n%s", curShader->GetCompileError().c_str());
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
curShader->Bind();
|
||||
mShaderChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyRasterizerState()
|
||||
bool RenderDevice::ApplyRasterizerState()
|
||||
{
|
||||
if (mCullMode == Cull::None)
|
||||
{
|
||||
|
@ -684,10 +693,10 @@ void RenderDevice::ApplyRasterizerState()
|
|||
|
||||
mRasterizerStateChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyBlendState()
|
||||
bool RenderDevice::ApplyBlendState()
|
||||
{
|
||||
if (mAlphaBlend)
|
||||
{
|
||||
|
@ -705,10 +714,10 @@ void RenderDevice::ApplyBlendState()
|
|||
|
||||
mBlendStateChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyDepthState()
|
||||
bool RenderDevice::ApplyDepthState()
|
||||
{
|
||||
if (mDepthTest)
|
||||
{
|
||||
|
@ -723,10 +732,10 @@ void RenderDevice::ApplyDepthState()
|
|||
|
||||
mDepthStateChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyIndexBuffer()
|
||||
bool RenderDevice::ApplyIndexBuffer()
|
||||
{
|
||||
if (mIndexBuffer)
|
||||
{
|
||||
|
@ -739,17 +748,17 @@ void RenderDevice::ApplyIndexBuffer()
|
|||
|
||||
mIndexBufferChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyVertexBuffer()
|
||||
bool RenderDevice::ApplyVertexBuffer()
|
||||
{
|
||||
if (mVertexBuffer != -1)
|
||||
glBindVertexArray(mSharedVertexBuffers[mVertexBuffer]->GetVAO());
|
||||
|
||||
mVertexBufferChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::DeclareUniform(UniformName name, const char* glslname, UniformType type)
|
||||
|
@ -762,7 +771,7 @@ void RenderDevice::DeclareUniform(UniformName name, const char* glslname, Unifor
|
|||
mUniformData.resize(mUniformData.size() + (type == UniformType::Matrix ? 16 : 4));
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyUniforms()
|
||||
bool RenderDevice::ApplyUniforms()
|
||||
{
|
||||
Shader* shader = GetActiveShader();
|
||||
auto& locations = shader->UniformLocations;
|
||||
|
@ -789,10 +798,10 @@ void RenderDevice::ApplyUniforms()
|
|||
|
||||
mUniformsChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
void RenderDevice::ApplyTextures()
|
||||
bool RenderDevice::ApplyTextures()
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
if (mTextureUnit.Tex)
|
||||
|
@ -827,7 +836,7 @@ void RenderDevice::ApplyTextures()
|
|||
|
||||
mTexturesChanged = false;
|
||||
|
||||
CheckGLError();
|
||||
return CheckGLError();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -944,69 +953,69 @@ void RenderDevice_SetSamplerState(RenderDevice* device, TextureAddress address)
|
|||
device->SetSamplerState(address);
|
||||
}
|
||||
|
||||
void RenderDevice_Draw(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
||||
bool RenderDevice_Draw(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
||||
{
|
||||
device->Draw(type, startIndex, primitiveCount);
|
||||
return device->Draw(type, startIndex, primitiveCount);
|
||||
}
|
||||
|
||||
void RenderDevice_DrawIndexed(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
||||
bool RenderDevice_DrawIndexed(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount)
|
||||
{
|
||||
device->DrawIndexed(type, startIndex, primitiveCount);
|
||||
return device->DrawIndexed(type, startIndex, primitiveCount);
|
||||
}
|
||||
|
||||
void RenderDevice_DrawData(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount, const void* data)
|
||||
bool RenderDevice_DrawData(RenderDevice* device, PrimitiveType type, int startIndex, int primitiveCount, const void* data)
|
||||
{
|
||||
device->DrawData(type, startIndex, primitiveCount, data);
|
||||
return device->DrawData(type, startIndex, primitiveCount, data);
