mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 22:01:45 +00:00
hexen map IO and fix for textures loaded from image ranges
This commit is contained in:
parent
679bb6980f
commit
4e4e190115
8 changed files with 661 additions and 9 deletions
|
@ -63,6 +63,7 @@
|
||||||
<Compile Include="Data\PK3Reader.cs" />
|
<Compile Include="Data\PK3Reader.cs" />
|
||||||
<Compile Include="Data\Playpal.cs" />
|
<Compile Include="Data\Playpal.cs" />
|
||||||
<Compile Include="Data\ResourceImage.cs" />
|
<Compile Include="Data\ResourceImage.cs" />
|
||||||
|
<Compile Include="Data\SimpleTextureImage.cs" />
|
||||||
<Compile Include="Data\SpriteImage.cs" />
|
<Compile Include="Data\SpriteImage.cs" />
|
||||||
<Compile Include="Data\TextureImage.cs" />
|
<Compile Include="Data\TextureImage.cs" />
|
||||||
<Compile Include="Editing\DragVerticesMode.cs" />
|
<Compile Include="Editing\DragVerticesMode.cs" />
|
||||||
|
@ -243,6 +244,7 @@
|
||||||
<Compile Include="IO\Configuration.cs" />
|
<Compile Include="IO\Configuration.cs" />
|
||||||
<Compile Include="General\General.cs" />
|
<Compile Include="General\General.cs" />
|
||||||
<Compile Include="IO\ClippedStream.cs" />
|
<Compile Include="IO\ClippedStream.cs" />
|
||||||
|
<Compile Include="IO\HexenMapSetIO.cs" />
|
||||||
<Compile Include="IO\DoomFlatReader.cs" />
|
<Compile Include="IO\DoomFlatReader.cs" />
|
||||||
<Compile Include="IO\DoomMapSetIO.cs" />
|
<Compile Include="IO\DoomMapSetIO.cs" />
|
||||||
<Compile Include="IO\DoomPictureReader.cs" />
|
<Compile Include="IO\DoomPictureReader.cs" />
|
||||||
|
|
113
Source/Data/SimpleTextureImage.cs
Normal file
113
Source/Data/SimpleTextureImage.cs
Normal file
|
@ -0,0 +1,113 @@
|
||||||
|
|
||||||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Namespaces
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Drawing.Imaging;
|
||||||
|
using CodeImp.DoomBuilder.Rendering;
|
||||||
|
using CodeImp.DoomBuilder.IO;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
namespace CodeImp.DoomBuilder.Data
|
||||||
|
{
|
||||||
|
internal class SimpleTextureImage : ImageData
|
||||||
|
{
|
||||||
|
#region ================== Constants
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Variables
|
||||||
|
|
||||||
|
private string lumpname;
|
||||||
|
private float scalex;
|
||||||
|
private float scaley;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Constructor / Disposer
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
|
||||||
|
{
|
||||||
|
// Initialize
|
||||||
|
this.scalex = scalex;
|
||||||
|
this.scaley = scaley;
|
||||||
|
this.scaledwidth = (float)width * scalex;
|
||||||
|
this.scaledheight = (float)height * scaley;
|
||||||
|
this.lumpname = lumpname;
|
||||||
|
SetName(name);
|
||||||
|
|
||||||
|
// We have no destructor
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Methods
|
||||||
|
|
||||||
|
// This loads the image
|
||||||
|
public override void LoadImage()
|
||||||
|
{
|
||||||
|
IImageReader reader;
|
||||||
|
MemoryStream mem;
|
||||||
|
Stream patchdata;
|
||||||
|
byte[] membytes;
|
||||||
|
|
||||||
|
// Checks
|
||||||
|
if(this.IsLoaded) return;
|
||||||
|
|
||||||
|
lock(this)
|
||||||
|
{
|
||||||
|
// Get the patch data stream
|
||||||
|
patchdata = General.Map.Data.GetPatchData(lumpname);
|
||||||
|
if(patchdata != null)
|
||||||
|
{
|
||||||
|
// Copy patch data to memory
|
||||||
|
patchdata.Seek(0, SeekOrigin.Begin);
|
||||||
|
membytes = new byte[(int)patchdata.Length];
|
||||||
|
patchdata.Read(membytes, 0, (int)patchdata.Length);
|
||||||
|
mem = new MemoryStream(membytes);
|
||||||
|
mem.Seek(0, SeekOrigin.Begin);
|
||||||
|
|
||||||
|
// Get a reader for the data
|
||||||
|
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
|
||||||
|
if(reader is UnknownImageReader)
|
||||||
|
{
|
||||||
|
// Data is in an unknown format!
