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Fixed an issue where textures OBJ models with w components in their texture coordinates were not displayed correctly. Fixes #775
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1 changed files with 1 additions and 1 deletions
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@ -1527,7 +1527,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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{
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{
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t.x = float.Parse(fields[0], CultureInfo.InvariantCulture);
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t.x = float.Parse(fields[0], CultureInfo.InvariantCulture);
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if (fields.Length == 2)
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if (fields.Length >= 2)
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t.y = 1.0f - float.Parse(fields[1], CultureInfo.InvariantCulture);
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t.y = 1.0f - float.Parse(fields[1], CultureInfo.InvariantCulture);
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else
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else
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t.y = 1.0f;
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t.y = 1.0f;
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