diff --git a/Build/Compilers/ZDoom/acc.exe b/Build/Compilers/ZDoom/acc.exe index 4c0e8227..87b7a64b 100644 Binary files a/Build/Compilers/ZDoom/acc.exe and b/Build/Compilers/ZDoom/acc.exe differ diff --git a/Build/Compilers/ZDoom/zdefs.acs b/Build/Compilers/ZDoom/zdefs.acs index d9250432..73df94b1 100644 --- a/Build/Compilers/ZDoom/zdefs.acs +++ b/Build/Compilers/ZDoom/zdefs.acs @@ -698,6 +698,24 @@ #define ATTN_IDLE 1.001 #define ATTN_STATIC 3.0 // dimish very rapidly with distance +// Identifiers for PlayActorSound + +#define SOUND_See 0 +#define SOUND_Attack 1 +#define SOUND_Pain 2 +#define SOUND_Death 3 +#define SOUND_Active 4 +#define SOUND_Use 5 +#define SOUND_Bounce 6 +#define SOUND_WallBounce 7 +#define SOUND_CrushPain 8 +#define SOUND_Howl 9 + +// Flags for SpawnDecal + +#define SDF_ABSANGLE 1 +#define SDF_PERMANENT 2 + // Actor pointer selectors #DEFINE AAPTR_DEFAULT 0 diff --git a/Build/Compilers/ZDoom/zspecial.acs b/Build/Compilers/ZDoom/zspecial.acs index 7518d444..ab1e0779 100644 --- a/Build/Compilers/ZDoom/zspecial.acs +++ b/Build/Compilers/ZDoom/zspecial.acs @@ -314,6 +314,8 @@ special -69:GetWeapon(0), -70:SoundVolume(3), -71:PlayActorSound(2,6), + -72:SpawnDecal(2,6), + -73:CheckFont(1), // Zandronum's -100:ResetMap(0),