|
||||||
|
General.WriteLogLine("WARNING: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Load the image
|
||||||
|
mem.Seek(0, SeekOrigin.Begin);
|
||||||
|
bitmap = reader.ReadAsBitmap(mem);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pass on to base
|
||||||
|
base.LoadImage();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -83,8 +83,9 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
byte[] membytes;
|
byte[] membytes;
|
||||||
bool failed = false;
|
bool failed = false;
|
||||||
|
|
||||||
// Leave when already loaded
|
// Checks
|
||||||
if(this.IsLoaded) return;
|
if(this.IsLoaded) return;
|
||||||
|
if((width == 0) || (height == 0)) return;
|
||||||
|
|
||||||
lock(this)
|
lock(this)
|
||||||
{
|
{
|
||||||
|
|
|
@ -163,7 +163,7 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
{
|
{
|
||||||
int startindex, endindex;
|
int startindex, endindex;
|
||||||
float defaultscale;
|
float defaultscale;
|
||||||
TextureImage image;
|
SimpleTextureImage image;
|
||||||
|
|
||||||
// Determine default scale
|
// Determine default scale
|
||||||
defaultscale = General.Map.Config.DefaultTextureScale;
|
defaultscale = General.Map.Config.DefaultTextureScale;
|
||||||
|
@ -182,11 +182,8 @@ namespace CodeImp.DoomBuilder.Data
|
||||||
// Lump not zero length?
|
// Lump not zero length?
|
||||||
if(file.Lumps[i].Length > 0)
|
if(file.Lumps[i].Length > 0)
|
||||||
{
|
{
|
||||||
// Make the image object
|
// Make the image
|
||||||
image = new TextureImage(file.Lumps[i].Name, 0, 0, defaultscale, defaultscale);
|
image = new SimpleTextureImage(file.Lumps[i].Name, file.Lumps[i].Name, defaultscale, defaultscale);
|
||||||
|
|
||||||
// Add single patch
|
|
||||||
image.AddPatch(new TexturePatch(file.Lumps[i].Name, 0, 0));
|
|
||||||
|
|
||||||
// Add image to collection
|
// Add image to collection
|
||||||
images.Add(image);
|
images.Add(image);
|
||||||
|
|
|
@ -291,8 +291,9 @@ namespace CodeImp.DoomBuilder
|
||||||
io = MapSetIO.Create(config.FormatInterface, tempwad, this);
|
io = MapSetIO.Create(config.FormatInterface, tempwad, this);
|
||||||
General.WriteLogLine("Reading map data structures from file...");
|
General.WriteLogLine("Reading map data structures from file...");
|
||||||
try { map = io.Read(map, TEMP_MAP_HEADER); }
|
try { map = io.Read(map, TEMP_MAP_HEADER); }
|
||||||
catch(Exception)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
|
General.WriteLogLine("ERROR: " + e.GetType().Name + ": " + e.Message);
|
||||||
General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK);
|
General.ShowErrorMessage("Unable to read the map data structures with the specified configuration.", MessageBoxButtons.OK);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
535
Source/IO/HexenMapSetIO.cs
Normal file
535
Source/IO/HexenMapSetIO.cs
Normal file
|
@ -0,0 +1,535 @@
|
||||||
|
|
||||||
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
||||||
|
* This program is released under GNU General Public License
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Namespaces
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.Text;
|
||||||
|
using System.IO;
|
||||||
