mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
This commit is contained in:
parent
97d54d2070
commit
540eb2fda8
12 changed files with 196 additions and 226 deletions
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@ -18,7 +18,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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public bool ProcessPolyobjects;
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}
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public static List<Line3D> GetThingLinks(ICollection<VisualThing> visualThings)
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public static List<List<Line3D>> GetThingLinks(ICollection<VisualThing> visualThings)
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{
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List<Thing> things = new List<Thing>();
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foreach (VisualThing vt in visualThings) things.Add(vt.Thing);
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@ -26,15 +26,15 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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ThingsCheckResult result = CheckThings(things);
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras || result.ProcessPolyobjects)
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return GetThingLinks(result, true);
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return new List<Line3D>();
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return null;
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}
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public static List<Line3D> GetThingLinks(ICollection<Thing> things)
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public static List<List<Line3D>> GetThingLinks(ICollection<Thing> things)
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{
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ThingsCheckResult result = CheckThings(things);
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras || result.ProcessPolyobjects)
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return GetThingLinks(result, false);
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return new List<Line3D>();
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return null;
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}
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private static ThingsCheckResult CheckThings(ICollection<Thing> things)
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@ -62,9 +62,9 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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return result;
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}
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private static List<Line3D> GetThingLinks(ThingsCheckResult result, bool correctHeight)
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private static List<List<Line3D>> GetThingLinks(ThingsCheckResult result, bool correctHeight)
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{
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List<Line3D> lines = new List<Line3D>();
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List<List<Line3D>> lines = new List<List<Line3D>> { new List<Line3D>(), new List<Line3D>() };
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Dictionary<int, List<Thing>> pathNodes = new Dictionary<int, List<Thing>>();
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Dictionary<int, List<Thing>> interpolationPoints = new Dictionary<int, List<Thing>>();
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List<Thing> thingsWithGoal = new List<Thing>();
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@ -152,7 +152,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end));
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lines[0].Add(new Line3D(start, end));
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}
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}
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}
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@ -176,7 +176,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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lines[1].Add(new Line3D(start, end, General.Colors.Selection));
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}
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}
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}
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@ -202,7 +202,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end));
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lines[0].Add(new Line3D(start, end));
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}
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}
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}
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@ -226,7 +226,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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lines[1].Add(new Line3D(start, end, General.Colors.Selection));
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}
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}
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}
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@ -250,7 +250,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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lines[1].Add(new Line3D(start, end, General.Colors.Selection));
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}
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}
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@ -264,7 +264,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = tt.Position;
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if(correctHeight) end.z += GetCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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lines[1].Add(new Line3D(start, end, General.Colors.Selection));
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}
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}
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}
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@ -285,7 +285,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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{
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end = startspot.Position;
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if(correctHeight) end.z += GetCorrectHeight(startspot);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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lines[1].Add(new Line3D(start, end, General.Colors.Selection));
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}
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}
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}
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@ -1,35 +1,29 @@
