mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-31 04:40:55 +00:00
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions.
Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
This commit is contained in:
parent
0cc5374295
commit
21cab1d134
7 changed files with 403 additions and 121 deletions
|
@ -1966,3 +1966,25 @@ doormaking_udmf
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makedoorarg4 = 0;
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}
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//mxd. Ambient sound thing args (because copy-pasting those 66 times is not fun)
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ambientsoundthing_args
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{
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arg1
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{
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title = "Volume";
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type = 11;
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enum = "sound_volume";
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}
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arg2
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{
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title = "Min. Fading Distance";
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}
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arg3
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{
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title = "Max. Heard Distance";
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}
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arg4
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{
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title = "Distance Multiplier";
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}
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}
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@ -118,70 +118,326 @@ zdoom
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}
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}
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14001 = "Ambient Sound 01";
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14002 = "Ambient Sound 02";
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14003 = "Ambient Sound 03";
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14004 = "Ambient Sound 04";
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14005 = "Ambient Sound 05";
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14006 = "Ambient Sound 06";
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14007 = "Ambient Sound 07";
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14008 = "Ambient Sound 08";
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14009 = "Ambient Sound 09";
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14010 = "Ambient Sound 10";
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14011 = "Ambient Sound 11";
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14012 = "Ambient Sound 12";
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14013 = "Ambient Sound 13";
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14014 = "Ambient Sound 14";
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14015 = "Ambient Sound 15";
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14016 = "Ambient Sound 16";
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14017 = "Ambient Sound 17";
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14018 = "Ambient Sound 18";
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14019 = "Ambient Sound 19";
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14020 = "Ambient Sound 20";
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14021 = "Ambient Sound 21";
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14022 = "Ambient Sound 22";
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14023 = "Ambient Sound 23";
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14024 = "Ambient Sound 24";
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14025 = "Ambient Sound 25";
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14026 = "Ambient Sound 26";
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14027 = "Ambient Sound 27";
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14028 = "Ambient Sound 28";
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14029 = "Ambient Sound 29";
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14030 = "Ambient Sound 30";
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14031 = "Ambient Sound 31";
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14032 = "Ambient Sound 32";
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14033 = "Ambient Sound 33";
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14034 = "Ambient Sound 34";
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14035 = "Ambient Sound 35";
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14036 = "Ambient Sound 36";
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14037 = "Ambient Sound 37";
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14038 = "Ambient Sound 38";
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14039 = "Ambient Sound 39";
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14040 = "Ambient Sound 40";
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14041 = "Ambient Sound 41";
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14042 = "Ambient Sound 42";
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14043 = "Ambient Sound 43";
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14044 = "Ambient Sound 44";
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14045 = "Ambient Sound 45";
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14046 = "Ambient Sound 46";
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14047 = "Ambient Sound 47";
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14048 = "Ambient Sound 48";
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14049 = "Ambient Sound 49";
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14050 = "Ambient Sound 50";
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14051 = "Ambient Sound 51";
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14052 = "Ambient Sound 52";
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14053 = "Ambient Sound 53";
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14054 = "Ambient Sound 54";
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14055 = "Ambient Sound 55";
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14056 = "Ambient Sound 56";
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14057 = "Ambient Sound 57";
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14058 = "Ambient Sound 58";
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14059 = "Ambient Sound 59";
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14060 = "Ambient Sound 60";
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14061 = "Ambient Sound 61";
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14062 = "Ambient Sound 62";
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14063 = "Ambient Sound 63";
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14064 = "Ambient Sound 64";
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14001
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{
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title = "Ambient Sound 01";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14002
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{
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title = "Ambient Sound 02";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14003
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{
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title = "Ambient Sound 03";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14004
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{
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title = "Ambient Sound 04";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14005
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{
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title = "Ambient Sound 05";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14006
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{
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title = "Ambient Sound 06";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14007
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{
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title = "Ambient Sound 07";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14008
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{
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title = "Ambient Sound 08";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14009
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{
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title = "Ambient Sound 09";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14010
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{
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title = "Ambient Sound 10";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14011
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{
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title = "Ambient Sound 11";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14012
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{
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title = "Ambient Sound 12";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14013
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{
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title = "Ambient Sound 13";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14014
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{
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title = "Ambient Sound 14";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14015
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{
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title = "Ambient Sound 15";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14016
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{
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title = "Ambient Sound 16";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14017
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{
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title = "Ambient Sound 17";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14018
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{
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title = "Ambient Sound 18";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14019
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{
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title = "Ambient Sound 19";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14020
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{
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title = "Ambient Sound 20";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14021
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{
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title = "Ambient Sound 21";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14022
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{
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title = "Ambient Sound 22";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14023
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{
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title = "Ambient Sound 23";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14024
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{
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title = "Ambient Sound 24";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14025
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{
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title = "Ambient Sound 25";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14026
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{
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title = "Ambient Sound 26";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14027
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{
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title = "Ambient Sound 27";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14028
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{