|
using CodeImp.DoomBuilder.Map;
|
||||||
|
using CodeImp.DoomBuilder.Geometry;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
namespace CodeImp.DoomBuilder.IO
|
||||||
|
{
|
||||||
|
public class HexenMapSetIO : MapSetIO
|
||||||
|
{
|
||||||
|
#region ================== Constants
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Constructor / Disposer
|
||||||
|
|
||||||
|
// Constructor
|
||||||
|
public HexenMapSetIO(WAD wad, MapManager manager) : base(wad, manager)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Properties
|
||||||
|
|
||||||
|
public override int MaxSidedefs { get { return 65534; } }
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Reading
|
||||||
|
|
||||||
|
// This reads a map from the file and returns a MapSet
|
||||||
|
public override MapSet Read(MapSet map, string mapname)
|
||||||
|
{
|
||||||
|
int firstindex;
|
||||||
|
Dictionary<int, Vertex> vertexlink;
|
||||||
|
Dictionary<int, Sector> sectorlink;
|
||||||
|
|
||||||
|
// Find the index where first map lump begins
|
||||||
|
firstindex = wad.FindLumpIndex(mapname) + 1;
|
||||||
|
|
||||||
|
// Read vertices
|
||||||
|
vertexlink = ReadVertices(map, firstindex);
|
||||||
|
|
||||||
|
// Read sectors
|
||||||
|
sectorlink = ReadSectors(map, firstindex);
|
||||||
|
|
||||||
|
// Read linedefs and sidedefs
|
||||||
|
ReadLinedefs(map, firstindex, vertexlink, sectorlink);
|
||||||
|
|
||||||
|
// Read things
|
||||||
|
ReadThings(map, firstindex);
|
||||||
|
|
||||||
|
// Remove unused vertices
|
||||||
|
map.RemoveUnusedVertices();
|
||||||
|
|
||||||
|
// Return result;
|
||||||
|
return map;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This reads the THINGS from WAD file
|
||||||
|
private void ReadThings(MapSet map, int firstindex)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryReader reader;
|
||||||
|
int num, i, tag, z, action, x, y, type, flags;
|
||||||
|
byte[] args = new byte[Thing.NUM_ARGS];
|
||||||
|
float angle;
|
||||||
|
Thing t;
|
||||||
|
|
||||||
|
// Get the lump from wad file
|
||||||
|
Lump lump = wad.FindLump("THINGS", firstindex);
|
||||||
|
if(lump == null) throw new Exception("Could not find required lump THINGS!");
|
||||||
|
|
||||||
|
// Prepare to read the items
|
||||||
|
mem = new MemoryStream(lump.Stream.ReadAllBytes());
|
||||||
|
num = (int)lump.Stream.Length / 20;
|
||||||
|
reader = new BinaryReader(mem);
|
||||||
|
|
||||||
|
// Read items from the lump
|
||||||
|
for(i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
// Read properties from stream
|
||||||
|
tag = reader.ReadUInt16();
|
||||||
|
x = reader.ReadInt16();
|
||||||
|
y = reader.ReadInt16();
|
||||||
|
z = reader.ReadInt16();
|
||||||
|
angle = (float)(reader.ReadInt16() + 90) / Angle2D.PIDEG;
|
||||||
|
type = reader.ReadUInt16();
|
||||||
|
flags = reader.ReadUInt16();
|
||||||
|
action = reader.ReadByte();
|
||||||
|
args[0] = reader.ReadByte();
|
||||||
|
args[1] = reader.ReadByte();
|
||||||
|
args[2] = reader.ReadByte();
|
||||||
|
args[3] = reader.ReadByte();
|
||||||
|
args[4] = reader.ReadByte();
|
||||||
|
|
||||||
|
// Create new item
|
||||||
|
t = map.CreateThing();
