mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2025-01-18 22:41:46 +00:00
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
This commit is contained in:
parent
ed6930c5ab
commit
15573e0fb1
33 changed files with 1658 additions and 9 deletions
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@ -3,7 +3,7 @@ compilers
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{
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// This defines what files a compiler uses
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// The setting named "program" defines what .exe to run
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hacc
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hexen_acc
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{
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interface = "AccCompiler";
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program = "acc.exe";
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17
Build/Compilers/Skulltag/acc.cfg
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17
Build/Compilers/Skulltag/acc.cfg
Normal file
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@ -0,0 +1,17 @@
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compilers
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{
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// This defines what files a compiler uses
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// The setting named "program" defines what .exe to run
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// The "interface" setting defines what interal interface to use for processing and error feedback
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// All others are the required files (the setting names do not matter)
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skulltag_acc
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{
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interface = "AccCompiler";
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program = "acc.exe";
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zcommon = "zcommon.acs";
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zdefs = "zdefs.acs";
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zspecial = "zspecial.acs";
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zwvars = "zwvars.acs";
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}
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}
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BIN
Build/Compilers/Skulltag/acc.exe
Normal file
BIN
Build/Compilers/Skulltag/acc.exe
Normal file
Binary file not shown.
576
Build/Compilers/Skulltag/zdefs.acs
Normal file
576
Build/Compilers/Skulltag/zdefs.acs
Normal file
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@ -0,0 +1,576 @@
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//**************************************************************************
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//**
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//** zdefs.acs
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//**
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//** Common definitions for use when compiling ACS scripts for ZDoom
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//**
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//**************************************************************************
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#define TRUE 1
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#define FALSE 0
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#define ON 1
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#define OFF 0
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#define YES 1
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#define NO 0
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#define LINE_FRONT 0
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#define LINE_BACK 1
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define TEXTURE_TOP 0
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#define TEXTURE_MIDDLE 1
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#define TEXTURE_BOTTOM 2
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#define GAME_SINGLE_PLAYER 0
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#define GAME_NET_COOPERATIVE 1
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#define GAME_NET_DEATHMATCH 2
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#define GAME_TITLE_MAP 3
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// Classes are only useful with Hexen
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#define CLASS_FIGHTER 0
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#define CLASS_CLERIC 1
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#define CLASS_MAGE 2
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#define SKILL_VERY_EASY 0
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#define SKILL_EASY 1
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#define SKILL_NORMAL 2
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#define SKILL_HARD 3
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#define SKILL_VERY_HARD 4
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#define BLOCK_NOTHING 0
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#define BLOCK_CREATURES 1
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#define BLOCK_EVERYTHING 2
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#define BLOCK_RAILING 3
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#define SCROLL 0
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#define CARRY 1
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#define SCROLL_AND_CARRY 2
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// Means-of-death for Sector_SetDamage --------------------------------------
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#define MOD_UNKNOWN 0
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#define MOD_ROCKET 5
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#define MOD_R_SPLASH 6
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#define MOD_PLASMARIFLE 7
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#define MOD_BFG_BOOM 8
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#define MOD_BFG_SPLASH 9
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#define MOD_CHAINSAW 10
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#define MOD_SSHOTGUN 11
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#define MOD_WATER 12
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#define MOD_SLIME 13
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#define MOD_LAVA 14
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#define MOD_CRUSH 15
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#define MOD_TELEFRAG 16
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#define MOD_FALLING 17
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#define MOD_SUICIDE 18
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#define MOD_BARREL 19
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#define MOD_EXIT 20
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#define MOD_SPLASH 21
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#define MOD_HIT 22
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#define MOD_RAILGUN 23
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#define MOD_ICE 24
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#define MOD_DISINTEGRATE 25
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#define MOD_POISON 26
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#define MOD_ELECTRIC 27
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// Return values for PlayMovie ----------------------------------------------
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#define MOVIE_Played 0
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#define MOVIE_Played_NoVideo 1
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#define MOVIE_Played_Aborted 2
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#define MOVIE_Failed -1
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// Player properties --------------------------------------------------------
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#define PROP_FROZEN 0
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#define PROP_NOTARGET 1
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#define PROP_INSTANTWEAPONSWITCH 2
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#define PROP_FLY 3
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#define PROP_TOTALLYFROZEN 4
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// The following properties correspond to powers given by certain items
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#define PROP_INVULNERABILITY 5
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#define PROP_STRENGTH 6
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#define PROP_INVISIBILITY 7
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#define PROP_RADIATIONSUIT 8
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#define PROP_ALLMAP 9
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#define PROP_INFRARED 10
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#define PROP_WEAPONLEVEL2 11
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#define PROP_FLIGHT 12
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#define PROP_SPEED 15
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// Text colors for hudmessage -----------------------------------------------
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#define CR_UNTRANSLATED -1
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#define CR_BRICK 0
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#define CR_TAN 1
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#define CR_GRAY 2
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#define CR_GREY 2
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#define CR_GREEN 3
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#define CR_BROWN 4
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#define CR_GOLD 5
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#define CR_RED 6
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#define CR_BLUE 7
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#define CR_ORANGE 8
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#define CR_WHITE 9
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#define CR_YELLOW 10
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// HUD message types --------------------------------------------------------
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#define HUDMSG_PLAIN 0
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#define HUDMSG_FADEOUT 1
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#define HUDMSG_TYPEON 2
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#define HUDMSG_FADEINOUT 3
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// OR this with one of the above to log the hudmessage to the console.