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using System;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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public enum Line3DType
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{
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DEFAULT,
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ACTIVATOR,
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}
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public class Line3D
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{
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// Coordinates
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public Vector3D v1;
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public Vector3D v2;
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public Line3DType LineType { get { return lineType; } }
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private Line3DType lineType;
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public PixelColor color;
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// Constructors
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public Line3D(Vector3D v1, Vector3D v2)
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{
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this.v1 = v1;
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this.v2 = v2;
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this.lineType = Line3DType.DEFAULT;
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this.color = General.Colors.InfoLine;
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}
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public Line3D(Vector3D v1, Vector3D v2, Line3DType lineType)
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public Line3D(Vector3D v1, Vector3D v2, PixelColor color)
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{
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this.v1 = v1;
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this.v2 = v2;
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this.lineType = lineType;
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this.color = color;
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}
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public Vector3D GetDelta() { return v2 - v1; }
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@ -39,7 +33,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Geometry
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{
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// Calculate and return the angle
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Vector2D d = GetDelta();
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return -(float)Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;//mxd // (float)Math.PI * 0.5f;
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return -(float)Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;
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}
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}
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}
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@ -24,7 +24,7 @@ namespace CodeImp.DoomBuilder.Rendering
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public struct FlatVertex
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{
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// Vertex format
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public const int Stride = 6 * 4;
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public const int Stride = 24; //6 * 4
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// Members
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public float x;
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@ -58,8 +58,6 @@ namespace CodeImp.DoomBuilder.Rendering
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void Present();
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// Drawing methods
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void RenderArrow(Line3D line, PixelColor c); //mxd
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void PlotArrow(Line3D line, PixelColor c); //mxd
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void PlotLine(Vector2D start, Vector2D end, PixelColor c);
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void PlotLinedef(Linedef l, PixelColor c);
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void PlotLinedefSet(ICollection<Linedef> linedefs);
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@ -74,6 +72,7 @@ namespace CodeImp.DoomBuilder.Rendering
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void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect);
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void RenderRectangleFilled(RectangleF rect, PixelColor c, bool transformrect, ImageData texture);
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void RenderLine(Vector2D start, Vector2D end, float thickness, PixelColor c, bool transformcoords);
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void RenderArrows(List<Line3D> line); //mxd
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void RenderText(TextLabel text);
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void RenderGeometry(FlatVertex[] vertices, ImageData texture, bool transformcoords);
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void RenderHighlight(FlatVertex[] vertices, int color); //mxd
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@ -1687,27 +1687,73 @@ namespace CodeImp.DoomBuilder.Rendering
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}
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//mxd
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public void RenderArrow(Line3D line, PixelColor c)
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public void RenderArrows(List<Line3D> lines)
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{
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float scaler = 20f / scale;
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if(lines.Count == 0) return;
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FlatVertex[] verts = new FlatVertex[lines.Count * 6]; //2 verts per line * 3 lines
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float scaler = 16f / scale;
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int color;
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RenderLine(line.v1, line.v2, 0.8f, c, true);
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float angle = line.GetAngle();
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//arrowhead
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RenderLine(line.v2, new Vector2D(line.v2.x - scaler * (float)Math.Sin(angle - 0.46f), line.v2.y + scaler * (float)Math.Cos(angle - 0.46f)), 0.8f, c, true);
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RenderLine(line.v2, new Vector2D(line.v2.x - scaler * (float)Math.Sin(angle + 0.46f), line.v2.y + scaler * (float)Math.Cos(angle + 0.46f)), 0.8f, c, true);