|
||||||
|
t.Update(type, x, y, z, angle, flags, tag, action, args);
|
||||||
|
//t.DetermineSector();
|
||||||
|
t.UpdateConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Done
|
||||||
|
mem.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
// This reads the VERTICES from WAD file
|
||||||
|
// Returns a lookup table with indices
|
||||||
|
private Dictionary<int, Vertex> ReadVertices(MapSet map, int firstindex)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
Dictionary<int, Vertex> link;
|
||||||
|
BinaryReader reader;
|
||||||
|
int num, i, x, y;
|
||||||
|
Vertex v;
|
||||||
|
|
||||||
|
// Get the lump from wad file
|
||||||
|
Lump lump = wad.FindLump("VERTEXES", firstindex);
|
||||||
|
if(lump == null) throw new Exception("Could not find required lump VERTEXES!");
|
||||||
|
|
||||||
|
// Prepare to read the items
|
||||||
|
mem = new MemoryStream(lump.Stream.ReadAllBytes());
|
||||||
|
num = (int)lump.Stream.Length / 4;
|
||||||
|
reader = new BinaryReader(mem);
|
||||||
|
|
||||||
|
// Create lookup table
|
||||||
|
link = new Dictionary<int, Vertex>(num);
|
||||||
|
|
||||||
|
// Read items from the lump
|
||||||
|
for(i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
// Read properties from stream
|
||||||
|
x = reader.ReadInt16();
|
||||||
|
y = reader.ReadInt16();
|
||||||
|
|
||||||
|
// Create new item
|
||||||
|
v = map.CreateVertex(x, y);
|
||||||
|
|
||||||
|
// Add it to the lookup table
|
||||||
|
link.Add(i, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Done
|
||||||
|
mem.Dispose();
|
||||||
|
|
||||||
|
// Return lookup table
|
||||||
|
return link;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This reads the SECTORS from WAD file
|
||||||
|
// Returns a lookup table with indices
|
||||||
|
private Dictionary<int, Sector> ReadSectors(MapSet map, int firstindex)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
Dictionary<int, Sector> link;
|
||||||
|
BinaryReader reader;
|
||||||
|
int num, i, hfloor, hceil, bright, special, tag;
|
||||||
|
string tfloor, tceil;
|
||||||
|
Sector s;
|
||||||
|
|
||||||
|
// Get the lump from wad file
|
||||||
|
Lump lump = wad.FindLump("SECTORS", firstindex);
|
||||||
|
if(lump == null) throw new Exception("Could not find required lump SECTORS!");
|
||||||
|
|
||||||
|
// Prepare to read the items
|
||||||
|
mem = new MemoryStream(lump.Stream.ReadAllBytes());
|
||||||
|
num = (int)lump.Stream.Length / 26;
|
||||||
|
reader = new BinaryReader(mem);
|
||||||
|
|
||||||
|
// Create lookup table
|
||||||
|
link = new Dictionary<int, Sector>(num);
|
||||||
|
|
||||||
|
// Read items from the lump
|
||||||
|
for(i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
// Read properties from stream
|
||||||
|
hfloor = reader.ReadInt16();
|
||||||
|
hceil = reader.ReadInt16();
|
||||||
|
tfloor = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
|
||||||
|
tceil = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING);
|
||||||
|
bright = reader.ReadInt16();
|
||||||
|
special = reader.ReadUInt16();
|
||||||
|
tag = reader.ReadUInt16();
|
||||||
|
|
||||||
|
// Create new item
|
||||||
|