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// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG
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#define HUDMSG_LOG 0x80000000
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// "Scripted" Marine weapon types -------------------------------------------
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#define MARINEWEAPON_Dummy 0
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#define MARINEWEAPON_Fist 1
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#define MARINEWEAPON_BerserkFist 2
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#define MARINEWEAPON_Chainsaw 3
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#define MARINEWEAPON_Pistol 4
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#define MARINEWEAPON_Shotgun 5
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#define MARINEWEAPON_SuperShotgun 6
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#define MARINEWEAPON_Chaingun 7
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#define MARINEWEAPON_RocketLauncher 8
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#define MARINEWEAPON_PlasmaRifle 9
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#define MARINEWEAPON_Railgun 10
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#define MARINEWEAPON_BFG 11
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// Actor properties you can get/set -----------------------------------------
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#define APROP_Health 0
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#define APROP_Speed 1
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#define APROP_Damage 2
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#define APROP_Alpha 3
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#define APROP_RenderStyle 4
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#define APROP_Ambush 10
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#define APROP_Invulnerable 11
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#define APROP_SeeSound 5 // Sounds can only be set, not gotten
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#define APROP_AttackSound 6
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#define APROP_PainSound 7
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#define APROP_DeathSound 8
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#define APROP_ActiveSound 9
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// Render Styles ------------------------------------------------------------
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#define STYLE_None 0 // Do not draw
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#define STYLE_Normal 1 // Normal; just copy the image to the screen
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#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect
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#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls
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#define STYLE_OptFuzzy 4 // Draw as fuzzy or translucent, based on user preference
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#define STYLE_Translucent 64 // Draw translucent
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#define STYLE_Add 65 // Draw additive
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// Properties you can use with GetLevelInfo() -------------------------------
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#define LEVELINFO_PAR_TIME 0
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#define LEVELINFO_CLUSTERNUM 1
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#define LEVELINFO_LEVELNUM 2
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#define LEVELINFO_TOTAL_SECRETS 3
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#define LEVELINFO_FOUND_SECRETS 4
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#define LEVELINFO_TOTAL_ITEMS 5
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#define LEVELINFO_FOUND_ITEMS 6
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#define LEVELINFO_TOTAL_MONSTERS 7
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#define LEVELINFO_KILLED_MONSTERS 8
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#define LEVELINFO_SUCK_TIME 9
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// Shared spawnable things from Hexen. You can spawn these in the other -----
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// games if you provide sprites for them, otherwise they'll be invisible. ---
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#define T_ROCK1 41
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#define T_ROCK2 42
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#define T_ROCK3 43
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#define T_DIRT1 44
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#define T_DIRT2 45
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#define T_DIRT3 46
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#define T_DIRT4 47
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#define T_DIRT5 48
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#define T_DIRT6 49
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#define T_STAINEDGLASS1 54
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#define T_STAINEDGLASS2 55
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#define T_STAINEDGLASS3 56
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#define T_STAINEDGLASS4 57
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#define T_STAINEDGLASS5 58
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#define T_STAINEDGLASS6 59
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#define T_STAINEDGLASS7 60
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#define T_STAINEDGLASS8 61
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#define T_STAINEDGLASS9 62
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#define T_STAINEDGLASS0 63
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// Doom Spawnable things (used for thingcount() and thing spawners) ---------
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#define T_NONE 0
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#define T_SHOTGUY 1
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#define T_CHAINGUY 2
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#define T_BARON 3
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#define T_ZOMBIE 4
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#define T_IMP 5
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#define T_ARACHNOTRON 6
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#define T_SPIDERMASTERMIND 7
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#define T_DEMON 8
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#define T_SPECTRE 9
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#define T_IMPFIREBALL 10
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#define T_CLIP 11
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#define T_SHELLS 12
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#define T_CACODEMON 19
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#define T_REVENANT 20
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#define T_BRIDGE 21
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#define T_ARMORBONUS 22
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#define T_STIMPACK 23
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#define T_MEDKIT 24
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#define T_SOULSPHERE 25
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#define T_SHOTGUN 27
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#define T_CHAINGUN 28
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#define T_ROCKETLAUNCHER 29
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#define T_PLASMAGUN 30
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#define T_BFG 31
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#define T_CHAINSAW 32
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#define T_SUPERSHOTGUN 33
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#define T_PLASMABOLT 51
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#define T_TRACER 53
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#define T_GREENARMOR 68
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#define T_BLUEARMOR 69
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#define T_CELL 75
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#define T_BLUEKEYCARD 85
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#define T_REDKEYCARD 86
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#define T_YELLOWKEYCARD 87
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#define T_YELLOWSKULLKEY 88
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#define T_REDSKULLKEY 89
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#define T_BLUESKULLKEY 90
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#define T_TEMPLARGEFLAME 98
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#define T_STEALTHBARON 100
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#define T_STEALTHKNIGHT 101
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#define T_STEALTHZOMBIE 102
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#define T_STEALTHSHOTGUY 103
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#define T_LOSTSOUL 110
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#define T_VILE 111
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#define T_MANCUBUS 112
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#define T_HELLKNIGHT 113
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#define T_CYBERDEMON 114
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#define T_PAINELEMENTAL 115
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#define T_WOLFSS 116
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#define T_STEALTHARACHNOTRON 117
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#define T_STEALTHVILE 118
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#define T_STEALTHCACODEMON 119
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#define T_STEALTHCHAINGUY 120
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#define T_STEALTHSERGEANT 121
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#define T_STEALTHIMP 122
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#define T_STEALTHMANCUBUS 123
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#define T_STEALTHREVENANT 124
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#define T_BARREL 125
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#define T_CACODEMONSHOT 126
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#define T_ROCKET 127
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#define T_BFGSHOT 128
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#define T_ARACHNOTRONPLASMA 129
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#define T_BLOOD 130
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#define T_PUFF 131
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#define T_MEGASPHERE 132
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#define T_INVULNERABILITY 133
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#define T_BERSERK 134