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// Create verts array
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for(int i = 0; i < lines.Count; i++)
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{
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color = lines[i].color.ToInt();
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// Calculate positions
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Vector2D v1 = ((Vector2D)lines[i].v1).GetTransformed(translatex, translatey, scale, -scale); //start
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Vector2D v2 = ((Vector2D)lines[i].v2).GetTransformed(translatex, translatey, scale, -scale); //end
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float angle = lines[i].GetAngle();
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Vector2D v3 = new Vector2D(lines[i].v2.x - scaler * (float)Math.Sin(angle - 0.46f), lines[i].v2.y + scaler * (float)Math.Cos(angle - 0.46f)).GetTransformed(translatex, translatey, scale, -scale); //arrowhead end 1
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Vector2D v4 = new Vector2D(lines[i].v2.x - scaler * (float)Math.Sin(angle + 0.46f), lines[i].v2.y + scaler * (float)Math.Cos(angle + 0.46f)).GetTransformed(translatex, translatey, scale, -scale); //arrowhead end 2
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verts[i * 6].x = v1.x;
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verts[i * 6].y = v1.y;
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verts[i * 6].c = color;
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verts[i * 6 + 1].x = v2.x;
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verts[i * 6 + 1].y = v2.y;
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verts[i * 6 + 1].c = color;
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// Arrowhead
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verts[i * 6 + 2] = verts[i * 6 + 1];
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verts[i * 6 + 3].x = v3.x;
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verts[i * 6 + 3].y = v3.y;
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verts[i * 6 + 3].c = color;
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verts[i * 6 + 4] = verts[i * 6 + 1];
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verts[i * 6 + 5].x = v4.x;
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verts[i * 6 + 5].y = v4.y;
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verts[i * 6 + 5].c = color;
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}
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//mxd
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public void PlotArrow(Line3D line, PixelColor c)
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{
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float scaler = 16f / scale;
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// Write to buffer
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VertexBuffer vb = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * verts.Length, Usage.WriteOnly | Usage.Dynamic, VertexFormat.None, Pool.Default);
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DataStream s = vb.Lock(0, FlatVertex.Stride * verts.Length, LockFlags.Discard);
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s.WriteRange(verts);
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vb.Unlock();
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s.Dispose();
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PlotLine(line.v1, line.v2, c);
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float angle = line.GetAngle();
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//arrowhead
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PlotLine(line.v2, new Vector2D(line.v2.x - scaler * (float)Math.Sin(angle - 0.46f), line.v2.y + scaler * (float)Math.Cos(angle - 0.46f)), c);
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PlotLine(line.v2, new Vector2D(line.v2.x - scaler * (float)Math.Sin(angle + 0.46f), line.v2.y + scaler * (float)Math.Cos(angle + 0.46f)), c);
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// Set renderstates for rendering
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graphics.Device.SetRenderState(RenderState.CullMode, Cull.None);
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graphics.Device.SetRenderState(RenderState.ZEnable, false);
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graphics.Device.SetRenderState(RenderState.AlphaBlendEnable, false);
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graphics.Device.SetRenderState(RenderState.AlphaTestEnable, false);
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graphics.Device.SetRenderState(RenderState.TextureFactor, -1);
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graphics.Device.SetRenderState(RenderState.FogEnable, false);
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SetWorldTransformation(false);
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graphics.Device.SetTexture(0, General.Map.Data.WhiteTexture.Texture);
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graphics.Shaders.Display2D.Texture1 = General.Map.Data.WhiteTexture.Texture;
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graphics.Shaders.Display2D.SetSettings(1f, 1f, 0f, 1f, General.Settings.ClassicBilinear);
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// Draw
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graphics.Shaders.Display2D.Begin();
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graphics.Shaders.Display2D.BeginPass(1);
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graphics.Device.SetStreamSource(0, vb, 0, FlatVertex.Stride);
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graphics.Device.DrawPrimitives(PrimitiveType.LineList, 0, lines.Count * 3);
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graphics.Shaders.Display2D.EndPass();
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graphics.Shaders.Display2D.End();
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vb.Dispose();
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}
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// This renders a line with given color
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@ -1759,7 +1805,7 @@ namespace CodeImp.DoomBuilder.Rendering
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// Draw
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graphics.Shaders.Display2D.Begin();
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graphics.Shaders.Display2D.BeginPass(0);
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graphics.Device.DrawUserPrimitives<FlatVertex>(PrimitiveType.TriangleStrip, 0, 2, verts);
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graphics.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 0, 2, verts);