s = map.CreateSector();
|
||||||
|
s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright);
|
||||||
|
|
||||||
|
// Add it to the lookup table
|
||||||
|
link.Add(i, s);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Done
|
||||||
|
mem.Dispose();
|
||||||
|
|
||||||
|
// Return lookup table
|
||||||
|
return link;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This reads the LINEDEFS and SIDEDEFS from WAD file
|
||||||
|
private void ReadLinedefs(MapSet map, int firstindex,
|
||||||
|
Dictionary<int, Vertex> vertexlink, Dictionary<int, Sector> sectorlink)
|
||||||
|
{
|
||||||
|
MemoryStream linedefsmem, sidedefsmem;
|
||||||
|
BinaryReader readline, readside;
|
||||||
|
Lump linedefslump, sidedefslump;
|
||||||
|
int num, i, offsetx, offsety, v1, v2;
|
||||||
|
int s1, s2, flags, action, tag, sc;
|
||||||
|
byte[] args = new byte[Linedef.NUM_ARGS];
|
||||||
|
string thigh, tmid, tlow;
|
||||||
|
Linedef l;
|
||||||
|
Sidedef s;
|
||||||
|
|
||||||
|
// Get the linedefs lump from wad file
|
||||||
|
linedefslump = wad.FindLump("LINEDEFS", firstindex);
|
||||||
|
if(linedefslump == null) throw new Exception("Could not find required lump LINEDEFS!");
|
||||||
|
|
||||||
|
// Get the sidedefs lump from wad file
|
||||||
|
sidedefslump = wad.FindLump("SIDEDEFS", firstindex);
|
||||||
|
if(sidedefslump == null) throw new Exception("Could not find required lump SIDEDEFS!");
|
||||||
|
|
||||||
|
// Prepare to read the items
|
||||||
|
linedefsmem = new MemoryStream(linedefslump.Stream.ReadAllBytes());
|
||||||
|
sidedefsmem = new MemoryStream(sidedefslump.Stream.ReadAllBytes());
|
||||||
|
num = (int)linedefslump.Stream.Length / 16;
|
||||||
|
readline = new BinaryReader(linedefsmem);
|
||||||
|
readside = new BinaryReader(sidedefsmem);
|
||||||
|
|
||||||
|
// Read items from the lump
|
||||||
|
for(i = 0; i < num; i++)
|
||||||
|
{
|
||||||
|
// Read properties from stream
|
||||||
|
v1 = readline.ReadUInt16();
|
||||||
|
v2 = readline.ReadUInt16();
|
||||||
|
flags = readline.ReadUInt16();
|
||||||
|
action = readline.ReadByte();
|
||||||
|
args[0] = readline.ReadByte();
|
||||||
|
args[1] = readline.ReadByte();
|
||||||
|
args[2] = readline.ReadByte();
|
||||||
|
args[3] = readline.ReadByte();
|
||||||
|
args[4] = readline.ReadByte();
|
||||||
|
s1 = readline.ReadUInt16();
|
||||||
|
s2 = readline.ReadUInt16();
|
||||||
|
|
||||||
|
// Create new item
|
||||||
|
l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]);
|
||||||
|
l.Update(flags, 0, action, args);
|
||||||
|
l.Update();
|
||||||
|
|
||||||
|
// Line has a front side?
|
||||||
|
if(s1 != ushort.MaxValue)
|
||||||
|
{
|
||||||
|
// Read front sidedef
|
||||||
|
sidedefsmem.Seek(s1 * 30, SeekOrigin.Begin);
|
||||||
|
offsetx = readside.ReadInt16();
|
||||||
|
offsety = readside.ReadInt16();
|
||||||
|
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
sc = readside.ReadUInt16();
|
||||||
|
|
||||||
|
// Create front sidedef
|
||||||
|
s = map.CreateSidedef(l, true, sectorlink[sc]);
|
||||||
|
s.Update(offsetx, offsety, thigh, tmid, tlow);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Line has a back side?
