diff --git a/Help/gzdb/features/classic_modes/selection.html b/Help/gzdb/features/classic_modes/selection.html index 1670dfd3..47305bb6 100644 --- a/Help/gzdb/features/classic_modes/selection.html +++ b/Help/gzdb/features/classic_modes/selection.html @@ -15,7 +15,8 @@

A Rectangular selection can now be started even when a map element is already highlighted. This means that you can now use it to select sectors, which are completely surrounded by other sectors.
Hold Shift to enable additive selection, hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with an existing selection.
- Hold Alt in Sectors mode to select things inside of selected sectors. + Hold Alt in Sectors mode to (de)select things inside of (de)selected sectors when using regular, paint and rectangular selection. This behaviour is inverted when "Syncronized Things Editing" option is enabled.
+ Hold Alt in Linedefs mode to (de)select things inside of rectangular selection marquee. This behaviour is inverted when "Syncronized Things Editing" option is enabled.

Current behaviour is indicated by the selection outline: additive selection uses the Highlight color, subtractive selection uses the inverted Highlight color.

The Rectangular selection mode in Sectors and Linedefs modes can be toggled between "Select inside" (classic behavior: only map elements which are fully inside selection will be affected) and "Select touching" (map elements which are partially inside selection will be also affected) using this button in the toolbar:


diff --git a/Help/gzdb/features/features.html b/Help/gzdb/features/features.html index 62cc44f1..4a575659 100644 --- a/Help/gzdb/features/features.html +++ b/Help/gzdb/features/features.html @@ -96,14 +96,14 @@

  • Camera position can be synchronized between Classic and Visual modes. More info.
  • You can use Color Picker plugin to edit dynamic light properties and sector's fog and tint colors in Classic and Visual modes.
  • You can use Tag Explorer plugin to view all tags and actions used in current map.
  • -
  • You can paste only specific properties using "Paste Properties Special" action (available via keyboard shortcut, as "Edit -> Paste Properties Special..." menu item and as a button on the Edit Mode toolbar). +
  • You can paste only specific properties using "Paste Properties Special" action (available via keyboard shortcut, as "Edit -> Paste Properties Special..." menu item and as a button on the Edit Mode toolbar).
  • You can apply randomized transformations to any map element.
  • Image browser shows directory structure of Folder, PK3 and PK7 resources and can filter images by texture type and size. More info.
  • Most controls of Edit Sector/Linedef/Thing forms now work in realtime (e.g. you can immediately see texture offset/scale/rotation changes while you are changing appropriate values). Action and Tag changes are still applied only after you press "OK" button.
  • -
  • [UDMF] All UDMF properties (except "comment") can be edited using Edit Sector/Linedef/Thing/Vertex forms user interface.
  • +
  • [UDMF] All UDMF properties can be edited using Edit Sector/Linedef/Thing/Vertex windows user interface.
  • Thing Edit Form has "Random angle" checkbox.
  • [UDMF] Sector, Linedef and Vertex info panels show additional info if a map is in UDMF format.
  • @@ -118,7 +118,7 @@
  • Thing sprites are rendered in classic modes.
  • You can assign custom color to any combination of linedef flags, actions and/or activation. More info.
  • Enhanced rectangular selection.
  • -
  • New action: "Go To Coordinates", available in View menu and by clicking on cursor coordinates in the lower-right corner of UI.
  • +
  • New action: "Go To Coordinates", available in the View menu and by clicking on cursor coordinates in the lower-right corner of UI.
  • You can use Paint selection action to select map elements easier.
  • Draw Rectangle mode.
  • Draw Ellipse mode.
  • @@ -157,7 +157,8 @@

    Sectors mode: