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- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
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@ -1975,7 +1975,7 @@ namespace CodeImp.DoomBuilder.Rendering
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public void AddThingGeometry(VisualThing t)
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public void AddThingGeometry(VisualThing t)
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{
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{
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//mxd. Gather lights
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//mxd. Gather lights
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if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && t.LightType != null && t.LightType.LightInternal)
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if (General.Settings.GZDrawLightsMode != LightRenderMode.NONE && !fullbrightness && t.LightType != null)
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{
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{
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t.UpdateLightRadius();
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t.UpdateLightRadius();
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if (t.LightRadius > 0)
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if (t.LightRadius > 0)
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