diff --git a/Source/Core/Geometry/CurveTools.cs b/Source/Core/Geometry/CurveTools.cs index 7bbc6ad1..43ad757c 100644 --- a/Source/Core/Geometry/CurveTools.cs +++ b/Source/Core/Geometry/CurveTools.cs @@ -282,8 +282,8 @@ namespace CodeImp.DoomBuilder.Geometry float m3 = 3 * delta * delta * invDelta; float m4 = delta * delta * delta; - int px = (int)(m1 * p1.x + m2 * cp1.x + m3 * cp2.x + m4 * p2.x); - int py = (int)(m1 * p1.y + m2 * cp1.y + m3 * cp2.y + m4 * p2.y); + int px = (int)Math.Round(m1 * p1.x + m2 * cp1.x + m3 * cp2.x + m4 * p2.x); + int py = (int)Math.Round(m1 * p1.y + m2 * cp1.y + m3 * cp2.y + m4 * p2.y); return new Vector2D(px, py); } diff --git a/Source/Plugins/BuilderModes/ClassicModes/BridgeMode.cs b/Source/Plugins/BuilderModes/ClassicModes/BridgeMode.cs index fa64461d..bc950f56 100644 --- a/Source/Plugins/BuilderModes/ClassicModes/BridgeMode.cs +++ b/Source/Plugins/BuilderModes/ClassicModes/BridgeMode.cs @@ -30,17 +30,14 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { private const float GRIP_SIZE = 9.0f; private const float LINE_THICKNESS = 0.8f; - - internal static int MAX_SUBDIVISIONS = 32; - internal static int MIN_SUBDIVISIONS = 0; + + internal const int MAX_SUBDIVISIONS = 32; + internal const int MIN_SUBDIVISIONS = 0; #endregion #region ================== Variables - protected string undoName = "Bridge draw"; - protected string shapeName = "mesh"; - private Vector2D[] pointGroup1; private Vector2D[] pointGroup2; @@ -142,7 +139,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { ControlHandle handle = controlHandles[curControlHandle]; if (snaptogrid) { - handle.Position = General.Map.Grid.SnappedToGrid(mousemappos);// DrawGeometryMode.GetCurrentPosition(mousemappos, false, true, renderer, new List()).pos; + handle.Position = General.Map.Grid.SnappedToGrid(mousemappos); } else { handle.Position = mousemappos; } @@ -150,7 +147,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { if (form.MirrorMode) { Vector2D pos = handle.RelativePosition; //handle angle - float angle = (float)Math.Atan2(-pos.y, -pos.x) + Angle2D.PIHALF;// (float)Math.PI / 2f; + float angle = (float)Math.Atan2(-pos.y, -pos.x) + Angle2D.PIHALF; //angle of line, connecting handles ControlledPoints float dirAngle = -(float)Math.Atan2(handle.Pair.ControlledPoint.y - handle.ControlledPoint.y, handle.Pair.ControlledPoint.x - handle.ControlledPoint.x); float length = (float)Math.Sqrt(Math.Pow(Math.Abs(pos.x), 2.0) + Math.Pow(Math.Abs(pos.y), 2.0)); @@ -389,7 +386,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { ch3.Pair = ch1; ch4.Pair = ch2; - controlHandles = new ControlHandle[] {ch1, ch2, ch3, ch4}; + controlHandles = new[] {ch1, ch2, ch3, ch4}; //setup relative segments lengths relLenGroup1 = getRelativeLengths(pointGroup1); @@ -427,7 +424,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { } //draw vertices - float vsize = ((float)renderer.VertexSize + 1.0f) / renderer.Scale; + float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale; foreach(Vector2D[] points in curves){ for (int i = 1; i < points.Length - 1; i++ ) { @@ -455,8 +452,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { } private SectorProperties getSectorProperties(int lineIndex, int sectorIndex) { - float delta = (float)sectorIndex / (float)form.Subdivisions; - delta += (1.0f - delta) / (float)form.Subdivisions; + float delta = sectorIndex / (float)form.Subdivisions; + delta += (1.0f - delta) / form.Subdivisions; SectorProperties sp = new SectorProperties(); sp.Brightness = intepolateValue(sectorProps1[lineIndex].Brightness, sectorProps2[lineIndex].Brightness, delta, form.BrightnessMode); @@ -482,7 +479,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { Vector2D p1 = curves[i - 1][c]; Vector2D p2 = curves[i][c]; Vector2D p3 = curves[i][c - 1]; - segShapes.Add(new Vector2D[] { p0, p1, p2, p3, p0 }); + segShapes.Add(new[] { p0, p1, p2, p3, p0 }); } shapes.Add(segShapes); } @@ -662,8 +659,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { * Easing equation function for a sinusoidal (sin(t)) easing in: accelerating from zero velocity. */ private int easeInSine(int val1, int val2, float delta) { - float f_val1 = (float)val1; - float f_val2 = (float)val2 - f_val1; + float f_val1 = val1; + float f_val2 = val2 - f_val1; return (int)(-f_val2 * Math.Cos(delta * Angle2D.PIHALF) + f_val2 + f_val1); } @@ -671,8 +668,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { * Easing equation function for a sinusoidal (sin(t)) easing out: decelerating from zero velocity. */ private int easeOutSine(int val1, int val2, float delta) { - float f_val1 = (float)val1; - float f_val2 = (float)val2; + float f_val1 = val1; + float f_val2 = val2; return (int)((f_val2 - f_val1) * Math.Sin(delta * Angle2D.PIHALF) + f_val1); } @@ -680,8 +677,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { * Easing equation function for a sinusoidal (sin(t)) easing in/out: acceleration until halfway, then deceleration. */ private int easeInOutSine(int val1, int val2, float delta) { - float f_val1 = (float)val1; - float f_val2 = (float)val2; + float f_val1 = val1; + float f_val2 = val2; return (int)(-f_val2 / 2.0f * (Math.Cos(Angle2D.PI * delta) - 1.0f) + f_val1); } @@ -696,7 +693,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { return Math.Min(val1, val2); case BridgeInterpolationMode.LINEAR: - return (int)(delta * (float)val2 + (1.0f - delta) * (float)val1); + return (int)(delta * val2 + (1.0f - delta) * val1); case BridgeInterpolationMode.IN_SINE: return easeInSine(val1, val2, delta); @@ -772,7 +769,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { public int FloorHeight; public int CeilingHeight; public int Brightness; - public float Angle; public string HighTexture; public string LowTexture; } @@ -807,11 +803,8 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { public Line(Linedef ld) { start = new Vector2D((int)ld.Start.Position.x, (int)ld.Start.Position.y); end = new Vector2D((int)ld.End.Position.x, (int)ld.End.Position.y); - SectorProperties = new SectorProperties(); - SectorProperties.Angle = ld.Angle; - if (ld.Back != null) { SectorProperties.CeilingHeight = ld.Back.Sector.CeilHeight; SectorProperties.FloorHeight = ld.Back.Sector.FloorHeight; @@ -842,7 +835,6 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { Vector2D s = start; start = end; end = s; - SectorProperties.Angle *= -1; } }