|
||||
}
|
||||
|
||||
void RenderDevice_StartRendering(RenderDevice* device, bool clear, int backcolor, Texture* target, bool usedepthbuffer)
|
||||
bool RenderDevice_StartRendering(RenderDevice* device, bool clear, int backcolor, Texture* target, bool usedepthbuffer)
|
||||
{
|
||||
device->StartRendering(clear, backcolor, target, usedepthbuffer);
|
||||
return device->StartRendering(clear, backcolor, target, usedepthbuffer);
|
||||
}
|
||||
|
||||
void RenderDevice_FinishRendering(RenderDevice* device)
|
||||
bool RenderDevice_FinishRendering(RenderDevice* device)
|
||||
{
|
||||
device->FinishRendering();
|
||||
return device->FinishRendering();
|
||||
}
|
||||
|
||||
void RenderDevice_Present(RenderDevice* device)
|
||||
bool RenderDevice_Present(RenderDevice* device)
|
||||
{
|
||||
device->Present();
|
||||
return device->Present();
|
||||
}
|
||||
|
||||
void RenderDevice_ClearTexture(RenderDevice* device, int backcolor, Texture* texture)
|
||||
bool RenderDevice_ClearTexture(RenderDevice* device, int backcolor, Texture* texture)
|
||||
{
|
||||
device->ClearTexture(backcolor, texture);
|
||||
return device->ClearTexture(backcolor, texture);
|
||||
}
|
||||
|
||||
void RenderDevice_CopyTexture(RenderDevice* device, Texture* dst, CubeMapFace face)
|
||||
bool RenderDevice_CopyTexture(RenderDevice* device, Texture* dst, CubeMapFace face)
|
||||
{
|
||||
device->CopyTexture(dst, face);
|
||||
return device->CopyTexture(dst, face);
|
||||
}
|
||||
|
||||
void RenderDevice_SetVertexBufferData(RenderDevice* device, VertexBuffer* buffer, void* data, int64_t size, VertexFormat format)
|
||||
bool RenderDevice_SetVertexBufferData(RenderDevice* device, VertexBuffer* buffer, void* data, int64_t size, VertexFormat format)
|
||||
{
|
||||
device->SetVertexBufferData(buffer, data, size, format);
|
||||
return device->SetVertexBufferData(buffer, data, size, format);
|
||||
}
|
||||
|
||||
void RenderDevice_SetVertexBufferSubdata(RenderDevice* device, VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size)
|
||||
bool RenderDevice_SetVertexBufferSubdata(RenderDevice* device, VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size)
|
||||
{
|
||||
device->SetVertexBufferSubdata(buffer, destOffset, data, size);
|
||||
return device->SetVertexBufferSubdata(buffer, destOffset, data, size);
|
||||
}
|
||||
|
||||
void RenderDevice_SetIndexBufferData(RenderDevice* device, IndexBuffer* buffer, void* data, int64_t size)
|
||||
bool RenderDevice_SetIndexBufferData(RenderDevice* device, IndexBuffer* buffer, void* data, int64_t size)
|
||||
{
|
||||
device->SetIndexBufferData(buffer, data, size);
|
||||
return device->SetIndexBufferData(buffer, data, size);
|
||||
}
|
||||
|
||||
void RenderDevice_SetPixels(RenderDevice* device, Texture* texture, const void* data)
|
||||
bool RenderDevice_SetPixels(RenderDevice* device, Texture* texture, const void* data)
|
||||
{
|
||||
device->SetPixels(texture, data);
|
||||
return device->SetPixels(texture, data);
|
||||
}
|
||||
|
||||
void RenderDevice_SetCubePixels(RenderDevice* device, Texture* texture, CubeMapFace face, const void* data)
|
||||
bool RenderDevice_SetCubePixels(RenderDevice* device, Texture* texture, CubeMapFace face, const void* data)
|
||||
{
|
||||
device->SetCubePixels(texture, face, data);
|
||||
return device->SetCubePixels(texture, face, data);
|
||||
}
|
||||
|
||||
void* RenderDevice_MapPBO(RenderDevice* device, Texture* texture)
|
||||
|
@ -1014,9 +1023,9 @@ void* RenderDevice_MapPBO(RenderDevice* device, Texture* texture)
|
|||
return device->MapPBO(texture);
|
||||
}
|
||||
|
||||
void RenderDevice_UnmapPBO(RenderDevice* device, Texture* texture)
