Updated ZDoom_ACS.cfg.

+ a couple of cosmetic changes.
This commit is contained in:
MaxED 2015-03-10 22:35:45 +00:00
parent 0e23e64ab4
commit 4bac3eb95a
2 changed files with 3 additions and 3 deletions

View file

@ -886,7 +886,8 @@ zdoom
sprite = "internal:anchor";
fixedrotation = true;
}
9301{
9301
{
title = "Polyobject Start Spot";
sprite = "internal:anchor";
fixedrotation = true;

View file

@ -299,8 +299,7 @@ keywords
PlayerInGame = "bool PlayerInGame(int playernumber)\nReturns true if the player [0..7] is in the game";
PlayerIsBot = "bool PlayerIsBot(int playernumber)\nReturns TRUE if the player [0..7] is a bot and FALSE if not";
PlayerNumber = "int PlayerNumber(void)\nReturns the player number for the player who activated the script, starting at 0.\nFor scripts that were not activated by a player, PlayerNumber will return -1.";
PlayMovie = "PlayMovie(moviename)";
PlaySound = "void PlaySound(int tid, str sound, int channel, fixed volume, bool looping, fixed attenuation)";
PlaySound = "void PlaySound(int tid, str sound[, int channel = CHAN_BODY[, fixed volume = 1.0[, bool looping = false[, fixed attenuation = ATTN_NORM]]]])";
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";