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#define T_INVISIBILITY 135
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#define T_IRONFEET 136
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#define T_COMPUTERMAP 137
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#define T_LIGHTAMP 138
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#define T_AMMOBOX 139
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#define T_ROCKETAMMO 140
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#define T_ROCKETBOX 141
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#define T_BATTERY 142
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#define T_SHELLBOX 143
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#define T_BACKPACK 144
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#define T_GUTS 145
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#define T_BLOODPOOL 146
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#define T_BLOODPOOL1 147
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#define T_BLOODPOOL2 148
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#define T_FLAMINGBARREL 149
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#define T_BRAINS 150
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#define T_SCRIPTEDMARINE 151
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#define T_HEALTHBONUS 152
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#define T_MANCUBUSSHOT 153
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#define T_BARONBALL 154
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// Heretic Spawnable things (used for thingcount() and thing spawners) ------
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#define T_CLINK 1
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#define T_MUMMYLEADER 2
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#define T_BEAST 3
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#define T_MUMMY 4
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//#define T_IMP 5 // Defined above
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#define T_KNIGHT 6
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#define T_IMPLEADER 7
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#define T_MUMMYGHOST 8
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#define T_MUMMYLEADERGHOST 9
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//#define T_IMPFIREBALL 10
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#define T_WIMPYWANDAMMO 11
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#define T_HEFTYWANDAMMO 12
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#define T_ITEMEGG 14
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#define T_ITEMFLIGHT 15
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#define T_ITEMTELEPORT 18
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#define T_WIZARD 19
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#define T_IRONLICH 20
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#define T_ITEMHEALTHPOTION 23
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#define T_ITEMHEALTHFLASH 24
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#define T_ITEMHEALTHFULL 25
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#define T_CROSSBOW 27
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#define T_BLASTER 28
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#define T_PHOENIXROD 29
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#define T_SKULLROD 30
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#define T_MACE 31
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#define T_GAUNTLETS 32
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#define T_WIMPYCROSSBOWAMMO 33
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#define T_HEFTYCROSSBOWAMMO 34
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#define T_WIMPYMACEAMMO 35
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#define T_HEFTYMACEAMMO 36
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#define T_WIMPYBLASTERAMMO 37
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#define T_HEFTYBLASTERAMMO 38
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#define T_MORPHBLAST 40
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#define T_SHIELD1 68
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#define T_SHIELD2 69
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#define T_ITEMTIMEBOMB 72
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#define T_ITEMTORCH 73
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#define T_BLUEKEY 85
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#define T_GREENKEY 86
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#define T_YELLOWKEY 87
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#define T_SOUND_WIND 110
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#define T_SOUND_WATERFALL 111
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#define T_BEASTBALL 120
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#define T_FEATHER 121
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#define T_CHICKEN 122
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#define T_VOLCANOBALL 123
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#define T_TINYVOLCANOBALL 124
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#define T_POD 125
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#define T_PODGENERATOR 126
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#define T_KNIGHTAXE 127
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#define T_KNIGHTBLOODAXE 128
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#define T_KNIGHTGHOST 129
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#define T_MUMMYHEAD 131
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#define T_SNAKE 132
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#define T_ITEMINVULNERABILITY 133
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#define T_ITEMTOME 134
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#define T_ITEMINVISIBILITY 135
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#define T_ITEMBAGOFHOLDING 136
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#define T_ITEMALLMAP 137
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#define T_SNAKEPROJECTILE 138
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#define T_SNAKEPROJECTILEBIG 139
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#define T_WIZARDSHOT 140
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// All D'Sparil teleport destinations must be spawned before D'Sparil alone.
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// D'Sparil can be spawned alone manually, and he is also spawned automatically
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// when he "dies" on his serpent.
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#define T_DSPARILTELEPORTDEST 141
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#define T_DSPARILONSERPENT 142
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#define T_DSPARILALONE 143
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#define T_SERPENTFIREBALL 144
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#define T_DSPARILBLUESHOT 145
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#define T_DSPARILWIZARDSPAWNER 146
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#define T_CROSSBOWMAINBLAST 147
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#define T_CROSSBOWMINIBLAST 148
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#define T_CROSSBOWPOWERBLAST 149
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#define T_VOLCANO 150
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#define T_POWERWANDMINIBLAST 151
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#define T_POWERWANDBIGGERBLAST 152
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#define T_DEATHBALL 153
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#define T_NOGRAVITYMACEBALL 154
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#define T_BOUNCYMACEBALL 155
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#define T_HEAVYMACEBALL 156
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#define T_RIPPER 157
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#define T_WIMPYSKULLRODAMMO 158
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#define T_HEFTYSKULLRODAMMO 159
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#define T_SKULLRODBLAST 160
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#define T_WIMPYPHOENIXRODAMMO 161
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#define T_HEFTYPHOENIXRODAMMO 162
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#define T_PHOENIXSHOT 163
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#define T_IRONLICHBLUESHOT 164
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#define T_WHIRLWIND 165
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#define T_REDTELEGLITTER 166
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#define T_BLUETELEGLITTER 167
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// Events when you have input grabbed
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#define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII
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#define EV_KeyRepeat 2 // data1: unshifted ASCII, data2: shifted ASCII
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#define EV_KeyUp 3 // data1: unshifted ASCII, data2: shifted ASCII
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#define EV_Char 4 // data1: translated character for text input
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#define EV_MouseMove 5 // data1: x, data2: y
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#define EV_LButtonDown 6
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#define EV_LButtonUp 7
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#define EV_LButtonDblClick 8
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#define EV_MButtonDown 9
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#define EV_MButtonUp 10
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#define EV_MButtonDblClick 11
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#define EV_RButtonDown 12
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#define EV_RButtonUp 13
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#define EV_RButtonDblClick 14
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#define EV_WheelDown 15
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#define EV_WheelUp 16
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// Key modifiers (or'd with event type)
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#define GKM_SHIFT 256
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#define GKM_CTRL 512
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#define GKM_ALT 1024
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||||
// Button modifiers are only valid for EV_MouseMove events
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||||
#define GKM_LBUTTON 2048
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||||
#define GKM_MBUTTON 4096
|
||||
#define GKM_RBUTTON 8192
|
||||
|
||||
// Special codes for some GUI keys, including a few real ASCII codes.
