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More changes to ZDoom_ACS.cfg and ZDoom_DECORATE.cfg...
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2 changed files with 735 additions and 633 deletions
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@ -272,6 +272,7 @@ keywords
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Net = "Script expression Net";
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NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
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Open = "Script expression Open";
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PickActor = "bool PickActor(int source, fixed angle, fixed pitch, fixed distance, int tid[, int actorMask = MF_SHOOTABLE[, int wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN]])";
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Pickup = "Script expression Pickup";
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Pillar_Build = "Pillar_Build(tag, speed, height)";
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Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)";
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@ -731,6 +732,65 @@ constants
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MARINEWEAPON_RocketLauncher;
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MARINEWEAPON_Shotgun;
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MARINEWEAPON_SuperShotgun;
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MF_SPECIAL;
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MF_SOLID;
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MF_SHOOTABLE;
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MF_NOSECTOR;
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MF_NOBLOCKMAP;
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MF_AMBUSH;
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MF_JUSTHIT;
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MF_JUSTATTACKED;
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MF_SPAWNCEILING;
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MF_NOGRAVITY;
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MF_DROPOFF;
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MF_PICKUP;
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MF_NOCLIP;
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MF_INCHASE;
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MF_FLOAT;
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MF_TELEPORT;
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MF_MISSILE;
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MF_DROPPED;
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MF_SHADOW;
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MF_NOBLOOD;
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MF_CORPSE;
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MF_INFLOAT;
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MF_INBOUNCE;
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MF_COUNTKILL;
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MF_COUNTITEM;
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MF_SKULLFLY;
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MF_NOTDMATCH;
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MF_SPAWNSOUNDSOURCE;
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MF_FRIENDLY;
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MF_UNMORPHED;
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MF_NOLIFTDROP;
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MF_STEALTH;
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MF_ICECORPSE;
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ML_BLOCKING;
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ML_BLOCKMONSTERS;
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ML_TWOSIDED;
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ML_DONTPEGTOP;
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ML_DONTPEGBOTTOM;
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ML_SECRET;
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ML_SOUNDBLOCK;
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ML_DONTDRAW;
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ML_MAPPED;
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ML_REPEAT_SPECIAL;
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ML_ADDTRANS;
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ML_MONSTERSCANACTIVATE;
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ML_BLOCK_PLAYERS;
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ML_BLOCKEVERYTHING;
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ML_ZONEBOUNDARY;
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ML_RAILING;
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ML_BLOCK_FLOATERS;
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ML_CLIP_MIDTEX;
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ML_WRAP_MIDTEX;
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ML_3DMIDTEX;
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ML_CHECKSWITCHRANGE;
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ML_FIRSTSIDEONLY;
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ML_BLOCKPROJECTILE;
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ML_BLOCKUSE;
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ML_BLOCKSIGHT;
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ML_BLOCKHITSCAN;
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MOD_BFG_SPLASH;
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MOD_CRUSH;
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MOD_DISINTEGRATE;
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