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graphics.Shaders.Display2D.EndPass();
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graphics.Shaders.Display2D.End();
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}
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@ -466,26 +466,8 @@ namespace CodeImp.DoomBuilder.Rendering
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//mxd. LINKS
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if (General.Settings.GZShowEventLines)
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{
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//mxd. gather links
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List<Line3D> lines = LinksCollector.GetThingLinks(thingsbydistance);
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if(lines.Count > 0)
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{
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List<Line3D> normalLines = new List<Line3D>();
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List<Line3D> activatorLines = new List<Line3D>();
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foreach(Line3D l in lines)
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{
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if(l.LineType == Line3DType.DEFAULT)
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normalLines.Add(l);
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else
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activatorLines.Add(l);
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}
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if(normalLines.Count > 0)
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RenderArrows(normalLines, General.Colors.InfoLine.ToColorValue());
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if(activatorLines.Count > 0)
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RenderArrows(activatorLines, General.Colors.Selection3D.ToColorValue());
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}
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List<List<Line3D>> lines = LinksCollector.GetThingLinks(thingsbydistance);
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if(lines != null) foreach(List<Line3D> list in lines) if(list.Count > 0) RenderArrows(list);
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}
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// ADDITIVE PASS
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}
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//mxd
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private void RenderArrows(List<Line3D> lines, Color4 color)
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private void RenderArrows(List<Line3D> lines)
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{
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//create vertices
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WorldVertex[] verts = new WorldVertex[lines.Count * 6];
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ApplyMatrices3D();
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// Setup color
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graphics.Shaders.World3D.VertexColor = color;
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graphics.Shaders.World3D.VertexColor = lines[0].color.ToColorValue();
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//render
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graphics.Shaders.World3D.ApplySettings();
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@ -26,7 +26,7 @@ namespace CodeImp.DoomBuilder.Rendering
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public struct WorldVertex
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{
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// Vertex format
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public const int Stride = 9 * 4; //mxd: was 6 * 4
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public const int Stride = 36; //mxd: 9 * 4, was 6 * 4
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// Members
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public float x;
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@ -182,7 +182,7 @@ namespace CodeImp.DoomBuilder.ZDoom
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if(datastream.Position == datastream.Length) //mxd
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{
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// ZDoom doesn't give even a warning message about this, so we shouldn't report error or fail parsing.
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General.ErrorLogger.Add(ErrorType.Warning, "DECORATE warning in '" + sourcename + "', line " + GetCurrentLineNumber() + ". Block comment is not closed");
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General.ErrorLogger.Add(ErrorType.Warning, "DECORATE warning in '" + sourcename + "', line " + GetCurrentLineNumber() + ". Block comment is not closed.");
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return true;
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}
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@ -21,16 +21,17 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.GZBuilder.Tools;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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@ -362,17 +363,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
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public override void OnRedrawDisplay()
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{
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renderer.RedrawSurface();
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List<Line3D> eventlines = new List<Line3D>(); //mxd
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// Render lines
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if(renderer.StartPlotter(true))
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{
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renderer.PlotLinedefSet(General.Map.Map.Linedefs);
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if(!panning) //mxd
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
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for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
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if((highlighted != null) && !highlighted.IsDisposed)
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{
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if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
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BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
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renderer.PlotLinedef(highlighted, General.Colors.Highlight);
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}
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renderer.PlotVerticesSet(General.Map.Map.Vertices);
