Fix multi-mare NiGHTS path rendering

This commit is contained in:
spherallic 2023-06-14 22:57:49 +02:00
parent 1c0649883f
commit 2e2ad2688d

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@ -1647,7 +1647,7 @@ namespace CodeImp.DoomBuilder.Rendering
polyspawns.Sort((x, y) => x.Tag.CompareTo(y.Tag)); polyspawns.Sort((x, y) => x.Tag.CompareTo(y.Tag));
// Sort by axis number and mare number. // Sort by axis number and mare number.
axistransferlines.Sort((x, y) => (x.Args[1] | x.Args[0]).CompareTo(y.Args[1] | y.Args[0])); axistransferlines = axistransferlines.OrderBy(x => x.Args[0]).ThenBy(x => x.Args[1]).ToList();
// Collect relevant lines // Collect relevant lines
if (General.Settings.SRB2RenderPolyobjects) if (General.Settings.SRB2RenderPolyobjects)