@ work in progress

This commit is contained in:
codeimp 2011-12-07 21:05:09 +00:00
parent f95e8bd09f
commit 4a21274521
9 changed files with 307 additions and 13 deletions

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@ -0,0 +1,103 @@

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using System.Drawing;
using CodeImp.DoomBuilder.Actions;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
[EditMode(DisplayName = "Ceiling Align Mode",
SwitchAction = "ceilingalignmode",
ButtonImage = "CeilingAlign.png",
ButtonOrder = int.MinValue + 211,
ButtonGroup = "000_editing",
Volatile = true)]
public class CeilingAlignMode : FlatAlignMode
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override string XScaleName { get { return "xscaleceiling"; } }
public override string YScaleName { get { return "yscaleceiling"; } }
public override string XOffsetName { get { return "xpanningceiling"; } }
public override string YOffsetName { get { return "ypanningceiling"; } }
public override string RotationName { get { return "rotationceiling"; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public CeilingAlignMode()
{
}
#endregion
#region ================== Methods
// Get the texture data to align
protected override ImageData GetTexture(Sector editsector)
{
return General.Map.Data.GetFlatImage(editsector.LongCeilTexture);
}
#endregion
#region ================== Events
// Mode engages
public override void OnEngage()
{
base.OnEngage();
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
}
#endregion
}
}

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@ -24,6 +24,7 @@ using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
@ -37,14 +38,7 @@ using CodeImp.DoomBuilder.Actions;
namespace CodeImp.DoomBuilder.GZDoomEditing
{
[EditMode(DisplayName = "Flat Align Mode",
SwitchAction = "flatalignmode",
ButtonImage = "VisualModeZ.png",
ButtonOrder = int.MinValue + 210,
ButtonGroup = "000_editing",
Volatile = true)]
public class FlatAlignMode : BaseClassicMode
public abstract class FlatAlignMode : BaseClassicMode
{
#region ================== Constants
@ -53,13 +47,29 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
#region ================== Variables
private ICollection<Sector> selection;
protected Sector editsector;
private ImageData texture;
private Vector2D texturegraboffset;
private float rotation;
private Vector2D scale;
private Vector2D offset;
#endregion
#region ================== Properties
public abstract string XScaleName { get; }
public abstract string YScaleName { get; }
public abstract string XOffsetName { get; }
public abstract string YOffsetName { get; }
public abstract string RotationName { get; }
#endregion
#region ================== Constructor / Disposer
// Constructor
public FlatAlignMode()
protected FlatAlignMode()
{
}
@ -67,6 +77,26 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
#region ================== Methods
protected abstract ImageData GetTexture(Sector editsector);
// Transforms p from Texture space into World space
protected Vector2D TexToWorld(Vector2D p)
{
p /= scale;
p -= offset;
p = p.GetRotated(-rotation);
return p;
}
// Transforms p from World space into Texture space
protected Vector2D WorldToTex(Vector2D p)
{
p = p.GetRotated(rotation);
p += offset;
p *= scale;
return p;
}
#endregion
#region ================== Events
@ -114,10 +144,44 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
General.Interface.MessageBeep(MessageBeepType.Default);
General.Interface.DisplayStatus(StatusType.Info, "A selected sector is required for this action.");
General.Editing.CancelMode();
return;
}
editsector = General.GetByIndex(selection, 0);
// Get the texture
texture = GetTexture(editsector);
if((texture == null) || (texture == General.Map.Data.WhiteTexture) ||
(texture.Width <= 0) || (texture.Height <= 0) || !texture.IsImageLoaded)
{
General.Interface.MessageBeep(MessageBeepType.Default);
General.Interface.DisplayStatus(StatusType.Info, "The selected sector must have a loaded texture to align.");
General.Editing.CancelMode();
return;
}
// Find the nearest texture corner
// Cache the transformation values
rotation = Angle2D.DegToRad(editsector.Fields.GetValue(RotationName, 0.0f));
scale.x = editsector.Fields.GetValue(XScaleName, 1.0f);
scale.y = editsector.Fields.GetValue(YScaleName, 1.0f);
offset.x = editsector.Fields.GetValue(XOffsetName, 0.0f);
offset.y = -editsector.Fields.GetValue(YOffsetName, 0.0f);
// We want the texture corner nearest to the center of the sector
Vector2D fp;
fp.x = (editsector.BBox.Left + editsector.BBox.Right) / 2;
fp.y = (editsector.BBox.Top + editsector.BBox.Bottom) / 2;
// Transform the point into texture space
fp = WorldToTex(fp);
// Snap to the nearest left-top corner
fp.x = (float)Math.Round(fp.x / texture.ScaledWidth) * texture.ScaledWidth;
fp.y = (float)Math.Round(fp.y / texture.ScaledHeight) * texture.ScaledHeight;
texturegraboffset = fp;
// Transorm the point into world space
// fp = fp.GetRotated(rotation);
// fp = (fp / scale) + offset;
}
// Mode disengages
@ -153,6 +217,13 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
// Render overlay
if(renderer.StartOverlay(true))
{
Vector2D rightpoint = texturegraboffset + new Vector2D(texture.ScaledWidth, 0f);
Vector2D p1world = TexToWorld(texturegraboffset);
Vector2D p2world = TexToWorld(rightpoint);
renderer.RenderLine(p1world, p2world, 1f, General.Colors.Highlight, true);
renderer.Finish();
}

