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@ Fixed bug that caused floor and ceiling vertex slope things on the same vertex to fail.
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@ -481,7 +481,6 @@ namespace CodeImp.DoomBuilder.GZDoomEditing
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slopefloorthings.Add(t);
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slopefloorthings.Add(t);
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else if(t.Type == 1505)
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else if(t.Type == 1505)
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slopeceilingthings.Add(t);
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slopeceilingthings.Add(t);
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break;
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}
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}
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}
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}
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}
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}
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