EDGE Classic Game Configuration: fixed a problem with lighting effects in the generalized sector options. Fixes #875

This commit is contained in:
biwa 2023-04-22 22:57:37 +02:00
parent f7d767c115
commit 7329e86d31
2 changed files with 0 additions and 17 deletions

View file

@ -120,7 +120,6 @@ mapformat_doom
gen_sectortypes gen_sectortypes
{ {
include("Boom_generalized.cfg", "gen_sectortypes"); include("Boom_generalized.cfg", "gen_sectortypes");
include("EdgeC_misc.cfg", "gen_sectortypes"); // we also do light
} }
// DEFAULT SECTOR BRIGHTNESS LEVELS // DEFAULT SECTOR BRIGHTNESS LEVELS

View file

@ -4,22 +4,6 @@ mixtexturesflats = true;
defaulttexturescale = 1.0f; defaulttexturescale = 1.0f;
defaultflatscale = 1.0f; defaultflatscale = 1.0f;
// Generalized sector types
gen_sectortypes
{
lighting
{
0 = "Normal";
1 = "Light Blinks (randomly)";
2 = "Light Blinks (0.5 sec)";
3 = "Light Blinks (1 sec)";
8 = "Light Glows (1+ sec)";
12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)";
17 = "Light Flickers (randomly)";
}
}
linedefflags linedefflags
{ {
512 = "PassThru"; 512 = "PassThru";