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Fix multi-mare NiGHTS path rendering
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@ -1647,7 +1647,7 @@ namespace CodeImp.DoomBuilder.Rendering
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polyspawns.Sort((x, y) => x.Tag.CompareTo(y.Tag));
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polyspawns.Sort((x, y) => x.Tag.CompareTo(y.Tag));
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// Sort by axis number and mare number.
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// Sort by axis number and mare number.
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axistransferlines.Sort((x, y) => (x.Args[1] | x.Args[0]).CompareTo(y.Args[1] | y.Args[0]));
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axistransferlines = axistransferlines.OrderBy(x => x.Args[0]).ThenBy(x => x.Args[1]).ToList();
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// Collect relevant lines
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// Collect relevant lines
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if (General.Settings.SRB2RenderPolyobjects)
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if (General.Settings.SRB2RenderPolyobjects)
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