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title = "Ambient Sound 28";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14029
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{
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title = "Ambient Sound 29";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14030
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{
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title = "Ambient Sound 30";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14031
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{
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title = "Ambient Sound 31";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14032
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{
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title = "Ambient Sound 32";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14033
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{
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title = "Ambient Sound 33";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14034
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{
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title = "Ambient Sound 34";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14035
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{
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title = "Ambient Sound 35";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14036
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{
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title = "Ambient Sound 36";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14037
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{
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title = "Ambient Sound 37";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14038
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{
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title = "Ambient Sound 38";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14039
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{
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title = "Ambient Sound 39";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14040
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{
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title = "Ambient Sound 40";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14041
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{
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title = "Ambient Sound 41";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14042
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{
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title = "Ambient Sound 42";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14043
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{
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title = "Ambient Sound 43";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14044
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{
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title = "Ambient Sound 44";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14045
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{
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title = "Ambient Sound 45";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14046
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{
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title = "Ambient Sound 46";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14047
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{
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title = "Ambient Sound 47";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14048
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{
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title = "Ambient Sound 48";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14049
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{
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title = "Ambient Sound 49";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14050
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{
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title = "Ambient Sound 50";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14051
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{
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title = "Ambient Sound 51";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14052
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{
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title = "Ambient Sound 52";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14053
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{
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title = "Ambient Sound 53";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14054
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{
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title = "Ambient Sound 54";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14055
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{
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title = "Ambient Sound 55";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14056
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{
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title = "Ambient Sound 56";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14057
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{
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title = "Ambient Sound 57";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14058
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{
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title = "Ambient Sound 58";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14059
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{
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title = "Ambient Sound 59";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14060
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{
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title = "Ambient Sound 60";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14061
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{
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title = "Ambient Sound 61";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14062
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{
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title = "Ambient Sound 62";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14063
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{
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title = "Ambient Sound 63";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14064
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{
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title = "Ambient Sound 64";
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14065
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{
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@ -193,24 +449,7 @@ zdoom
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type = 11;
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enum = "ambient_sounds";
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}
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arg1
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{
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title = "Volume";
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type = 11;
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enum = "sound_volume";
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}
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arg2
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{
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title = "Min. Fading Distance";
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}
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arg3
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{
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title = "Max. Heard Distance";
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}
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arg4
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{
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title = "Distance Multiplier";
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}
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14066
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@ -239,24 +478,7 @@ zdoom
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type = 11;
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enum = "ambient_sounds";
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}
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arg1
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{
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title = "Volume";
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type = 11;
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enum = "sound_volume";
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}
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arg2
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{
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title = "Min. Fading Distance";
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}
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arg3
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{
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title = "Max. Heard Distance";
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}
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arg4
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{
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title = "Distance Multiplier";
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}
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include("ZDoom_misc.cfg", "ambientsoundthing_args");
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}
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14101 = "Music Changer 01";
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@ -197,10 +197,14 @@ namespace CodeImp.DoomBuilder.Controls
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peggedness = "None";
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// Linedef info
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#if DEBUG
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infopanel.Text = " Linedef " + l.Index + " (vert. " + l.Start.Index + " - vert. " + l.End.Index + ") ";
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#else
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infopanel.Text = " Linedef " + l.Index + " ";
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#endif
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action.Text = act.ToString();
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length.Text = l.Length.ToString("0.##");
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angle.Text = General.ClampAngle(l.AngleDeg) + "\u00B0";
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angle.Text = l.AngleDeg + "\u00B0";
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unpegged.Text = peggedness;
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unpegged.Enabled = (peggedness != "None"); //mxd
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peglabel.Enabled = (peggedness != "None"); //mxd
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@ -290,11 +290,11 @@ namespace CodeImp.DoomBuilder.Geometry
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// path we received from FindClosestPath!
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if(foundv == null) throw new Exception("FAIL!");
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// From the right-most vertex trace outward to the right to
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// find the next closest linedef, this is based on the idea that
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// all sectors are closed.
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Vector2D lineoffset = new Vector2D(100.0f, 0.0f);
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Line2D testline = new Line2D(foundv.Position, foundv.Position + lineoffset);
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// From the right-most vertex trace outward to the right to find the next closest linedef,
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// this is based on the idea that all sectors are closed.