|
||||
|
||||
#define GK_PGDN 1
|
||||
#define GK_PGUP 2
|
||||
#define GK_HOME 3
|
||||
#define GK_END 4
|
||||
#define GK_LEFT 5
|
||||
#define GK_RIGHT 6
|
||||
#define GK_ALERT 7 // ASCII bell
|
||||
#define GK_BACKSPACE 8 // ASCII
|
||||
#define GK_TAB 9 // ASCII
|
||||
#define GK_LINEFEED 10 // ASCII
|
||||
#define GK_DOWN 10
|
||||
#define GK_VTAB 11 // ASCII
|
||||
#define GK_UP 11
|
||||
#define GK_FORMFEED 12 // ASCII
|
||||
#define GK_RETURN 13 // ASCII
|
||||
#define GK_F1 14
|
||||
#define GK_F2 15
|
||||
#define GK_F3 16
|
||||
#define GK_F4 17
|
||||
#define GK_F5 18
|
||||
#define GK_F6 19
|
||||
#define GK_F7 20
|
||||
#define GK_F8 21
|
||||
#define GK_F9 22
|
||||
#define GK_F10 23
|
||||
#define GK_F11 24
|
||||
#define GK_F12 25
|
||||
#define GK_DEL 26
|
||||
#define GK_ESCAPE 27 // ASCII
|
||||
#define GK_FREE1 28
|
||||
#define GK_FREE2 29
|
||||
#define GK_FREE3 30
|
||||
#define GK_CESCAPE 31 // color escape
|
||||
|
||||
// ==========================================================================
|
||||
// Skulltag Definitions
|
||||
// ==========================================================================
|
||||
|
||||
#define BLOCK_PLAYER 4
|
||||
|
||||
// Skulltag Teams -----------------------------------------------------------
|
||||
#define TEAM_BLUE 0
|
||||
#define TEAM_RED 1
|
||||
#define NO_TEAM 2
|
||||
|
||||
// Skulltag Invasion --------------------------------------------------------
|
||||
#define IS_WAITINGFORPLAYERS 0
|
||||
#define IS_FIRSTCOUNTDOWN 1
|
||||
#define IS_INPROGRESS 2
|
||||
#define IS_BOSSFIGHT 3
|
||||
#define IS_WAVECOMPLETE 4
|
||||
#define IS_COUNTDOWN 5
|
||||
|
||||
|
||||
#define T_GRENADE 216
|
||||
#define T_BFG10KSHOT 217
|
||||
#define T_DARKIMPFIREBALL 218
|
||||
#define T_CACOLANTERNSHOT 219
|
||||
#define T_ABADDONSHOT 221
|
||||
|
||||
// Skulltag Monsters --------------------------------------------------------
|
||||
#define T_DARKIMP 155
|
||||
#define T_BLOODDEMON 156
|
||||
#define T_SSGGUY 157
|
||||
#define T_HECTEBUS 158
|
||||
#define T_CACOLANTERN 159
|
||||
#define T_BELPHEGOR 215
|
||||
#define T_ABADDON 220
|
||||
|
||||
// Skulltag Weapons ---------------------------------------------------------
|
||||
#define T_PISTOL 162
|
||||
#define T_GRENADELAUNCHER 163
|
||||
#define T_RAILGUN 164
|
||||
#define T_BFG10000 165
|
||||
#define T_MINIGUN 214
|
||||
|
||||
// Skulltag Armor/Health Items ----------------------------------------------
|
||||
#define T_MAXHEALTHBONUS 166
|
||||
#define T_MASARMORBONUS 167
|
||||
#define T_REDARMOR 168
|
||||
|
||||
// Skulltag Powerups --------------------------------------------------------
|
||||
#define T_TURBOSPHERE 169
|
||||
#define T_ANTIGRAVBELT 170
|
||||
#define T_TIMEFREEZER 171
|
||||
#define T_INFRAGOGGLES 172
|
||||
#define T_INFRATRACKER 173
|
||||
#define T_TRANSLUCENCY 174
|
||||
#define T_DOOMSPHERE 175
|
||||
#define T_RANDOMPOWERUP 176
|
||||
|
||||
// Skulltag Flags -----------------------------------------------------------
|
||||
#define T_BLUEFLAG 177
|
||||
#define T_REDFLAG 178
|
||||
#define T_WHITEFLAG 179
|
||||
|
||||
// Skulltag Runes -----------------------------------------------------------
|
||||
#define T_STRENGTH 180
|
||||
#define T_RAGE 181
|
||||
#define T_DRAIN 182
|
||||
#define T_SPREAD 183
|
||||
#define T_RESISTANCE 184
|
||||
#define T_REGENERATION 185
|
||||
#define T_PROSPERITY 186
|
||||
#define T_REFLECTION 187
|
||||
#define T_HIGHJUMP 188
|
||||
#define T_HASTE 189
|
||||
|
||||
// Skulltag Dead Things -----------------------------------------------------
|
||||
#define T_DEADCYBERDEMON 190
|
||||
|
||||
// Skulltag Misc ------------------------------------------------------------
|
||||
#define T_BOBBINGSKULLINFLAMES 191
|
||||
|
||||
// Skulltag Impaling Things -------------------------------------------------
|
||||
#define T_IMPALINGSPIKE 192
|
||||
#define T_IMPALINGSPIKECGUN 193
|
||||
#define T_IMPALINGSPIKEZOMB 194
|
||||
|
||||
// Skulltag Statues ---------------------------------------------------------
|
||||
#define T_IMPSTATUE 195
|
||||
#define T_DEMONSTATUE 196
|
||||
#define T_ARCHSTATUE 197
|
||||
#define T_BARONSTATUE 198
|
||||
#define T_CYBERDEMONSTATUE 199
|
||||
#define T_MASSMOUTHSTATUE 200
|
||||
|
||||
// More Skulltag Misc -------------------------------------------------------
