diff --git a/Help/gz_introduction.html b/Help/gz_introduction.html
index f7579ea8..1877cebb 100644
--- a/Help/gz_introduction.html
+++ b/Help/gz_introduction.html
@@ -20,7 +20,9 @@
GZDoom Builder is a Doom Builder 2 fork, which aims to incorporate as many GZDoom features as possible. Currently it's the only map editor for Doom and games based on Doom engine, which supports 3d-models, dynamic lights and colored fog.
Reference Manual
- This is the Reference Manual for GZDoom Builder. You can use this manual to look up how the specific GZDoom Builder features work and what the specific modes and actions do. This manual is not a beginners tutorial that teaches you how to make maps.
+ This is the Reference Manual for GZDoom Builder. You can use this manual to look up how the specific GZDoom Builder features work and what the specific modes and actions do.
+
+ This manual is not a beginners tutorial that teaches you how to make maps. To learn the mechanics of how to make maps read Doom Builder: An Illustrated Guide (http://www.doombuilder.com/files/doombuilder1guide.pdf).
Table of contents
Notice from author:
- English is not my native language, so there most likely are things which are explained in a strange or grammatically incorrect way. If you notice such things, please write me a personal message (http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012), or leave a comment in the Official GZDoom Builder thread at http://forum.zdoom.org/viewtopic.php?f=3&t=32392.
+ English is not my native language, so there most likely are things which are explained in a strange or grammatically incorrect way. If you notice such things, please write me a personal message at http://forum.zdoom.org/ucp.php?i=pm&mode=compose&u=7012, or leave a comment in the Official GZDoom Builder thread at http://forum.zdoom.org/viewtopic.php?f=3&t=32392.