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Visual mode: in some cases solid 3d floors were clipped by translucent ones.
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@ -222,7 +222,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
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foreach(Effect3DFloor ef in sd.ExtraFloors)
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{
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//mxd. Walls of solid 3D floors shouldn't be clipped by translucent 3D floors
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if(extrafloor.RenderInside || (!extrafloor.RenderInside && !ef.RenderInside)){
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if(extrafloor.Alpha < 255 || (!extrafloor.RenderInside && !ef.RenderInside && extrafloor.Alpha == 255 & ef.Alpha == 255)) {
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int num = polygons.Count;
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for(int pi = 0; pi < num; pi++)
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{
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