|
||||
#define T_GREYSTALAGMITE 201
|
||||
#define T_SHORTGREYPILLAR 202
|
||||
#define T_TALLGREYPILLAR 203
|
||||
#define T_GREYPILLARHEART 204
|
||||
#define T_TALLGOTHICPILLAR 205
|
||||
#define T_REVENANTHAND 206
|
||||
#define T_IMPHEAD 207
|
||||
#define T_HISSY 208
|
||||
|
||||
// Skulltag Score Pillars ---------------------------------------------------
|
||||
#define T_HELLPILLAR 209
|
||||
#define T_GOTHICPILLAR 210
|
||||
#define T_STARBASEPILLAR 211
|
||||
#define T_MILITARYPILLAR 212
|
||||
#define T_LABORTORYPILLAR 213
|
196
Build/Compilers/Skulltag/zspecial.acs
Normal file
196
Build/Compilers/Skulltag/zspecial.acs
Normal file
|
@ -0,0 +1,196 @@
|
|||
//**************************************************************************
|
||||
//**
|
||||
//** zspecials.acs
|
||||
//**
|
||||
//**************************************************************************
|
||||
|
||||
special
|
||||
80:ACS_Execute(2,5),
|
||||
81:ACS_Suspend(2),
|
||||
82:ACS_Terminate(2),
|
||||
83:ACS_LockedExecute(5),
|
||||
85:ACS_LockedExecuteDoor(5),
|
||||
42:Ceiling_CrushAndRaise(3),
|
||||
44:Ceiling_CrushStop(1),
|
||||
43:Ceiling_LowerAndCrush(3),
|
||||
40:Ceiling_LowerByValue(3),
|
||||
41:Ceiling_RaiseByValue(3),
|
||||
45:Ceiling_CrushRaiseAndStay(3),
|
||||
69:Ceiling_MoveToValueTimes8(4),
|
||||
10:Door_Close(2),
|
||||
11:Door_Open(2,3),
|
||||
12:Door_Raise(3,4),
|
||||
13:Door_LockedRaise(4,5),
|
||||
20:Floor_LowerByValue(3),
|
||||
36:Floor_LowerByValueTimes8(3),
|
||||
66:Floor_LowerInstant(3),
|
||||
68:Floor_MoveToValueTimes8(4),
|
||||
21:Floor_LowerToLowest(2),
|
||||
22:Floor_LowerToNearest(2),
|
||||
28:Floor_RaiseAndCrush(3),
|
||||
23:Floor_RaiseByValue(3),
|
||||
35:Floor_RaiseByValueTimes8(3),
|
||||
67:Floor_RaiseInstant(3),
|
||||
24:Floor_RaiseToHighest(2),
|
||||
25:Floor_RaiseToNearest(2),
|
||||
95:FloorAndCeiling_LowerByValue(3),
|
||||
96:FloorAndCeiling_RaiseByValue(3),
|
||||
46:Floor_CrushStop(1),
|
||||
109:Light_ForceLightning(1),
|
||||
110:Light_RaiseByValue(2),
|
||||
111:Light_LowerByValue(2),
|
||||
112:Light_ChangeToValue(2),
|
||||
113:Light_Fade(3),
|
||||
114:Light_Glow(4),
|
||||
115:Light_Flicker(3),
|
||||
116:Light_Strobe(5),
|
||||
117:Light_Stop(1),
|
||||
29:Pillar_Build(3),
|
||||
94:Pillar_BuildAndCrush(4),
|
||||
30:Pillar_Open(4),
|
||||
62:Plat_DownWaitUpStay(3),
|
||||
63:Plat_DownByValue(4),
|
||||
64:Plat_UpWaitDownStay(3),
|
||||
65:Plat_UpByValue(4),
|
||||
60:Plat_PerpetualRaise(3),
|
||||
61:Plat_Stop(1),
|
||||
6:Polyobj_MoveTimes8(4),
|
||||
4:Polyobj_Move(4),
|
||||
2:Polyobj_RotateLeft(3),
|
||||
3:Polyobj_RotateRight(3),
|
||||
7:Polyobj_DoorSwing(4),
|
||||
8:Polyobj_DoorSlide(5),
|
||||
93:Polyobj_OR_MoveTimes8(4),
|
||||
92:Polyobj_OR_Move(4),
|
||||
90:Polyobj_OR_RotateLeft(3),
|
||||
91:Polyobj_OR_RotateRight(3),
|
||||
120:Radius_Quake(5),
|
||||
140:Sector_ChangeSound(2),
|
||||
26:Stairs_BuildDown(5),
|
||||
27:Stairs_BuildUp(5),
|
||||
31:Stairs_BuildDownSync(4),
|
||||
32:Stairs_BuildUpSync(4),
|
||||
70:Teleport(1,3),
|
||||
71:Teleport_NoFog(1,3),
|
||||
74:Teleport_NewMap(2,3),
|
||||
75:Teleport_EndGame(0),
|
||||
72:ThrustThing(2,4),
|
||||
73:DamageThing(1),
|
||||
130:Thing_Activate(1),
|
||||
131:Thing_Deactivate(1),
|
||||
133:Thing_Destroy(1,2),
|
||||
134:Thing_Projectile(5),
|
||||
136:Thing_ProjectileGravity(5),
|
||||
132:Thing_Remove(1),
|
||||
135:Thing_Spawn(3,4),
|
||||
137:Thing_SpawnNoFog(3,4),
|
||||
138:Floor_Waggle(5),
|
||||
|
||||
9:Line_Horizon(0),
|
||||
14:Door_Animated(3),
|
||||
15:Autosave(0),
|
||||
33:ForceField(0),
|
||||
34:ClearForceField(1),
|
||||
38:Ceiling_Waggle(5),
|
||||
39:Teleport_ZombieChanger(2),
|
||||
49:GlassBreak(0,1),
|
||||
76:TeleportOther(3),
|
||||
77:TeleportGroup(5),
|
||||
78:TeleportInSector(4,5),
|
||||
84:ACS_ExecuteWithResult(1,4),
|
||||
119:Thing_Damage(2,3),
|
||||
125:Thing_Move(2),
|
||||
127:Thing_SetSpecial(5),
|
||||
128:ThrustThingZ(4),
|
||||
139:Thing_SpawnFacing(2,4),
|
||||
172:Plat_UpNearestWaitDownStay(3),
|
||||
173:NoiseAlert(2),
|
||||
174:SendToCommunicator(4),
|
||||
175:Thing_ProjectileIntercept(5),
|
||||
176:Thing_ChangeTID(2),
|
||||
177:Thing_Hate(2,3),
|
||||
178:Thing_ProjectileAimed(4,5),
|
||||
179:ChangeSkill(1),
|
||||
180:Thing_SetTranslation(2),
|
||||