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@ -390,12 +391,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
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// Render selection
|
||||
if(renderer.StartOverlay(true))
|
||||
{
|
||||
if(!panning && !selecting) //mxd
|
||||
if(!selecting) //mxd
|
||||
{
|
||||
for (int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
|
||||
if ((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
}
|
||||
if(selecting) RenderMultiSelection();
|
||||
renderer.RenderArrows(eventlines); //mxd
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
@ -549,7 +551,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
if(panning) return; //mxd. Skip all this jass while panning
|
||||
if(panning) return; //mxd. Skip all this jazz while panning
|
||||
|
||||
//mxd
|
||||
if(selectpressed && !editpressed && !selecting)
|
||||
|
@ -611,15 +613,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
//render preview
|
||||
if(renderer.StartOverlay(true))
|
||||
{
|
||||
if(!panning)
|
||||
{
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
|
||||
}
|
||||
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
|
||||
float dist = Math.Min(Vector2D.Distance(mousemappos, insertPreview), BuilderPlug.Me.SplitLinedefsRange);
|
||||
byte alpha = (byte)(255 - (dist / BuilderPlug.Me.SplitLinedefsRange) * 128);
|
||||
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
|
||||
renderer.RenderRectangleFilled(new RectangleF(insertPreview.x - vsize, insertPreview.y - vsize, vsize * 2.0f, vsize * 2.0f), General.Colors.InfoLine.WithAlpha(alpha), true);
|
||||
renderer.RenderArrows(eventlines); //mxd
|
||||
renderer.Finish();
|
||||
renderer.Present();
|
||||
}
|
||||
|
@ -631,11 +633,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
//undraw preveiw
|
||||
if(renderer.StartOverlay(true))
|
||||
{
|
||||
if(!panning)
|
||||
{
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
|
||||
}
|
||||
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
||||
for(int i = 0; i < Linedef.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
|
||||
renderer.RenderArrows(eventlines); //mxd
|
||||
renderer.Finish();
|
||||
renderer.Present();
|
||||
}
|
||||
|
|
|
@ -18,18 +18,19 @@
|
|||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
using CodeImp.DoomBuilder.Actions;
|
||||
using CodeImp.DoomBuilder.BuilderModes.Interface;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
||||
using CodeImp.DoomBuilder.Map;
|
||||
using CodeImp.DoomBuilder.Rendering;
|
||||
using CodeImp.DoomBuilder.Geometry;
|
||||
using CodeImp.DoomBuilder.Editing;
|
||||
using System.Drawing;
|
||||
using CodeImp.DoomBuilder.Actions;
|
||||
using CodeImp.DoomBuilder.Types;
|
||||
using CodeImp.DoomBuilder.BuilderModes.Interface;
|
||||
using CodeImp.DoomBuilder.GZBuilder.Tools;
|
||||
using CodeImp.DoomBuilder.Config;
|
||||
using CodeImp.DoomBuilder.Windows;
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -714,6 +715,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void OnRedrawDisplay()
|
||||
{
|
||||
renderer.RedrawSurface();
|
||||
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
||||
|
||||
// Render lines and vertices
|
||||
if(renderer.StartPlotter(true))
|
||||
|
@ -723,7 +725,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
{
|
||||
renderer.PlotSector(highlighted, General.Colors.Highlight);
|
||||
if(!panning) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
|
||||
BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
|
||||
}
|
||||
renderer.Finish();
|
||||
}
|
||||
|
@ -742,8 +744,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Render selection
|
||||
if(renderer.StartOverlay(false))
|
||||
{
|
||||
if(!panning && highlighted != null && !highlighted.IsDisposed) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
|
||||
if(highlighted != null && !highlighted.IsDisposed) BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
if(selecting) RenderMultiSelection();
|
||||
renderer.RenderArrows(eventlines); //mxd
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
|
|
@ -151,17 +151,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void OnRedrawDisplay()
|
||||
{
|
||||
renderer.RedrawSurface();
|
||||
List<Line3D> eventlines = new List<Line3D>(); //mxd
|
||||
|
||||
// Render lines and vertices
|
||||
if (renderer.StartPlotter(true))
|
||||
{
|
||||
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
||||
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
||||
if(!panning) //mxd
|
||||
{
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.PlotAssociations(renderer, association[i]);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.Me.PlotReverseAssociations(renderer, highlightasso);
|
||||
}
|
||||
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines);
|
||||
if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines);
|
||||
|
||||
renderer.Finish();
|
||||
}
|
||||
|
||||
|
@ -170,22 +170,26 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
||||
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
||||
if(!panning) //mxd
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.Me.RenderAssociations(renderer, association[i]);
|
||||
for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines);
|
||||
|
||||
if((highlighted != null) && !highlighted.IsDisposed)
|
||||
{
|
||||
renderer.RenderThing(highlighted, General.Colors.Highlight, 1.0f);
|
||||
if(!panning) BuilderPlug.Me.RenderReverseAssociations(renderer, highlightasso); //mxd
|
||||
BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd
|
||||
}
|
||||
|
||||
//mxd
|
||||
if(!panning && General.Settings.GZShowEventLines)
|
||||
if(General.Settings.GZShowEventLines)
|
||||
{
|
||||
List<Line3D> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
|
||||
|
||||
foreach(Line3D l in lines)
|
||||
List<List<Line3D>> lines = GZBuilder.Data.LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings);
|
||||
if(lines != null)
|
||||
{
|
||||
renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
lines[0].AddRange(eventlines);
|
||||
foreach(List<Line3D> list in lines) if(list.Count > 0) renderer.RenderArrows(list);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.RenderArrows(eventlines);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -471,7 +475,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
if(panning) return; //mxd. Skip all this jass while panning
|
||||
if(panning) return; //mxd. Skip all this jazz while panning
|
||||
|
||||
//mxd
|
||||
if(selectpressed && !editpressed && !selecting)
|
||||
|
|
|
@ -522,106 +522,78 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
// This renders the associated sectors/linedefs with the indication color
|
||||
public void PlotAssociations(IRenderer2D renderer, Association asso)
|
||||
public static void PlotAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
||||
{
|
||||
// Tag must be above zero
|
||||
if(asso.tag < 1) return;
|
||||
|
||||
// Sectors?
