More changes to ZDoom_ACS.cfg and ZDoom_DECORATE.cfg...

This commit is contained in:
MaxED 2014-09-29 09:52:36 +00:00
parent 146fc3f4a1
commit 377fa0f5aa
2 changed files with 735 additions and 633 deletions

View file

@ -272,6 +272,7 @@ keywords
Net = "Script expression Net";
NoiseAlert = "NoiseAlert(target_tid, emiter_tid)";
Open = "Script expression Open";
PickActor = "bool PickActor(int source, fixed angle, fixed pitch, fixed distance, int tid[, int actorMask = MF_SHOOTABLE[, int wallMask = ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN]])";
Pickup = "Script expression Pickup";
Pillar_Build = "Pillar_Build(tag, speed, height)";
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush, crushmode)";
@ -731,6 +732,65 @@ constants
MARINEWEAPON_RocketLauncher;
MARINEWEAPON_Shotgun;
MARINEWEAPON_SuperShotgun;
MF_SPECIAL;
MF_SOLID;
MF_SHOOTABLE;
MF_NOSECTOR;
MF_NOBLOCKMAP;
MF_AMBUSH;
MF_JUSTHIT;
MF_JUSTATTACKED;
MF_SPAWNCEILING;
MF_NOGRAVITY;
MF_DROPOFF;
MF_PICKUP;
MF_NOCLIP;
MF_INCHASE;
MF_FLOAT;
MF_TELEPORT;
MF_MISSILE;
MF_DROPPED;
MF_SHADOW;
MF_NOBLOOD;
MF_CORPSE;
MF_INFLOAT;
MF_INBOUNCE;
MF_COUNTKILL;
MF_COUNTITEM;
MF_SKULLFLY;
MF_NOTDMATCH;
MF_SPAWNSOUNDSOURCE;
MF_FRIENDLY;
MF_UNMORPHED;
MF_NOLIFTDROP;
MF_STEALTH;
MF_ICECORPSE;
ML_BLOCKING;
ML_BLOCKMONSTERS;
ML_TWOSIDED;
ML_DONTPEGTOP;
ML_DONTPEGBOTTOM;
ML_SECRET;
ML_SOUNDBLOCK;
ML_DONTDRAW;
ML_MAPPED;
ML_REPEAT_SPECIAL;
ML_ADDTRANS;
ML_MONSTERSCANACTIVATE;
ML_BLOCK_PLAYERS;
ML_BLOCKEVERYTHING;
ML_ZONEBOUNDARY;
ML_RAILING;
ML_BLOCK_FLOATERS;
ML_CLIP_MIDTEX;
ML_WRAP_MIDTEX;
ML_3DMIDTEX;
ML_CHECKSWITCHRANGE;
ML_FIRSTSIDEONLY;
ML_BLOCKPROJECTILE;
ML_BLOCKUSE;
ML_BLOCKSIGHT;
ML_BLOCKHITSCAN;
MOD_BFG_SPLASH;
MOD_CRUSH;
MOD_DISINTEGRATE;

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