mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 22:41:46 +00:00
Line angle is now displayed when a line is drawn in Draw Geometry mode.
TranslucentLine (208) action's "additive" property values were inverted.
This commit is contained in:
parent
42368ae530
commit
436bc14a86
8 changed files with 257 additions and 246 deletions
|
@ -3499,7 +3499,7 @@ zdoom
|
|||
{
|
||||
title = "Additive";
|
||||
type = 11;
|
||||
enum = "yesno";
|
||||
enum = "noyes";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -149,12 +149,12 @@ namespace CodeImp.DoomBuilder.Rendering
|
|||
// This updates the text if needed
|
||||
internal void Update(float translatex, float translatey, float scalex, float scaley)
|
||||
{
|
||||
FlatVertex[] verts;
|
||||
//FlatVertex[] verts;
|
||||
RectangleF absview;
|
||||
float beginx = 0;
|
||||
float beginy = 0;
|
||||
bool colorcode = false;
|
||||
int characters = 0;
|
||||
//bool colorcode = false;
|
||||
//int characters = 0;
|
||||
byte[] textbytes;
|
||||
DataStream stream;
|
||||
|
||||
|
|
7
Source/Core/Windows/AboutForm.Designer.cs
generated
7
Source/Core/Windows/AboutForm.Designer.cs
generated
|
@ -91,11 +91,12 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
//
|
||||
label2.BackColor = System.Drawing.Color.White;
|
||||
label2.FlatStyle = System.Windows.Forms.FlatStyle.System;
|
||||
label2.Location = new System.Drawing.Point(11, 152);
|
||||
label2.Location = new System.Drawing.Point(11, 143);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new System.Drawing.Size(349, 23);
|
||||
label2.Size = new System.Drawing.Size(366, 32);
|
||||
label2.TabIndex = 14;
|
||||
label2.Text = "GZDoom Builder is designed and programmed by MaxED.\r\n";
|
||||
label2.Text = "GZDoom Builder is designed and programmed by MaxED.\r\nGZDoom Builder uses game con" +
|
||||
"figurations based on ones created by Gez.";
|
||||
//
|
||||
// close
|
||||
//
|
||||
|
|
|
@ -393,7 +393,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
newpoint.stitch = stitch;
|
||||
newpoint.stitchline = stitchline;
|
||||
points.Add(newpoint);
|
||||
labels.Add(new LineLengthLabel());
|
||||
labels.Add(new LineLengthLabel(true));
|
||||
labels[labels.Count - 1].Start = newpoint.pos;
|
||||
if(labels.Count > 1) labels[labels.Count - 2].End = newpoint.pos;
|
||||
Update();
|
||||
|
|
|
@ -215,7 +215,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes
|
|||
points.Add(newpoint);
|
||||
|
||||
if (points.Count == 1) { //add point and labels
|
||||
labels.AddRange(new LineLengthLabel[] { new LineLengthLabel(), new LineLengthLabel(), new LineLengthLabel(), new LineLengthLabel() });
|
||||
labels.AddRange(new LineLengthLabel[] { new LineLengthLabel(false), new LineLengthLabel(false), new LineLengthLabel(false), new LineLengthLabel(false) });
|
||||
hintLabel = new HintLabel();
|
||||
Update();
|
||||
} else if (points[0].pos == points[1].pos) { //nothing is drawn
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
}
|
||||
|
||||
public HintLabel() : base() {
|
||||
public HintLabel() : base(false) {
|
||||
label.Color = General.Colors.BrightColors[new Random().Next(General.Colors.BrightColors.Length - 1)];
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
#region ================== Constants
|
||||
|
||||
private const int TEXT_CAPACITY = 10;
|
||||
private const int TEXT_CAPACITY = 15;
|
||||
private const float TEXT_SCALE = 14f;
|
||||
private const string VALUE_FORMAT = "0";
|
||||
|
||||
|
@ -51,6 +51,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
protected TextLabel label;
|
||||
protected Vector2D start;
|
||||
protected Vector2D end;
|
||||
private bool showAngle; //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -65,8 +66,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
public LineLengthLabel()
|
||||
public LineLengthLabel(bool showAngle)
|
||||
{
|
||||
this.showAngle = showAngle; //mxd
|
||||
// Initialize
|
||||
Initialize();
|
||||
}
|
||||
|
@ -106,7 +108,15 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Vector2D delta = end - start;
|
||||
float length = delta.GetLength();
|
||||
|
||||
//mxd
|
||||
if(showAngle) {
|
||||
int angle = (int)Math.Round(delta.GetAngle() * 180 / Math.PI);
|
||||
label.Text = "l:" + length.ToString(VALUE_FORMAT) + "; a:" + angle;
|
||||
} else {
|
||||
label.Text = length.ToString(VALUE_FORMAT);
|
||||
}
|
||||
|
||||
label.Rectangle = new RectangleF(start.x + delta.x * 0.5f, start.y + delta.y * 0.5f, 0f, 0f);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue