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Fixed a bug in the thing/linedef argument input boxes that caused an incorrect value when only increased/decreased with the up/down buttons
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@ -144,6 +144,7 @@ namespace CodeImp.DoomBuilder.Controls
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int newvalue = GetResult(0) - scrollbuttons.Value;
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if(newvalue < 0) newvalue = 0;
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combobox.Text = newvalue.ToString();
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combobox_Validating(sender, new CancelEventArgs());
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}
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scrollbuttons.Value = 0;
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ignorebuttonchange = false;
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