diff --git a/Help/gzdb/actions.html b/Help/gzdb/actions.html
index b8c342a4..724c810e 100644
--- a/Help/gzdb/actions.html
+++ b/Help/gzdb/actions.html
@@ -900,7 +900,7 @@
Opens the window, which lets user to change textures, which will be used in next drawing operations. |
-Snap Selected Map Elements to Grid |
+Snap Selected Map Elements to Grid |
|
|
Snaps selected map elements to grid. |
diff --git a/Help/gzdb/features/classic_modes/mode_snapverts.html b/Help/gzdb/features/classic_modes/mode_snapelements.html
similarity index 100%
rename from Help/gzdb/features/classic_modes/mode_snapverts.html
rename to Help/gzdb/features/classic_modes/mode_snapelements.html
diff --git a/Help/gzdb/features/features.html b/Help/gzdb/features/features.html
index cdd991f3..06e9c7a6 100644
--- a/Help/gzdb/features/features.html
+++ b/Help/gzdb/features/features.html
@@ -100,7 +100,7 @@
Draw Ellipse mode.
[new] Draw Curve mode.
Bridge mode.
- Snap vertices mode.
+ Snap map elements mode.
[new] 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors, the setting can be disabled in Preferences)
diff --git a/Source/Core/Compilers/AccCompiler.cs b/Source/Core/Compilers/AccCompiler.cs
index 34e87c4b..3b91bfbc 100644
--- a/Source/Core/Compilers/AccCompiler.cs
+++ b/Source/Core/Compilers/AccCompiler.cs
@@ -104,6 +104,7 @@ namespace CodeImp.DoomBuilder.Compilers
args = args.Replace("%FS", sourcefile);
args = args.Replace("%PT", this.tempdir.FullName);
args = args.Replace("%PS", sourcedir);
+ args = args.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); //mxd. This fixes include path when the map is in a root directory
// Setup process info
processinfo = new ProcessStartInfo();
diff --git a/Source/Plugins/BuilderModes/ClassicModes/SnapVerticesMode.cs b/Source/Plugins/BuilderModes/ClassicModes/SnapVerticesMode.cs
index ed629a7c..ec92a842 100644
--- a/Source/Plugins/BuilderModes/ClassicModes/SnapVerticesMode.cs
+++ b/Source/Plugins/BuilderModes/ClassicModes/SnapVerticesMode.cs
@@ -34,7 +34,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
//check things
List things = General.Map.Map.GetMarkedThings(true);
if (things.Count == 0) {
- General.Interface.DisplayStatus(StatusType.Warning, "Select some map elements first!");
+ General.Interface.DisplayStatus(StatusType.Warning, "Select any map element first!");
base.OnCancel();
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
} else {