|
||||
bool RenderDevice_UnmapPBO(RenderDevice* device, Texture* texture)
|
||||
{
|
||||
device->UnmapPBO(texture);
|
||||
return device->UnmapPBO(texture);
|
||||
}
|
||||
|
||||
#ifdef NO_SSE
|
||||
|
|
|
@ -99,36 +99,36 @@ public:
|
|||
void SetTexture(Texture* texture);
|
||||
void SetSamplerFilter(TextureFilter minfilter, TextureFilter magfilter, TextureFilter mipfilter, float maxanisotropy);
|
||||
void SetSamplerState(TextureAddress address);
|
||||
void Draw(PrimitiveType type, int startIndex, int primitiveCount);
|
||||
void DrawIndexed(PrimitiveType type, int startIndex, int primitiveCount);
|
||||
void DrawData(PrimitiveType type, int startIndex, int primitiveCount, const void* data);
|
||||
void StartRendering(bool clear, int backcolor, Texture* target, bool usedepthbuffer);
|
||||
void FinishRendering();
|
||||
void Present();
|
||||
void ClearTexture(int backcolor, Texture* texture);
|
||||
void CopyTexture(Texture* dst, CubeMapFace face);
|
||||
bool Draw(PrimitiveType type, int startIndex, int primitiveCount);
|
||||
bool DrawIndexed(PrimitiveType type, int startIndex, int primitiveCount);
|
||||
bool DrawData(PrimitiveType type, int startIndex, int primitiveCount, const void* data);
|
||||
bool StartRendering(bool clear, int backcolor, Texture* target, bool usedepthbuffer);
|
||||
bool FinishRendering();
|
||||
bool Present();
|
||||
bool ClearTexture(int backcolor, Texture* texture);
|
||||
bool CopyTexture(Texture* dst, CubeMapFace face);
|
||||
|
||||
void SetVertexBufferData(VertexBuffer* buffer, void* data, int64_t size, VertexFormat format);
|
||||
void SetVertexBufferSubdata(VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size);
|
||||
void SetIndexBufferData(IndexBuffer* buffer, void* data, int64_t size);
|
||||
bool SetVertexBufferData(VertexBuffer* buffer, void* data, int64_t size, VertexFormat format);
|
||||
bool SetVertexBufferSubdata(VertexBuffer* buffer, int64_t destOffset, void* data, int64_t size);
|
||||
bool SetIndexBufferData(IndexBuffer* buffer, void* data, int64_t size);
|
||||
|
||||
void SetPixels(Texture* texture, const void* data);
|
||||
void SetCubePixels(Texture* texture, CubeMapFace face, const void* data);
|
||||
bool SetPixels(Texture* texture, const void* data);
|
||||
bool SetCubePixels(Texture* texture, CubeMapFace face, const void* data);
|
||||
void* MapPBO(Texture* texture);
|
||||
void UnmapPBO(Texture* texture);
|
||||
bool UnmapPBO(Texture* texture);
|
||||
|
||||
void InvalidateTexture(Texture* texture);
|
||||
bool InvalidateTexture(Texture* texture);
|
||||
|
||||
void ApplyViewport();
|
||||
void ApplyChanges();
|
||||
void ApplyVertexBuffer();
|
||||
void ApplyIndexBuffer();
|
||||
void ApplyShader();
|
||||
void ApplyUniforms();
|
||||
void ApplyTextures();
|
||||
void ApplyRasterizerState();
|
||||
void ApplyBlendState();
|
||||
void ApplyDepthState();
|
||||
bool ApplyViewport();
|
||||
bool ApplyChanges();
|
||||
bool ApplyVertexBuffer();
|
||||
bool ApplyIndexBuffer();
|
||||
bool ApplyShader();
|
||||
bool ApplyUniforms();
|
||||
bool ApplyTextures();
|
||||
bool ApplyRasterizerState();
|
||||
bool ApplyBlendState();
|
||||
bool ApplyDepthState();
|
||||
|
||||
bool CheckGLError();
|
||||
void SetError(const char* fmt, ...);
|
||||
|
@ -225,8 +225,9 @@ public:
|
|||
|
||||
bool mContextIsCurrent = false;
|
||||
|
||||
char mLastError[4096];
|
||||
char mReturnError[4096];
|
||||
std::string mLastError;
|
||||
std::string mReturnError;
|
||||
char mSetErrorBuffer[4096];
|
||||
|
||||
int mViewportWidth = 0;
|
||||
int mViewportHeight = 0;
|
||||
|
|
Loading…
Reference in a new issue