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Added unknown textures Map Analysis check
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4 changed files with 249 additions and 0 deletions
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@ -228,6 +228,8 @@
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<EmbeddedResource Include="Resources\HeightsMode.png" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ErrorChecks\CheckUnknownTextures.cs" />
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<Compile Include="ErrorChecks\ResultUnknownTexture.cs" />
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<Compile Include="FindReplace\FindAnyTextureFlat.cs" />
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<Compile Include="FindReplace\FindThingSectorRef.cs" />
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<Compile Include="FindReplace\FindThingTag.cs" />
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110
Source/BuilderModes/ErrorChecks/CheckUnknownTextures.cs
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110
Source/BuilderModes/ErrorChecks/CheckUnknownTextures.cs
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@ -0,0 +1,110 @@
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using System.Threading;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check unknown textures", true, 60)]
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public class CheckUnknownTextures : ErrorChecker
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{
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#region ================== Constants
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private int PROGRESS_STEP = 1000;
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public CheckUnknownTextures()
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{
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// Total progress is done when all lines are checked
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SetTotalProgress(General.Map.Map.Sidedefs.Count / PROGRESS_STEP);
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}
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#endregion
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#region ================== Methods
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all the sidedefs
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foreach(Sidedef sd in General.Map.Map.Sidedefs)
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{
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// Check upper texture
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if(sd.HighRequired() && ((sd.HighTexture.Length < 1) || (sd.HighTexture[0] != '-')))
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{
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if(General.Map.Data.GetTextureImage(sd.LongHighTexture) is UnknownImage)
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Upper));
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}
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// Check middle texture
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if(sd.MiddleRequired() && ((sd.MiddleTexture.Length < 1) || (sd.MiddleTexture[0] != '-')))
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{
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if(General.Map.Data.GetTextureImage(sd.LongMiddleTexture) is UnknownImage)
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Middle));
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}
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// Check lower texture
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if(sd.LowRequired() && ((sd.LowTexture.Length < 1) || (sd.LowTexture[0] != '-')))
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{
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if(General.Map.Data.GetTextureImage(sd.LongLowTexture) is UnknownImage)
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SubmitResult(new ResultUnknownTexture(sd, SidedefPart.Lower));
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}
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// Handle thread interruption
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try { Thread.Sleep(0); }
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catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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#endregion
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}
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}
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@ -133,6 +133,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
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points.Add((obj as Linedef).Start.Position);
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points.Add((obj as Linedef).End.Position);
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}
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else if(obj is Sidedef)
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{
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points.Add((obj as Sidedef).Line.Start.Position);
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points.Add((obj as Sidedef).Line.End.Position);
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}
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else if(obj is Sector)
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{
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Sector s = (obj as Sector);
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132
Source/BuilderModes/ErrorChecks/ResultUnknownTexture.cs
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132
Source/BuilderModes/ErrorChecks/ResultUnknownTexture.cs
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultUnknownTexture : ErrorResult
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{
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#region ================== Variables
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private Sidedef side;
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private SidedefPart part;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 2; } }
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public override string Button1Text { get { return "Remove Texture"; } }
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public override string Button2Text { get { return "Add Default Texture"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultUnknownTexture(Sidedef sd, SidedefPart part)
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{
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// Initialize
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this.side = sd;
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this.part = part;
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this.viewobjects.Add(sd);
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this.description = "This sidedef uses an unknown texture. This could be the result of missing resources, or a mistyped texture name. Click the Remove Texture button to remove the texture or click on Add Default Texture to use a known texture instead.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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switch(part)
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{
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case SidedefPart.Upper:
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return "Sidedef has unknown upper texture \"" + side.HighTexture + "\"";
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case SidedefPart.Middle:
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return "Sidedef has unknown middle texture \"" + side.MiddleTexture + "\"";
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case SidedefPart.Lower:
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return "Sidedef has unknown lower texture \"" + side.LowTexture + "\"";
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default:
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return "ERROR";
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}
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(side.Line, General.Colors.Selection);
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renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
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}
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// Fix by removing texture
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public override bool Button1Click()
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{
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switch(part)
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{
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case SidedefPart.Upper: side.SetTextureHigh("-"); break;
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case SidedefPart.Middle: side.SetTextureMid("-"); break;
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case SidedefPart.Lower: side.SetTextureLow("-"); break;
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}
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General.Map.Map.Update();
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return true;
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}
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// Fix by setting default texture
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public override bool Button2Click()
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{
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General.Settings.FindDefaultDrawSettings();
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switch(part)
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{
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case SidedefPart.Upper: side.SetTextureHigh(General.Settings.DefaultTexture); break;
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case SidedefPart.Middle: side.SetTextureMid(General.Settings.DefaultTexture); break;
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case SidedefPart.Lower: side.SetTextureLow(General.Settings.DefaultTexture); break;
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}
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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