|
||||||
|
if(s2 != ushort.MaxValue)
|
||||||
|
{
|
||||||
|
// Read back sidedef
|
||||||
|
sidedefsmem.Seek(s2 * 30, SeekOrigin.Begin);
|
||||||
|
offsetx = readside.ReadInt16();
|
||||||
|
offsety = readside.ReadInt16();
|
||||||
|
thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING);
|
||||||
|
sc = readside.ReadUInt16();
|
||||||
|
|
||||||
|
// Create back sidedef
|
||||||
|
s = map.CreateSidedef(l, false, sectorlink[sc]);
|
||||||
|
s.Update(offsetx, offsety, thigh, tmid, tlow);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Done
|
||||||
|
linedefsmem.Dispose();
|
||||||
|
sidedefsmem.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region ================== Writing
|
||||||
|
|
||||||
|
// This writes a MapSet to the file
|
||||||
|
public override void Write(MapSet map, string mapname, int position)
|
||||||
|
{
|
||||||
|
Dictionary<Vertex, int> vertexids = new Dictionary<Vertex,int>();
|
||||||
|
Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef,int>();
|
||||||
|
Dictionary<Sector, int> sectorids = new Dictionary<Sector,int>();
|
||||||
|
|
||||||
|
// First index everything
|
||||||
|
foreach(Vertex v in map.Vertices) vertexids.Add(v, vertexids.Count);
|
||||||
|
foreach(Sidedef sd in map.Sidedefs) sidedefids.Add(sd, sidedefids.Count);
|
||||||
|
foreach(Sector s in map.Sectors) sectorids.Add(s, sectorids.Count);
|
||||||
|
|
||||||
|
// Write lumps to wad (note the backwards order because they
|
||||||
|
// are all inserted at position+1 when not found)
|
||||||
|
WriteSectors(map, position, manager.Config.MapLumpNames);
|
||||||
|
WriteVertices(map, position, manager.Config.MapLumpNames);
|
||||||
|
WriteSidedefs(map, position, manager.Config.MapLumpNames, sectorids);
|
||||||
|
WriteLinedefs(map, position, manager.Config.MapLumpNames, sidedefids, vertexids);
|
||||||
|
WriteThings(map, position, manager.Config.MapLumpNames);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This writes the THINGS to WAD file
|
||||||
|
private void WriteThings(MapSet map, int position, IDictionary maplumps)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryWriter writer;
|
||||||
|
Lump lump;
|
||||||
|
int insertpos;
|
||||||
|
|
||||||
|
// Create memory to write to
|
||||||
|
mem = new MemoryStream();
|
||||||
|
writer = new BinaryWriter(mem, WAD.ENCODING);
|
||||||
|
|
||||||
|
// Go for all things
|
||||||
|
foreach(Thing t in map.Things)
|
||||||
|
{
|
||||||
|
// Write properties to stream
|
||||||
|
writer.Write((UInt16)t.Tag);
|
||||||
|
writer.Write((Int16)t.Position.x);
|
||||||
|
writer.Write((Int16)t.Position.y);
|
||||||
|
writer.Write((Int16)t.ZOffset);
|
||||||
|
writer.Write((Int16)((t.Angle * Angle2D.PIDEG) - 90));
|
||||||
|
writer.Write((UInt16)t.Type);
|
||||||
|
writer.Write((UInt16)t.Flags);
|
||||||
|
writer.Write((Byte)t.Action);
|
||||||
|
writer.Write((Byte)t.Args[0]);
|
||||||
|
writer.Write((Byte)t.Args[1]);
|
||||||
|
writer.Write((Byte)t.Args[2]);
|
||||||
|
writer.Write((Byte)t.Args[3]);
|
||||||
|
writer.Write((Byte)t.Args[4]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find insert position and remove old lump
|
||||||
|
insertpos = MapManager.RemoveSpecificLump(wad, "THINGS", position, "", maplumps);
|
||||||
|
if(insertpos == -1) insertpos = position + 1;
|
||||||
|
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
|
||||||
|
|
||||||
|
// Create the lump from memory
|
||||||
|
lump = wad.Insert("THINGS", insertpos, (int)mem.Length);
|
||||||
|
lump.Stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
mem.WriteTo(lump.Stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This writes the VERTEXES to WAD file
|
||||||
|
