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Fixed, Sound Environments mode: "Show nodes with warnings only" logic was broken...
Fixed, Sound Environments mode: fixed an exception when clicking on already selected child node in the sound environments list (I broke this in the previous commit). Fixed, Sound Environments mode: the view now centers on selected sound environment when clicking on a sound environment in the list (I broke that when I've added proper sound environment names way back when).
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parent
ef5bd3e5c0
commit
3924ae5a33
1 changed files with 8 additions and 5 deletions
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@ -76,6 +76,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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int notdormant = 0;
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int notdormant = 0;
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int iconindex = BuilderPlug.Me.DistinctColors.IndexOf(se.Color); //mxd
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int iconindex = BuilderPlug.Me.DistinctColors.IndexOf(se.Color); //mxd
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int topindex = iconindex; //mxd
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int topindex = iconindex; //mxd
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bool nodehaswarnings = false; //mxd
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thingsnode.ImageIndex = iconindex; //mxd
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thingsnode.ImageIndex = iconindex; //mxd
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thingsnode.SelectedImageIndex = iconindex; //mxd
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thingsnode.SelectedImageIndex = iconindex; //mxd
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@ -116,6 +117,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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tn.SelectedImageIndex = warningiconindex;
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tn.SelectedImageIndex = warningiconindex;
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tn.ToolTipText = "More than one thing in this\nsound environment is set to be\nactive. Set all but one thing\nto dormant.";
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tn.ToolTipText = "More than one thing in this\nsound environment is set to be\nactive. Set all but one thing\nto dormant.";
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nodewarningscount++; //mxd
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nodewarningscount++; //mxd
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nodehaswarnings = true; //mxd
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}
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}
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}
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}
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}
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}
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@ -150,13 +152,14 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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topindex = warningiconindex;
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topindex = warningiconindex;
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nodewarningscount++; //mxd
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nodewarningscount++; //mxd
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nodehaswarnings = true; //mxd
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}
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}
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linedefsnode.Nodes.Add(linedefnode);
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linedefsnode.Nodes.Add(linedefnode);
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}
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}
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//mxd
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//mxd
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if(!showwarningsonly.Checked || nodewarningscount > 0)
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if(!showwarningsonly.Checked || nodehaswarnings)
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{
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{
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topnode.Nodes.Add(thingsnode);
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topnode.Nodes.Add(thingsnode);
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topnode.Nodes.Add(linedefsnode);
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topnode.Nodes.Add(linedefsnode);
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@ -209,7 +212,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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//mxd. This (de)selects sound environment
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//mxd. This (de)selects sound environment
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public void SelectSoundEnvironment(SoundEnvironment se)
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public void SelectSoundEnvironment(SoundEnvironment se)
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{
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{
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if((se == null && soundenvironments.SelectedNode != null) || (se != null && soundenvironments.SelectedNode != null && ((SoundEnvironment)soundenvironments.SelectedNode.Tag).ID == se.ID))
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if((se == null && soundenvironments.SelectedNode != null) || (se != null && soundenvironments.SelectedNode != null && soundenvironments.SelectedNode.Tag is SoundEnvironment && ((SoundEnvironment)soundenvironments.SelectedNode.Tag).ID == se.ID))
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{
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{
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soundenvironments.SelectedNode = null;
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soundenvironments.SelectedNode = null;
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return;
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return;
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@ -243,7 +246,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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if (node.Parent == null)
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if (node.Parent == null)
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{
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{
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if (node.Text.StartsWith("Sound environment"))
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if (node.Tag is SoundEnvironment)
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{
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{
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SoundEnvironment se = (SoundEnvironment)node.Tag;
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SoundEnvironment se = (SoundEnvironment)node.Tag;
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@ -264,7 +267,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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}
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}
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else
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else
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{
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{
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if (node.Parent.Text.StartsWith("Things"))
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if (node.Tag is Thing)
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{
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{
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Thing t = (Thing)node.Tag;
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Thing t = (Thing)node.Tag;
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@ -272,7 +275,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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points.Add(t.Position - 200);
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points.Add(t.Position - 200);
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points.Add(t.Position + 200);
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points.Add(t.Position + 200);
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}
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}
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else if (node.Parent.Text.StartsWith("Linedefs"))
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else if (node.Tag is Linedef)
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{
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{
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Linedef ld = (Linedef)node.Tag;
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Linedef ld = (Linedef)node.Tag;
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