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Use nearest filtering if nearest is specified
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1 changed files with 2 additions and 1 deletions
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@ -310,7 +310,8 @@ namespace CodeImp.DoomBuilder.Rendering
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graphics.SetUniform(UniformName.fogcolor, General.Colors.Background.ToColorValue());
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graphics.SetUniform(UniformName.fogcolor, General.Colors.Background.ToColorValue());
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graphics.SetUniform(UniformName.texturefactor, new Color4(1f, 1f, 1f, 1f));
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graphics.SetUniform(UniformName.texturefactor, new Color4(1f, 1f, 1f, 1f));
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graphics.SetUniform(UniformName.highlightcolor, new Color4()); //mxd
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graphics.SetUniform(UniformName.highlightcolor, new Color4()); //mxd
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graphics.SetSamplerFilter(TextureFilter.Linear, General.Settings.VisualBilinear ? TextureFilter.Linear : TextureFilter.Point, TextureFilter.Linear, General.Settings.FilterAnisotropy);
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TextureFilter texFilter = General.Settings.VisualBilinear ? TextureFilter.Linear : TextureFilter.Point;
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graphics.SetSamplerFilter(texFilter, texFilter, TextureFilter.Linear, General.Settings.FilterAnisotropy);
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// Texture addressing
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// Texture addressing
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graphics.SetSamplerState(TextureAddress.Wrap);
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graphics.SetSamplerState(TextureAddress.Wrap);
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