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Fixed unwanted middle textures when drawing new sectors
Fixed a bug with the linedef arguments for unknown linedef actions (crashed on the linedef info panel)
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334c51cacc
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42c2940ed1
3 changed files with 19 additions and 4 deletions
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@ -101,6 +101,9 @@ namespace CodeImp.DoomBuilder.Config
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this.isgeneralized = isgeneralized;
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this.isknown = isknown;
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this.title = title;
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this.args = new ArgumentInfo[Linedef.NUM_ARGS];
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for(int i = 0; i < Linedef.NUM_ARGS; i++)
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this.args[i] = new ArgumentInfo(i);
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}
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#endregion
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@ -458,7 +458,6 @@ namespace CodeImp.DoomBuilder.Geometry
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Sector newsector = General.Map.Map.CreateSector();
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Sector sourcesector = null;
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SidedefSettings sourceside = new SidedefSettings();
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bool removeuselessmiddle;
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bool foundsidedefaults = false;
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// Check if any of the sides already has a sidedef
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@ -560,7 +559,7 @@ namespace CodeImp.DoomBuilder.Geometry
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{
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// We may only remove a useless middle texture when
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// the line was previously singlesided
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removeuselessmiddle = (ls.Line.Back == null) || (ls.Line.Front == null);
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bool removeuselessmiddle = (ls.Line.Back == null) || (ls.Line.Front == null);
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if(ls.Front)
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{
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@ -610,6 +609,9 @@ namespace CodeImp.DoomBuilder.Geometry
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General.Map.Map.CreateSidedef(ls.Line, true, original.Sector);
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ApplyDefaultsToSidedef(ls.Line.Front, sourceside);
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ls.Line.ApplySidedFlags();
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// We must remove the (now useless) middle texture on the other side
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if(ls.Line.Back != null) ls.Line.Back.RemoveUnneededTextures(true, true);
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}
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// Added 23-9-08, can we do this or will it break things?
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else
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@ -626,6 +628,9 @@ namespace CodeImp.DoomBuilder.Geometry
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General.Map.Map.CreateSidedef(ls.Line, false, original.Sector);
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ApplyDefaultsToSidedef(ls.Line.Back, sourceside);
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ls.Line.ApplySidedFlags();
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// We must remove the (now useless) middle texture on the other side
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if(ls.Line.Front != null) ls.Line.Front.RemoveUnneededTextures(true, true);
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}
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// Added 23-9-08, can we do this or will it break things?
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else
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@ -270,11 +270,18 @@ namespace CodeImp.DoomBuilder.Map
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle)
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{
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RemoveUnneededTextures(removemiddle, false);
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}
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle, bool force)
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{
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// Check if the line or sectors have no action or tags because
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// if they do, any texture on this side could be needed
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if((linedef.Tag <= 0) && (linedef.Action == 0) && (sector.Tag <= 0) &&
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((Other == null) || (Other.sector.Tag <= 0)))
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if(((linedef.Tag <= 0) && (linedef.Action == 0) && (sector.Tag <= 0) &&
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((Other == null) || (Other.sector.Tag <= 0))) ||
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force)
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{
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if(!HighRequired())
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{
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