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Updated ZDoom_ACS.cfg.
+ a couple of cosmetic changes.
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2 changed files with 3 additions and 3 deletions
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@ -886,7 +886,8 @@ zdoom
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sprite = "internal:anchor";
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fixedrotation = true;
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}
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9301{
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9301
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{
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title = "Polyobject Start Spot";
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sprite = "internal:anchor";
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fixedrotation = true;
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@ -299,8 +299,7 @@ keywords
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PlayerInGame = "bool PlayerInGame(int playernumber)\nReturns true if the player [0..7] is in the game";
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PlayerIsBot = "bool PlayerIsBot(int playernumber)\nReturns TRUE if the player [0..7] is a bot and FALSE if not";
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PlayerNumber = "int PlayerNumber(void)\nReturns the player number for the player who activated the script, starting at 0.\nFor scripts that were not activated by a player, PlayerNumber will return -1.";
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PlayMovie = "PlayMovie(moviename)";
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PlaySound = "void PlaySound(int tid, str sound, int channel, fixed volume, bool looping, fixed attenuation)";
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PlaySound = "void PlaySound(int tid, str sound[, int channel = CHAN_BODY[, fixed volume = 1.0[, bool looping = false[, fixed attenuation = ATTN_NORM]]]])";
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Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
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Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
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Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
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