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added sector effect description in info panel
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1 changed files with 10 additions and 2 deletions
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@ -43,13 +43,21 @@ namespace CodeImp.DoomBuilder.Interface
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// This shows the info
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// This shows the info
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public void ShowInfo(Sector s)
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public void ShowInfo(Sector s)
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{
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{
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string effectinfo = "";
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int sheight = s.CeilHeight - s.FloorHeight;
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int sheight = s.CeilHeight - s.FloorHeight;
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// TODO: Lookup effect description in config
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// Lookup effect description in config
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if(General.Map.Config.SectorEffects.ContainsKey(s.Effect))
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effectinfo = General.Map.Config.SectorEffects[s.Effect].ToString();
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else if(s.Effect == 0)
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effectinfo = s.Effect.ToString() + " - Normal";
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else
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effectinfo = s.Effect.ToString() + " - Unknown";
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// Sector info
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// Sector info
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sectorinfo.Text = " Sector " + s.Index.ToString() + " ";
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sectorinfo.Text = " Sector " + s.Index.ToString() + " ";
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effect.Text = s.Effect.ToString();
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effect.Text = effectinfo;
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ceiling.Text = s.CeilHeight.ToString();
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ceiling.Text = s.CeilHeight.ToString();
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floor.Text = s.FloorHeight.ToString();
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floor.Text = s.FloorHeight.ToString();
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tag.Text = s.Tag.ToString();
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tag.Text = s.Tag.ToString();
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