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- Added check for unused sectors and automatic removal when opening a map
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2 changed files with 32 additions and 0 deletions
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@ -361,6 +361,9 @@ namespace CodeImp.DoomBuilder
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maplocation = new DataLocation(DataLocation.RESOURCE_WAD, filepathname, options.StrictPatches, false);
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maplocation = new DataLocation(DataLocation.RESOURCE_WAD, filepathname, options.StrictPatches, false);
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data.Load(configinfo.Resources, options.Resources, maplocation);
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data.Load(configinfo.Resources, options.Resources, maplocation);
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// Remove unused sectors
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map.RemoveUnusedSectors(true);
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// Update structures
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// Update structures
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options.ApplyGridSettings();
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options.ApplyGridSettings();
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map.UpdateConfiguration();
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map.UpdateConfiguration();
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@ -1885,6 +1885,35 @@ namespace CodeImp.DoomBuilder.Map
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return count;
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return count;
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}
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}
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// This removes unused sectors and returns the number of removed sectors
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public int RemoveUnusedSectors(bool reportwarnings)
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{
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int count = 0;
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LinkedListNode<Sector> n = sectors.First;
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// Go for all sectors
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int index = 0;
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while(n != null)
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{
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LinkedListNode<Sector> nn = n.Next;
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// Remove when unused
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if(n.Value.Sidedefs.Count == 0)
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{
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if(reportwarnings)
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General.ErrorLogger.Add(ErrorType.Warning, "Sector " + index + " was unused and has been removed.");
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n.Value.Dispose();
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count++;
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}
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index++;
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n = nn;
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}
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return count;
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}
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// This joins overlapping lines together
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// This joins overlapping lines together
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// Returns the number of joins made
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// Returns the number of joins made
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