// 181:Plane_Align,
|
||||
182:Line_Mirror(0),
|
||||
183:Line_AlignCeiling(2),
|
||||
184:Line_AlignFloor(2),
|
||||
185:Sector_SetRotation(3),
|
||||
186:Sector_SetCeilingPanning(5),
|
||||
187:Sector_SetFloorPanning(5),
|
||||
188:Sector_SetCeilingScale(5),
|
||||
189:Sector_SetFloorScale(5),
|
||||
191:SetPlayerProperty(3),
|
||||
192:Ceiling_LowerToHighestFloor(2),
|
||||
193:Ceiling_LowerInstant(3),
|
||||
194:Ceiling_RaiseInstant(3),
|
||||
195:Ceiling_CrushRaiseAndStayA(4),
|
||||
196:Ceiling_CrushAndRaiseA(4),
|
||||
197:Ceiling_CrushAndRaiseSilentA(4),
|
||||
198:Ceiling_RaiseByValueTimes8(3),
|
||||
199:Ceiling_LowerByValueTimes8(3),
|
||||
200:Generic_Floor(5),
|
||||
201:Generic_Ceiling(5),
|
||||
202:Generic_Door(5),
|
||||
203:Generic_Lift(5),
|
||||
204:Generic_Stairs(5),
|
||||
205:Generic_Crusher(5),
|
||||
206:Plat_DownWaitUpStayLip(4,5),
|
||||
207:Plat_PerpetualRaiseLip(4),
|
||||
208:TranslucentLine(2,3),
|
||||
// 209:Transfer_Heights,
|
||||
// 210:Transfer_FloorLight,
|
||||
// 211:Transfer_CeilingLight,
|
||||
212:Sector_SetColor(4,5),
|
||||
213:Sector_SetFade(4),
|
||||
214:Sector_SetDamage(3),
|
||||
215:Teleport_Line(2),
|
||||
216:Sector_SetGravity(3),
|
||||
217:Stairs_BuildUpDoom(5),
|
||||
218:Sector_SetWind(4),
|
||||
219:Sector_SetFriction(2),
|
||||
220:Sector_SetCurrent(4),
|
||||
221:Scroll_Texture_Both(5),
|
||||
// 222:Scroll_Texture_Model,
|
||||
223:Scroll_Floor(4),
|
||||
224:Scroll_Ceiling(4),
|
||||
// 225:Scroll_Texture_Offsets,
|
||||
226:ACS_ExecuteAlways(2,5),
|
||||
// 227:PointPush_SetForce,
|
||||
228:Plat_RaiseAndStayTx0(2),
|
||||
229:Thing_SetGoal(3),
|
||||
230:Plat_UpByValueStayTx(3),
|
||||
231:Plat_ToggleCeiling(1),
|
||||
232:Light_StrobeDoom(3),
|
||||
233:Light_MinNeighbor(1),
|
||||
234:Light_MaxNeighbor(1),
|
||||
235:Floor_TransferTrigger(1),
|
||||
236:Floor_TransferNumeric(1),
|
||||
237:ChangeCamera(3),
|
||||
238:Floor_RaiseToLowestCeiling(2),
|
||||
239:Floor_RaiseByValueTxTy(3),
|
||||
240:Floor_RaiseByTexture(2),
|
||||
241:Floor_LowerToLowestTxTy(2),
|
||||
242:Floor_LowerToHighest(3),
|
||||
243:Exit_Normal(1),
|
||||
244:Exit_Secret(1),
|
||||
245:Elevator_RaiseToNearest(2),
|
||||
246:Elevator_MoveToFloor(2),
|
||||
247:Elevator_LowerToNearest(2),
|
||||
248:HealThing(1,2),
|
||||
249:Door_CloseWaitOpen(3),
|
||||
250:Floor_Donut(3),
|
||||
251:FloorAndCeiling_LowerRaise(3),
|
||||
252:Ceiling_RaiseToNearest(2),
|
||||
253:Ceiling_LowerToLowest(2),
|
||||
254:Ceiling_LowerToFloor(2),
|
||||
255:Ceiling_CrushRaiseAndStaySilA(4),
|
||||
|
||||
// Skulltag Functions
|
||||
143:Player_RemoveItem(2),
|
||||
144:Player_GiveItem(2),
|
||||
145:Player_SetTeam(1),
|
||||
152:Team_Score(2),
|
||||
153:Team_GivePoints(3),
|
||||
154:Teleport_NoStop(1,3);
|
|
@ -5,7 +5,7 @@ compilers
|
|||
// The setting named "program" defines what .exe to run
|
||||
// The "interface" setting defines what interal interface to use for processing and error feedback
|
||||
// All others are the required files (the setting names do not matter)
|
||||
acc
|
||||
zdoom_acc
|
||||
{
|
||||
interface = "AccCompiler";
|
||||
program = "acc.exe";
|
BIN
Build/Compilers/ZDoom/acc.exe
Normal file
BIN
Build/Compilers/ZDoom/acc.exe
Normal file
Binary file not shown.
15
Build/Compilers/ZDoom/zcommon.acs
Normal file
15
Build/Compilers/ZDoom/zcommon.acs
Normal file
|
@ -0,0 +1,15 @@
|
|||
|
||||
//**************************************************************************
|
||||
//**
|
||||
//** zcommon.acs
|
||||
//**
|
||||
//**************************************************************************
|
||||
|
||||
// If you are not using the -h command line switch and do not want to use
|
||||
// WadAuthor's error checker, you can uncomment the following line to shave
|
||||
// a few bytes off the size of compiled scripts.
|
||||
//#nowadauthor
|
||||
|
||||
#include "zspecial.acs"
|
||||
#include "zdefs.acs"
|
||||
#include "zwvars.acs"
|
8
Build/Compilers/ZDoom/zwvars.acs
Normal file
8
Build/Compilers/ZDoom/zwvars.acs
Normal file
|
@ -0,0 +1,8 @@
|
|||
|
||||
//**************************************************************************
|
||||
//**
|
||||
//** zwvars.acs
|
||||
//**
|
||||
//**************************************************************************
|
||||
|
||||
// include your world-variable declarations here.