|
||||
if(asso.type == UniversalType.SectorTag)
|
||||
switch(asso.type)
|
||||
{
|
||||
List<Line3D> lines = new List<Line3D>(); //mxd
|
||||
case UniversalType.SectorTag: {
|
||||
foreach(Sector s in General.Map.Map.Sectors)
|
||||
{
|
||||
if(s.Tag == asso.tag)
|
||||
{
|
||||
if(s.Tag != asso.tag) continue;
|
||||
renderer.PlotSector(s, General.Colors.Indication);
|
||||
if (General.Settings.GZShowEventLines)
|
||||
{
|
||||
|
||||
if(!General.Settings.GZShowEventLines) continue;
|
||||
Vector2D end = (s.Labels.Count > 0 ? s.Labels[0].position : new Vector2D(s.BBox.X + s.BBox.Width / 2, s.BBox.Y + s.BBox.Height / 2));
|
||||
lines.Add(new Line3D(asso.Center, end)); //mxd
|
||||
}
|
||||
eventlines.Add(new Line3D(asso.Center, end)); //mxd
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.PlotArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
}
|
||||
}
|
||||
// Linedefs?
|
||||
else if(asso.type == UniversalType.LinedefTag)
|
||||
{
|
||||
List<Line3D> lines = new List<Line3D>(); //mxd
|
||||
case UniversalType.LinedefTag: {
|
||||
foreach(Linedef l in General.Map.Map.Linedefs)
|
||||
{
|
||||
if(l.Tag == asso.tag)
|
||||
{
|
||||
if(l.Tag != asso.tag) continue;
|
||||
renderer.PlotLinedef(l, General.Colors.Indication);
|
||||
if(General.Settings.GZShowEventLines)
|
||||
lines.Add(new Line3D(asso.Center, l.GetCenterPoint()));//mxd
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, l.GetCenterPoint())); //mxd
|
||||
}
|
||||
}
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.PlotArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// This renders the associated things with the indication color
|
||||
public void RenderAssociations(IRenderer2D renderer, Association asso)
|
||||
public static void RenderAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
||||
{
|
||||
// Tag must be above zero
|
||||
if(asso.tag < 1) return;
|
||||
|
||||
// Things?
