Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/

This commit is contained in:
codeimp 2008-04-27 12:46:05 +00:00
parent 6d1910ee8a
commit 2606487474
14 changed files with 14 additions and 14 deletions

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@ -243,7 +243,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -238,7 +238,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
} }

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@ -356,7 +356,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -238,7 +238,7 @@ sectortypes
11 = "End Damage Special"; 11 = "End Damage Special";
12 = "Light Sync Half Second"; 12 = "Light Sync Half Second";
13 = "Light Sync 1 Second"; 13 = "Light Sync 1 Second";
14 = "Ceiling Open 5 Min"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage Extreme"; 16 = "Damage Extreme";
17 = "Light Flicker"; 17 = "Light Flicker";
18 = "EDGE Water Liquid Extrafloor SCROLL/PUSH North"; 18 = "EDGE Water Liquid Extrafloor SCROLL/PUSH North";

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@ -238,7 +238,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -293,7 +293,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -238,7 +238,7 @@ sectortypes
10 = "Door Close Stay (after 30 sec)"; 10 = "Door Close Stay (after 30 sec)";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
15 = "Friction"; 15 = "Friction";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
21 = "Scroll East (slow)"; 21 = "Scroll East (slow)";

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@ -227,7 +227,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -260,7 +260,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -243,7 +243,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";

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@ -238,7 +238,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks on (0.5 sec sync)"; 12 = "Light Blinks on (0.5 sec sync)";
13 = "Light Blinks off (1 sec sync)"; 13 = "Light Blinks off (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
15 = "Instant Death"; 15 = "Instant Death";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers on/off (randomly)"; 17 = "Light Flickers on/off (randomly)";

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@ -238,7 +238,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }

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@ -243,7 +243,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
21 = "Light Phased"; 21 = "Light Phased";

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@ -260,7 +260,7 @@ sectortypes
11 = "Damage -10 or 20% health and End level"; 11 = "Damage -10 or 20% health and End level";
12 = "Light Blinks (0.5 sec sync)"; 12 = "Light Blinks (0.5 sec sync)";
13 = "Light Blinks (1 sec sync)"; 13 = "Light Blinks (1 sec sync)";
14 = "Door Open Stay (after 300 sec)"; 14 = "Door Open Close (opens after 5 min)";
16 = "Damage -10 or 20% health"; 16 = "Damage -10 or 20% health";
17 = "Light Flickers (randomly)"; 17 = "Light Flickers (randomly)";
} }