|
|
@ -298,7 +298,7 @@ maplumpnames
|
|||
{
|
||||
required = false;
|
||||
nodebuild = false;
|
||||
script = "ZDoom_ACS.cfg";
|
||||
script = "Skulltag_ACS.cfg";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
834
Build/Scripting/Skulltag_ACS.cfg
Normal file
834
Build/Scripting/Skulltag_ACS.cfg
Normal file
|
@ -0,0 +1,834 @@
|
|||
/*******************************************************************\
|
||||
Doom Builder Script highlighting definitions for ACS
|
||||
\*******************************************************************/
|
||||
|
||||
// Compiler settings
|
||||
compiler = "skulltag_acc";
|
||||
parameters = "-I \"%PT\" -I \"%PS\" %FI %FO";
|
||||
resultlump = "BEHAVIOR";
|
||||
|
||||
// Editor settings
|
||||
description = "Skulltag ACS script";
|
||||
codepage = 0;
|
||||
extensions = "acs";
|
||||
casesensitive = false;
|
||||
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
|
||||
lexer = 35; // CPP-style, case-insensitive
|
||||
functionopen = "(";
|
||||
functionclose = ")";
|
||||
argumentdelimiter = ",";
|
||||
terminator = ";";
|
||||
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
||||
|
||||
keywords
|
||||
{
|
||||
Spaced.Function = "Spaced Function(with, args)";
|
||||
#Define = "#Define identifier expression";
|
||||
#EncryptStrings = "Encrypts the strings so that they can't be read in a hex editor";
|
||||
#Import = "#Import";
|
||||
#Include = "#Include";
|
||||
#Library = "#Library";
|
||||
#LibDefine = "#libdefine identifier expression";
|
||||
#NoCompact = "Vanilla Hexen-compatible scripts";
|
||||
#NoWadAuthor = "Removes ability to allow WadAuthor to error check";
|
||||
#WadAuthor = "default, makes scripts WadAuthor error check-compatible";
|
||||
ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteAlways = "ACS_ExecuteAlways(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteWait = "ACS_ExecuteWait(script, map, arg1, arg2, arg3)";
|
||||
ACS_ExecuteWithResult = "ACS_ExecuteWithResult(script, s_arg1, s_arg2, s_arg3)";
|
||||
ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
|
||||
ACS_LockedExecuteDoor = "ACS_LockedExecuteDoor(script, map, arg1, arg2, lock)";
|
||||
ACS_Suspend = "ACS_Suspend(script, map)";
|
||||
ACS_Terminate = "ACS_Terminate(script, map)";
|
||||
ActivatorSound = "ActivatorSound(name, volume)";
|
||||
ActivatorTID = "ActivatorTID()";
|
||||
AmbientSound = "AmbientSound(name, volume)";
|
||||
Autosave = "Autosave()";
|
||||
Bool = "Bool expression";
|
||||
Break = "Break";
|
||||
Return = "Return";
|
||||
CancelFade = "CancelFade()";
|
||||
Case = "Case expression:";
|
||||
Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
|
||||
Ceiling_CrushAndRaiseA = "Ceiling_CrushAndRaiseA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushAndRaiseSilentA = "Ceiling_CrushAndRaiseSilentA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
|
||||
Ceiling_CrushRaiseAndStayA = "Ceiling_CrushRaiseAndStayA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushRaiseAndStaySilA = "Ceiling_CrushRaiseAndStaySilA(tag, dspeed, uspeed, crush)";
|
||||
Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
|
||||
Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
|
||||
Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
|
||||
Ceiling_LowerByValueTimes8 = "Ceiling_LowerByValueTimes8(tag, speed, height)";
|
||||
Ceiling_LowerInstant = "Ceiling_LowerInstant(tag, arg1, height)";
|
||||
Ceiling_LowerToFloor = "Ceiling_LowerToFloor(tag, speed)";
|
||||
Ceiling_LowerToHighestFloor = "Ceiling_LowerToHighestFloor(tag, speed)";
|
||||
Ceiling_LowerToLowest = "Ceiling_LowerToLowest(tag, speed)";
|
||||
Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
|
||||
Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
|
||||
Ceiling_RaiseByValueTimes8 = "Ceiling_RaiseByValueTimes8(tag, speed, height)";
|
||||
Ceiling_RaiseInstant = "Ceiling_RaiseInstant(tag, arg1, height)";
|
||||
Ceiling_RaiseToNearest = "Ceiling_RaiseToNearest(tag, speed)";
|
||||
Ceiling_Waggle = "Ceiling_Waggle(tag, amp, freq, offset, time)";
|
||||
ChangeCamera = "ChangeCamera(tid, who, revert)";
|
||||
ChangeCeiling = "ChangeCeiling(tag, flat)";
|
||||
ChangeFloor = "ChangeFloor(tag, flat)";
|
||||
ChangeLevel = "ChangeLevel(mapname, position, flags, skill)";
|
||||
ChangeSkill = "ChangeSkill(skill)";
|
||||
CheckActorInventory = "CheckActorInventory(tid, type)";
|
||||
CheckInventory = "CheckInventory(type)";
|
||||
CheckWeapon = "CheckWeapon(weapon)";
|
||||
ClearActorInventory = "ClearActorInventory(tid)";
|
||||
ClearInventory = "ClearInventory()";
|
||||
ClearLineSpecial = "ClearLineSpecial()";
|
||||
Const = "Const";
|
||||
Continue = "Continue";
|
||||
cos = "cos(angle)";
|
||||
CreateTranslation = "CreateTranslation(transnumber, translation, translation, translation, ...)";
|
||||
DamageThing = "DamageThing(amount)";
|
||||
Death = "Script expression Death";
|
||||
Default = "Default:";
|
||||
Delay = "Delay(tics)";
|
||||
Disconnect = "Script expression Disconnect";
|
||||
Do = "Do";
|
||||
Door_Close = "Door_Close(tag, speed)";
|
||||
Door_CloseWaitOpen = "Door_CloseWaitOpen(tag, speed, delay)";
|
||||
Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
|
||||
Door_Open = "Door_Open(tag, speed)";
|
||||
Door_Raise = "Door_Raise(tag, speed, delay)";
|
||||
Elevator_LowerToNearest = "Elevator_LowerToNearest(tag, speed)";
|
||||
Elevator_MoveToFloor = "Elevator_MoveToFloor(tag, speed)";
|
||||
