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Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
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5 changed files with 4 additions and 3 deletions
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@ -900,7 +900,7 @@
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<td>Opens the window, which lets user to change textures, which will be used in next drawing operations.</td>
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</tr>
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<tr>
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<td><a href="features/classic_modes/mode_snapverts.html">Snap Selected Map Elements to Grid</a></td>
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<td><a href="features/classic_modes/mode_snapelements.html">Snap Selected Map Elements to Grid</a></td>
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<td><div align="center"></div></td>
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<td><div align="center"></div></td>
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<td>Snaps selected map elements to grid.</td>
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@ -100,7 +100,7 @@
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<li><a href="classic_modes/mode_drawellipse.html">Draw Ellipse mode</a>.</li>
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<li><a href="classic_modes/mode_drawcurve.html"><span class="style1"><strong>[new]</strong></span> Draw Curve mode</a>.</li>
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<li><a href="classic_modes/mode_drawbridge.html">Bridge mode</a>.</li>
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<li><a href="classic_modes/mode_snapverts.html">Snap vertices mode</a>.</li>
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<li><a href="classic_modes/mode_snapelements.html">Snap map elements mode</a>.</li>
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<li><span class="style5">[new]</span> 3D floor indication (color can be changed in <strong>Preferences -> Appearance -> 3D Floors</strong>, the setting can be disabled in <a href="../preferences.html#markextrafloors">Preferences</a>)
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<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"> <img src="classic_modes/3dfloor_marks.jpg" alt="" /></div>
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@ -104,6 +104,7 @@ namespace CodeImp.DoomBuilder.Compilers
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args = args.Replace("%FS", sourcefile);
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args = args.Replace("%PT", this.tempdir.FullName);
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args = args.Replace("%PS", sourcedir);
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args = args.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd. This fixes include path when the map is in a root directory
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// Setup process info
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processinfo = new ProcessStartInfo();
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@ -34,7 +34,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
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//check things
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List<Thing> things = General.Map.Map.GetMarkedThings(true);
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if (things.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Select some map elements first!");
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General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!");
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base.OnCancel();
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General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
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} else {
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