private void WriteVertices(MapSet map, int position, IDictionary maplumps)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryWriter writer;
|
||||||
|
Lump lump;
|
||||||
|
int insertpos;
|
||||||
|
|
||||||
|
// Create memory to write to
|
||||||
|
mem = new MemoryStream();
|
||||||
|
writer = new BinaryWriter(mem, WAD.ENCODING);
|
||||||
|
|
||||||
|
// Go for all vertices
|
||||||
|
foreach(Vertex v in map.Vertices)
|
||||||
|
{
|
||||||
|
// Write properties to stream
|
||||||
|
writer.Write((Int16)v.X);
|
||||||
|
writer.Write((Int16)v.Y);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find insert position and remove old lump
|
||||||
|
insertpos = MapManager.RemoveSpecificLump(wad, "VERTEXES", position, "", maplumps);
|
||||||
|
if(insertpos == -1) insertpos = position + 1;
|
||||||
|
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
|
||||||
|
|
||||||
|
// Create the lump from memory
|
||||||
|
lump = wad.Insert("VERTEXES", insertpos, (int)mem.Length);
|
||||||
|
lump.Stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
mem.WriteTo(lump.Stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This writes the LINEDEFS to WAD file
|
||||||
|
private void WriteLinedefs(MapSet map, int position, IDictionary maplumps, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryWriter writer;
|
||||||
|
Lump lump;
|
||||||
|
ushort sid;
|
||||||
|
int insertpos;
|
||||||
|
|
||||||
|
// Create memory to write to
|
||||||
|
mem = new MemoryStream();
|
||||||
|
writer = new BinaryWriter(mem, WAD.ENCODING);
|
||||||
|
|
||||||
|
// Go for all lines
|
||||||
|
foreach(Linedef l in map.Linedefs)
|
||||||
|
{
|
||||||
|
// Write properties to stream
|
||||||
|
writer.Write((UInt16)vertexids[l.Start]);
|
||||||
|
writer.Write((UInt16)vertexids[l.End]);
|
||||||
|
writer.Write((UInt16)l.Flags);
|
||||||
|
writer.Write((Byte)l.Action);
|
||||||
|
writer.Write((Byte)l.Args[0]);
|
||||||
|
writer.Write((Byte)l.Args[1]);
|
||||||
|
writer.Write((Byte)l.Args[2]);
|
||||||
|
writer.Write((Byte)l.Args[3]);
|
||||||
|
writer.Write((Byte)l.Args[4]);
|
||||||
|
|
||||||
|
// Front sidedef
|
||||||
|
if(l.Front == null) sid = ushort.MaxValue;
|
||||||
|
else sid = (UInt16)sidedefids[l.Front];
|
||||||
|
writer.Write(sid);
|
||||||
|
|
||||||
|
// Back sidedef
|
||||||
|
if(l.Back == null) sid = ushort.MaxValue;
|
||||||
|
else sid = (UInt16)sidedefids[l.Back];
|
||||||
|
writer.Write(sid);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find insert position and remove old lump
|
||||||
|
insertpos = MapManager.RemoveSpecificLump(wad, "LINEDEFS", position, "", maplumps);
|
||||||
|
if(insertpos == -1) insertpos = position + 1;
|
||||||
|
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
|
||||||
|
|
||||||
|
// Create the lump from memory
|
||||||
|
lump = wad.Insert("LINEDEFS", insertpos, (int)mem.Length);
|
||||||
|
lump.Stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
mem.WriteTo(lump.Stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This writes the SIDEDEFS to WAD file
|
||||||
|
private void WriteSidedefs(MapSet map, int position, IDictionary maplumps, IDictionary<Sector, int> sectorids)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryWriter writer;
|
||||||
|
Lump lump;
|
||||||
|
int insertpos;
|
||||||
|
|
||||||
|
// Create memory to write to
|
||||||
|
mem = new MemoryStream();
|
||||||
|
writer = new BinaryWriter(mem, WAD.ENCODING);
|
||||||
|
|
||||||
|
// Go for all sidedefs
|
||||||
|
foreach(Sidedef sd in map.Sidedefs)
|
||||||
|
{
|
||||||
|
// Write properties to stream
|
||||||
|
writer.Write((Int16)sd.OffsetX);
|
||||||
|
writer.Write((Int16)sd.OffsetY);
|
||||||
|
writer.Write(Lump.MakeFixedName(sd.HighTexture, WAD.ENCODING));