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@ -0,0 +1,103 @@

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using System.Drawing;
using CodeImp.DoomBuilder.Actions;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
[EditMode(DisplayName = "Floor Align Mode",
SwitchAction = "flooralignmode",
ButtonImage = "FloorAlign.png",
ButtonOrder = int.MinValue + 210,
ButtonGroup = "000_editing",
Volatile = true)]
public class FloorAlignMode : FlatAlignMode
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
public override string XScaleName { get { return "xscalefloor"; } }
public override string YScaleName { get { return "yscalefloor"; } }
public override string XOffsetName { get { return "xpanningfloor"; } }
public override string YOffsetName { get { return "ypanningfloor"; } }
public override string RotationName { get { return "rotationfloor"; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public FloorAlignMode()
{
}
#endregion
#region ================== Methods
// Get the texture data to align
protected override ImageData GetTexture(Sector editsector)
{
return General.Map.Data.GetFlatImage(editsector.LongFloorTexture);
}
#endregion
#region ================== Events
// Mode engages
public override void OnEngage()
{
base.OnEngage();
}
// Mode disengages
public override void OnDisengage()
{
base.OnDisengage();
}
#endregion
}
}

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@ -42,7 +42,9 @@
</ItemGroup>
<ItemGroup>
<Compile Include="ClassicModes\BaseClassicMode.cs" />
<Compile Include="ClassicModes\CeilingAlignMode.cs" />
<Compile Include="ClassicModes\FlatAlignMode.cs" />
<Compile Include="ClassicModes\FloorAlignMode.cs" />
<Compile Include="General\BuilderPlug.cs" />
<Compile Include="General\CopyStructures.cs" />
<Compile Include="General\UndoGroup.cs" />
@ -106,6 +108,10 @@
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\CeilingAlign.png" />
<EmbeddedResource Include="Resources\FloorAlign.png" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -12,13 +12,24 @@ gzdoomvisualmode
allowscroll = true;
}
flatalignmode
flooralignmode
{
title = "Flat Align Mode";
title = "Floor Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Flat Align mode.";
description = "Switches to the (G)ZDoom Floor Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}
ceilingalignmode
{
title = "Ceiling Align Mode";
category = "modes";
description = "Switches to the (G)ZDoom Ceiling Align mode.";
allowkeys = true;
allowmouse = true;
allowscroll = true;
}

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