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Fixed problem with Undo not updating the used textures on screen
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1 changed files with 3 additions and 0 deletions
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@ -390,6 +390,7 @@ namespace CodeImp.DoomBuilder.Editing
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// Update
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dobackgroundwork = true;
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General.Map.Data.UpdateUsedTextures();
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateInterface();
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}
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@ -465,6 +466,8 @@ namespace CodeImp.DoomBuilder.Editing
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General.Plugins.OnRedoEnd();
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// Update
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dobackgroundwork = true;
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General.Map.Data.UpdateUsedTextures();
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General.MainWindow.RedrawDisplay();
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General.MainWindow.UpdateInterface();
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}
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