|
||||||
|
writer.Write(Lump.MakeFixedName(sd.LowTexture, WAD.ENCODING));
|
||||||
|
writer.Write(Lump.MakeFixedName(sd.MiddleTexture, WAD.ENCODING));
|
||||||
|
writer.Write((UInt16)sectorids[sd.Sector]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find insert position and remove old lump
|
||||||
|
insertpos = MapManager.RemoveSpecificLump(wad, "SIDEDEFS", position, "", maplumps);
|
||||||
|
if(insertpos == -1) insertpos = position + 1;
|
||||||
|
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
|
||||||
|
|
||||||
|
// Create the lump from memory
|
||||||
|
lump = wad.Insert("SIDEDEFS", insertpos, (int)mem.Length);
|
||||||
|
lump.Stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
mem.WriteTo(lump.Stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This writes the SECTORS to WAD file
|
||||||
|
private void WriteSectors(MapSet map, int position, IDictionary maplumps)
|
||||||
|
{
|
||||||
|
MemoryStream mem;
|
||||||
|
BinaryWriter writer;
|
||||||
|
Lump lump;
|
||||||
|
int insertpos;
|
||||||
|
|
||||||
|
// Create memory to write to
|
||||||
|
mem = new MemoryStream();
|
||||||
|
writer = new BinaryWriter(mem, WAD.ENCODING);
|
||||||
|
|
||||||
|
// Go for all sectors
|
||||||
|
foreach(Sector s in map.Sectors)
|
||||||
|
{
|
||||||
|
// Write properties to stream
|
||||||
|
writer.Write((Int16)s.FloorHeight);
|
||||||
|
writer.Write((Int16)s.CeilHeight);
|
||||||
|
writer.Write(Lump.MakeFixedName(s.FloorTexture, WAD.ENCODING));
|
||||||
|
writer.Write(Lump.MakeFixedName(s.CeilTexture, WAD.ENCODING));
|
||||||
|
writer.Write((Int16)s.Brightness);
|
||||||
|
writer.Write((UInt16)s.Effect);
|
||||||
|
writer.Write((UInt16)s.Tag);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find insert position and remove old lump
|
||||||
|
insertpos = MapManager.RemoveSpecificLump(wad, "SECTORS", position, "", maplumps);
|
||||||
|
if(insertpos == -1) insertpos = position + 1;
|
||||||
|
if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count;
|
||||||
|
|
||||||
|
// Create the lump from memory
|
||||||
|
lump = wad.Insert("SECTORS", insertpos, (int)mem.Length);
|
||||||
|
lump.Stream.Seek(0, SeekOrigin.Begin);
|
||||||
|
mem.WriteTo(lump.Stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -97,6 +97,7 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
public float Angle { get { return angle; } }
|
public float Angle { get { return angle; } }
|
||||||
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
|
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
|
||||||
public Rectangle Rect { get { return rect; } }
|
public Rectangle Rect { get { return rect; } }
|
||||||
|
public byte[] Args { get { return args; } }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
|
@ -83,6 +83,8 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
public float Angle { get { return angle; } }
|
public float Angle { get { return angle; } }
|
||||||
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
|
public int AngleDeg { get { return (int)(angle * Angle2D.PIDEG); } }
|
||||||
public int Flags { get { return flags; } }
|
public int Flags { get { return flags; } }
|
||||||
|
public int Action { get { return action; } }
|
||||||
|
public byte[] Args { get { return args; } }
|
||||||
public bool Selected { get { return selected; } set { selected = value; } }
|
public bool Selected { get { return selected; } set { selected = value; } }
|
||||||
public float Size { get { return size; } }
|
public float Size { get { return size; } }
|
||||||
public float IconOffset { get { return iconoffset; } }
|
public float IconOffset { get { return iconoffset; } }
|
||||||
|
|
Loading…
Reference in a new issue