|
||||
if(asso.type == UniversalType.ThingTag)
|
||||
switch(asso.type)
|
||||
{
|
||||
List<Line3D> lines = new List<Line3D>(); //mxd
|
||||
case UniversalType.ThingTag: {
|
||||
foreach(Thing t in General.Map.Map.Things)
|
||||
{
|
||||
if(t.Tag == asso.tag)
|
||||
{
|
||||
if(t.Tag != asso.tag) continue;
|
||||
renderer.RenderThing(t, General.Colors.Indication, 1.0f);
|
||||
if(General.Settings.GZShowEventLines)
|
||||
lines.Add(new Line3D(asso.Center, t.Position));//mxd
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(asso.Center, t.Position)); //mxd
|
||||
}
|
||||
break;
|
||||
}
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
}
|
||||
}
|
||||
else if(asso.type == UniversalType.SectorTag) //mxd. Render sector highlight
|
||||
{
|
||||
|
||||
case UniversalType.SectorTag:
|
||||
foreach(Sector s in General.Map.Map.Sectors)
|
||||
{
|
||||
if(s.Tag == asso.tag)
|
||||
{
|
||||
if(s.Tag != asso.tag) continue;
|
||||
int highlightedColor = General.Colors.Highlight.WithAlpha(128).ToInt();
|
||||
FlatVertex[] verts = new FlatVertex[s.FlatVertices.Length];
|
||||
s.FlatVertices.CopyTo(verts, 0);
|
||||
for(int i = 0; i < verts.Length; i++) verts[i].c = highlightedColor;
|
||||
renderer.RenderGeometry(verts, null, true);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// This renders the associated sectors/linedefs with the indication color
|
||||
public void PlotReverseAssociations(IRenderer2D renderer, Association asso)
|
||||
public static void PlotReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
||||
{
|
||||
// Tag must be above zero
|
||||
if(asso.tag < 1) return;
|
||||
|
||||
List<Line3D> lines = new List<Line3D>(); //mxd
|
||||
|
||||
// Doom style referencing to sectors?
|
||||
if(General.Map.Config.LineTagIndicatesSectors && (asso.type == UniversalType.SectorTag))
|
||||
{
|
||||
|
@ -629,25 +601,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
foreach(Linedef l in General.Map.Map.Linedefs)
|
||||
{
|
||||
// Any action on this line?
|
||||
if(l.Action > 0)
|
||||
{
|
||||
if(l.Tag == asso.tag)
|
||||
{
|
||||
if(l.Action <= 0 || l.Tag != asso.tag) continue;
|
||||
renderer.PlotLinedef(l, General.Colors.Indication);
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
||||
}
|
||||
}
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
lines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
||||
}
|
||||
}
|
||||
}
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.PlotArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Linedefs
|
||||
foreach(Linedef l in General.Map.Map.Linedefs)
|
||||
{
|
||||
|
@ -663,30 +622,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
|
||||
renderer.PlotLinedef(l, General.Colors.Indication);
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
lines.Add(new Line3D(l.GetCenterPoint(), asso.Center));
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(l.GetCenterPoint(), asso.Center)); //mxd
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.PlotArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// This renders the associated things with the indication color
|
||||
public void RenderReverseAssociations(IRenderer2D renderer, Association asso)
|
||||
public static void RenderReverseAssociations(IRenderer2D renderer, Association asso, List<Line3D> eventlines)
|
||||
{
|
||||
// Tag must be above zero
|
||||
if(asso.tag < 1) return;
|
||||
|
||||
List<Line3D> lines = new List<Line3D>(); //mxd
|
||||
|
||||
// Things
|
||||
foreach(Thing t in General.Map.Map.Things)
|
||||
{
|
||||
|
@ -701,17 +648,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
((action.Args[4].Type == (int)asso.type) && (t.Args[4] == asso.tag)) )
|
||||
{
|
||||
renderer.RenderThing(t, General.Colors.Indication, 1.0f);
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
lines.Add(new Line3D(t.Position, asso.Center));
|
||||
if(General.Settings.GZShowEventLines) eventlines.Add(new Line3D(t.Position, asso.Center)); //mxd
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(General.Settings.GZShowEventLines) //mxd
|
||||
{
|
||||
foreach(Line3D l in lines)
|
||||
renderer.RenderArrow(l, l.LineType == Line3DType.ACTIVATOR ? General.Colors.Selection : General.Colors.InfoLine);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in a new issue