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//mxd. Intersection test is bounded, so extend end position x to the right map boundary
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Line2D testline = new Line2D(foundv.Position, new Vector2D(General.Map.Config.RightBoundary, foundv.Position.y));
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scanline = null;
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float foundu = float.MaxValue;
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@ -313,11 +313,26 @@ namespace CodeImp.DoomBuilder.Geometry
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// Check if this linedef intersects our test line at a closer range
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float thisu;
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ld.Line.GetIntersection(testline, out thisu);
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if((thisu > 0.00001f) && (thisu < foundu) && !float.IsNaN(thisu))
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if(!float.IsNaN(thisu) && (thisu > 0.00001f))
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{
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if(thisu < foundu)
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{
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scanline = ld;
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foundu = thisu;
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}
|
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//mxd. Special cases: when foundv.y matches ld's start or end y,
|
||||
// prefer the line, which is clser to being parallel to the x axis
|
||||
else if(scanline != null && Math.Round(thisu, 4) == Math.Round(foundu, 4))
|
||||
{
|
||||
float ldanglerel, scanlineanglerel;
|
||||
if(GetRelativeAngle(ld, foundv.Position, out ldanglerel)
|
||||
&& GetRelativeAngle(scanline, foundv.Position, out scanlineanglerel)
|
||||
&& (ldanglerel < scanlineanglerel))
|
||||
{
|
||||
scanline = ld; // foundu already matches
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -344,6 +359,26 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
while(true);
|
||||
}
|
||||
|
||||
//mxd. Gets angle between pos and l when pos.y matches l.Start.Position.y or l.End.Position.y
|
||||
private static bool GetRelativeAngle(Linedef l, Vector2D pos, out float result)
|
||||
{
|
||||
if(l.Start.Position.y == pos.y)
|
||||
{
|
||||
result = Angle2D.GetAngle(pos, l.Start.Position, l.End.Position);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(l.End.Position.y == pos.y)
|
||||
{
|
||||
result = Angle2D.GetAngle(pos, l.End.Position, l.Start.Position);
|
||||
return true;
|
||||
}
|
||||
|
||||
// We just don't know...
|
||||
result = float.MaxValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This finds the closest path from the beginning of a line to the end of the line.
|
||||
/// When turnatends is true, the algorithm will continue at the other side of the
|
||||
|
|
|
@ -257,8 +257,10 @@ namespace CodeImp.DoomBuilder.Geometry
|
|||
// This calculates the angle
|
||||
public float GetAngle()
|
||||
{
|
||||
// Calculate and return the angle
|
||||
return -(float)Math.Atan2(-y, x) + Angle2D.PIHALF; //mxd
|
||||
//mxd. Let's make sure the angle is in [0 .. PI2] range...
|
||||
float angle = -(float)Math.Atan2(-y, x) + Angle2D.PIHALF;
|
||||
if(angle < 0f) angle += Angle2D.PI2;
|
||||
return angle;
|
||||
}
|
||||
|
||||
// This calculates the length
|
||||
|
|
|
@ -178,17 +178,16 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
Linedef nl = General.Map.Map.NearestLinedef(mousemappos);
|
||||
if(nl != null)
|
||||
{
|
||||
float side = nl.SideOfLine(mousemappos);
|
||||
LinedefSide newnearest = new LinedefSide(nl, (side <= 0.0f));
|
||||
bool front = (nl.SideOfLine(mousemappos) <= 0.0f); //mxd
|
||||
LinedefSide newnearest = new LinedefSide(nl, front);
|
||||
if(newnearest != nearestside)
|
||||
{
|
||||
// Only change when buttons are not pressed
|
||||
if(!buttonspressed || (editside == newnearest))
|
||||
{
|
||||
// Find new sector
|
||||
General.Interface.SetCursor(Cursors.AppStarting);
|
||||
nearestside = newnearest;
|
||||
allsides = Tools.FindPotentialSectorAt(mousemappos);
|
||||
allsides = Tools.FindPotentialSectorAt(nl, front); //mxd
|
||||
if(allsides != null)
|
||||
{
|
||||
alllines = new List<Linedef>(allsides.Count);
|
||||
|
@ -198,7 +197,6 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
alllines = null;
|
||||
}
|
||||
General.Interface.SetCursor(Cursors.Default);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -456,10 +454,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public override void OnMouseMove(MouseEventArgs e)
|
||||
{
|
||||
base.OnMouseMove(e);
|
||||
if(panning) return; //mxd. Skip all this jass while panning
|
||||
if(panning) return; //mxd. Skip all this jazz while panning
|
||||
|
||||
// Highlight the region
|
||||
Highlight((e.Button != MouseButtons.None));
|
||||
Highlight(e.Button != MouseButtons.None);
|
||||
}
|
||||
|
||||
// Mouse leaves
|
||||
|
@ -531,4 +529,3 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
float length = delta.GetLength();
|
||||
if(showangle)
|
||||
{
|
||||
int displayangle = General.ClampAngle((int)Math.Round(Angle2D.RadToDeg(delta.GetAngle())));
|
||||
int displayangle = (int)Math.Round(Angle2D.RadToDeg(delta.GetAngle()));
|
||||
label.Text = "L:" + length.ToString(VALUE_FORMAT) + "; A:" + displayangle;
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue