mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
Fixed: selected items info was not updated when deleting a map element.
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment. Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
This commit is contained in:
parent
6732e31493
commit
2f77560b55
10 changed files with 40 additions and 10 deletions
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@ -983,6 +983,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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OnMouseMove(e);
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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@ -1052,6 +1053,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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OnMouseMove(e);
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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@ -1618,6 +1618,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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UpdateSelectedLabels();
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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@ -888,6 +888,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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OnMouseMove(e);
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Interface.RedrawDisplay();
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}
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}
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@ -936,6 +936,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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OnMouseMove(e);
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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@ -1014,6 +1015,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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OnMouseMove(e);
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// Redraw screen
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UpdateSelectionInfo(); //mxd
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General.Map.Renderer2D.UpdateExtraFloorFlag(); //mxd
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General.Interface.RedrawDisplay();
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}
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@ -434,7 +434,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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private static bool LinedefBlocksSoundEnvironment(Linedef linedef)
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{
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if(General.Map.UDMF) return linedef.IsFlagSet("zoneboundary"); //mxd. Fancier this way :)
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if(General.Map.UDMF) return linedef.IsFlagSet(SoundEnvironmentMode.ZoneBoundaryFlag); //mxd. Fancier this way :)
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// In Hexen format the line must have action 121 (Line_SetIdentification) and bit 1 of
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// the second argument set (see http://zdoom.org/wiki/Line_SetIdentification)
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@ -62,6 +62,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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internal const string ZoneBoundaryFlag = "zoneboundary"; //mxd
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#endregion
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@ -194,7 +195,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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General.Map.UndoRedo.CreateUndo("Toggle Sound Zone Boundary");
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// Toggle flag
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highlightedline.SetFlag("zoneboundary", !highlightedline.IsFlagSet("zoneboundary"));
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highlightedline.SetFlag(ZoneBoundaryFlag, !highlightedline.IsFlagSet(ZoneBoundaryFlag));
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// Update
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UpdateData();
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@ -385,7 +386,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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//mxd. Find the nearest linedef within default highlight range
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l = General.Map.Map.NearestLinedefRange(mousemappos, 20 / renderer.Scale);
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//mxd. We are not interested in single-sided lines, unless they have zoneboundary flag...
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if(l != null && ((l.Front == null || l.Back == null) && (General.Map.UDMF && !l.IsFlagSet("zoneboundary"))))
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if(l != null && ((l.Front == null || l.Back == null) && (General.Map.UDMF && !l.IsFlagSet(ZoneBoundaryFlag))))
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{
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l = null;
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}
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@ -56,7 +56,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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foreach (Sidedef sd in sector.Sidedefs)
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{
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bool blocksound = sd.Line.IsFlagSet(General.Map.UDMF ? "blocksound" : "64");
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bool blocksound = sd.Line.IsFlagSet(SoundPropagationMode.BlockSoundFlag);
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if (blocksound) blockinglines.Add(sd.Line);
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// If the line is one sided, the sound can travel nowhere, so try the next one
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@ -57,6 +57,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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#region ================== Properties
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public override object HighlightedObject { get { return highlighted; } }
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internal static string BlockSoundFlag { get { return (General.Map.UDMF ? "blocksound" : "64"); } } //mxd
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#endregion
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@ -123,7 +124,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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BuilderPlug.Me.BlockingLinedefs.Clear();
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foreach (Linedef ld in General.Map.Map.Linedefs)
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if (ld.IsFlagSet(General.Map.UDMF ? "blocksound" : "64"))
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if (ld.IsFlagSet(BlockSoundFlag))
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BuilderPlug.Me.BlockingLinedefs.Add(ld);
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if (highlighted == null || highlighted.IsDisposed) return;
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@ -336,8 +337,7 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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General.Map.UndoRedo.CreateUndo("Toggle Linedef Sound Blocking");
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// Toggle flag
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string flag = (General.Map.UDMF ? "blocksound" : "64");
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highlightedline.SetFlag(flag, !highlightedline.IsFlagSet(flag));
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highlightedline.SetFlag(BlockSoundFlag, !highlightedline.IsFlagSet(BlockSoundFlag));
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// Update
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ResetSoundPropagation();
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@ -397,8 +397,8 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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//mxd. Find the nearest linedef within default highlight range
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l = General.Map.Map.NearestLinedefRange(mousemappos, 20 / renderer.Scale);
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//mxd. We are not interested in single-sided lines...
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if(l != null && (l.Front == null || l.Back == null)) l = null;
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//mxd. We are not interested in single-sided lines (unless they have "blocksound" flag set)...
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if(l != null && (l.Front == null || l.Back == null) && !l.IsFlagSet(BlockSoundFlag)) l = null;
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//mxd. Set as highlighted
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if(highlightedline != l)
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@ -44,7 +44,7 @@
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this.groupBox1.Size = new System.Drawing.Size(190, 351);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = " Sound Environments ";
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this.groupBox1.Text = " Sound Environments: ";
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//
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// list
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//
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@ -55,10 +55,12 @@
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this.list.Size = new System.Drawing.Size(184, 329);
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this.list.TabIndex = 0;
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this.list.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.list_MouseDoubleClick);
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this.list.SelectedIndexChanged += new System.EventHandler(this.list_SelectedIndexChanged);
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//
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// accept
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//
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this.accept.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.accept.Enabled = false;
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this.accept.Location = new System.Drawing.Point(14, 394);
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this.accept.Name = "accept";
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this.accept.Size = new System.Drawing.Size(91, 23);
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@ -27,6 +27,8 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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}
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}
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private static string previousenvironmentname;
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public ReverbsPickerForm(Thing t)
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{
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InitializeComponent();
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@ -48,6 +50,19 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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}
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}
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// Select previously selected item?
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if(!string.IsNullOrEmpty(previousenvironmentname) && list.SelectedItem == null)
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{
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foreach(ReverbListItem item in list.Items)
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{
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if(item.ToString() == previousenvironmentname)
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{
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list.SelectedItem = item;
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break;
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}
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}
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}
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// Dormant?
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cbactiveenv.Checked = !BuilderPlug.ThingDormant(t);
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list.Focus();
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@ -69,8 +84,14 @@ namespace CodeImp.DoomBuilder.SoundPropagationMode
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private void accept_Click(object sender, EventArgs e)
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{
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if(list.SelectedItem != null) previousenvironmentname = list.SelectedItem.ToString();
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this.DialogResult = DialogResult.OK;
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this.Close();
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}
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private void list_SelectedIndexChanged(object sender, EventArgs e)
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{
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accept.Enabled = (list.SelectedItem != null);
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}
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}
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}
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