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Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/
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6d1910ee8a
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2606487474
14 changed files with 14 additions and 14 deletions
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@ -243,7 +243,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -238,7 +238,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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}
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}
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@ -356,7 +356,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -238,7 +238,7 @@ sectortypes
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11 = "End Damage Special";
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11 = "End Damage Special";
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12 = "Light Sync Half Second";
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12 = "Light Sync Half Second";
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13 = "Light Sync 1 Second";
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13 = "Light Sync 1 Second";
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14 = "Ceiling Open 5 Min";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage Extreme";
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16 = "Damage Extreme";
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17 = "Light Flicker";
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17 = "Light Flicker";
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18 = "EDGE Water Liquid Extrafloor SCROLL/PUSH North";
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18 = "EDGE Water Liquid Extrafloor SCROLL/PUSH North";
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@ -238,7 +238,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -293,7 +293,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -238,7 +238,7 @@ sectortypes
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10 = "Door Close Stay (after 30 sec)";
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10 = "Door Close Stay (after 30 sec)";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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15 = "Friction";
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15 = "Friction";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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21 = "Scroll East (slow)";
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21 = "Scroll East (slow)";
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@ -227,7 +227,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -260,7 +260,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -243,7 +243,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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@ -238,7 +238,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks on (0.5 sec sync)";
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12 = "Light Blinks on (0.5 sec sync)";
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13 = "Light Blinks off (1 sec sync)";
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13 = "Light Blinks off (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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15 = "Instant Death";
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15 = "Instant Death";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers on/off (randomly)";
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17 = "Light Flickers on/off (randomly)";
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@ -238,7 +238,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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@ -243,7 +243,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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21 = "Light Phased";
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21 = "Light Phased";
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@ -260,7 +260,7 @@ sectortypes
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11 = "Damage -10 or 20% health and End level";
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11 = "Damage -10 or 20% health and End level";
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12 = "Light Blinks (0.5 sec sync)";
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12 = "Light Blinks (0.5 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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13 = "Light Blinks (1 sec sync)";
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14 = "Door Open Stay (after 300 sec)";
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14 = "Door Open Close (opens after 5 min)";
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16 = "Damage -10 or 20% health";
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16 = "Damage -10 or 20% health";
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17 = "Light Flickers (randomly)";
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17 = "Light Flickers (randomly)";
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}
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}
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