Elevator_RaiseToNearest = "Elevator_RaiseToNearest(tag, speed)";
|
||||
Else = "Else";
|
||||
Enter = "Script expression Enter";
|
||||
Exit_Normal = "Exit_Normal(pos)";
|
||||
Exit_Secret = "Exit_Secret(pos)";
|
||||
FadeRange = "FadeRange(red1, green1, blue1, red2, green2, blue2, amount, seconds)";
|
||||
FadeTo = "FadeTo(red, green, blue, amount, seconds)";
|
||||
FixedDiv = "FixedDiv(fa, fb)";
|
||||
FixedMul = "FixedMul(fa, fb)";
|
||||
Floor_CrushStop = "Floor_CrushStop(tag)";
|
||||
Floor_Donut = "Floor_Donut(ptag, pspeed, sspeed)";
|
||||
Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
|
||||
Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
|
||||
Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
|
||||
Floor_LowerToHighest = "Floor_LowerToHighest(tag, speed, adjust)";
|
||||
Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
|
||||
Floor_LowerToLowestTxTy = "Floor_LowerToLowestTxTy(tag, speed)";
|
||||
Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
|
||||
Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
|
||||
Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
|
||||
Floor_RaiseByTexture = "Floor_RaiseByTexture(tag, speed)";
|
||||
Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
|
||||
Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
|
||||
Floor_RaiseByValueTxTy = "Floor_RaiseByValueTxTy(tag, speed, height)";
|
||||
Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
|
||||
Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
|
||||
Floor_RaiseToLowestCeiling = "Floor_RaiseToLowestCeiling(tag, speed)";
|
||||
Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
|
||||
Floor_TransferNumeric = "Floor_TransferNumeric(tag)";
|
||||
Floor_TransferTrigger = "Floor_TransferTrigger(tag)";
|
||||
Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
|
||||
FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
|
||||
FloorAndCeiling_LowerRaise = "FloorAndCeiling_LowerRaise(tag, fspeed, cspeed)";
|
||||
FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
|
||||
For = "For(initialization, condition, iteration)";
|
||||
Function = "Function Void expression (Void)";
|
||||
GameSkill = "GameSkill()";
|
||||
GameType = "GameType()";
|
||||
Generic_Ceiling = "Generic_Ceiling(tag, speed, height, target, flag)";
|
||||
Generic_Crusher = "Generic_Crusher(tag, dspeed, uspeed, silent, crush)";
|
||||
Generic_Door = "Generic_Door(tag, speed, kind, delay, lock)";
|
||||
Generic_Floor = "Generic_Floor(tag, speed, height, target, flags)";
|
||||
Generic_Lift = "Generic_Lift(tag, speed, delay, type, height)";
|
||||
Generic_Stairs = "Generic_Stairs(tag, speed, height, flags, reset)";
|
||||
GetLevelInfo = "GetLevelInfo(infotype)";
|
||||
GetActorAngle = "GetActorAngle(tid)";
|
||||
GetActorCeilingZ = "GetActorCeilingZ(tid)";
|
||||
GetActorFloorZ = "GetActorFloorZ(tid)";
|
||||
GetActorPitch = "GetActorPitch(tid)";
|
||||
GetActorProperty = "GetActorProperty(tid, property)";
|
||||
GetActorX = "GetActorX(tid)";
|
||||
GetActorY = "GetActorY(tid)";
|
||||
GetActorZ = "GetActorZ(tid)";
|
||||
GetCVar = "GetCVar(name)";
|
||||
GetPlayerInfo = "GetPlayerInfo(playernumber, infotype)";
|
||||
GetScreenHeight = "GetScreenHeight()";
|
||||
GetScreenWidth = "GetScreenWidth()";
|
||||
GetSectorCeilingZ = "GetSectorCeilingZ(tag, x, y)";
|
||||
GetSectorFloorZ = "GetSectorFloorZ(tag, x, y)";
|
||||
GiveActorInventory = "GiveActorInventory(tid, type, amount)";
|
||||
GiveInventory = "GiveInventory(type, amount)";
|
||||
Global = "Global Int expression:identifier";
|
||||
Goto = "Goto";
|
||||
HealThing = "HealThing(amount)";
|
||||
HudMessage = "HudMessage(text; type, id, color, x, y, holdtime)";
|
||||
HudMessageBold = "HudMessageBold(text; type, id, color, x, y, holdtime)";
|
||||
If = "If(expression)";
|
||||
Int = "Int expression";
|
||||
Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
|
||||
Light_Fade = "Light_Fade(tag, value, tics)";
|
||||
Light_Flicker = "Light_Flicker(tag, upper, lower)";
|
||||
Light_ForceLightning = "Light_ForceLightning()";
|
||||
Light_Glow = "Light_Glow(tag, upper, lower, tics)";
|
||||
Light_LowerByValue = "Light_LowerByValue(tag, value)";
|
||||
Light_MaxNeighbor = "Light_MaxNeighbor(tag)";
|
||||
Light_MinNeighbor = "Light_MinNeighbor(tag)";
|
||||
Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
|
||||
Light_Stop = "Light_Stop(tag)";
|
||||
Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
|
||||
Light_StrobeDoom = "Light_StrobeDoom(tag, u-tics, l-tics)";
|
||||
Lightning = "Script expression Lightning";
|
||||
Line_AlignCeiling = "Line_AlignCeiling(lineid, side)";
|
||||
Line_AlignFloor = "Line_AlignFloor(lineid, side)";
|
||||
LineSide = "LineSide()";
|
||||
LocalAmbientSound = "LocalAmbientSound(name, volume)";
|
||||
LocalSetMusic = "LocalSetMusic(song, pattern, transition)";
|
||||
Log = "Log(type:expression)";
|
||||
Net = "Script expression Net";
|
||||
Open = "Script expression Open";
|
||||
Pillar_Build = "Pillar_Build(tag, speed, height)";
|
||||
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
|
||||
Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
|
||||
Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
|
||||
Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
|
||||
Plat_DownWaitUpStayLip = "Plat_DownWaitUpStayLip(tag, speed, delay, lip)";
|
||||
Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
|
||||
Plat_PerpetualRaiseLip = "Plat_PerpetualRaiseLip(tag, speed, delay, lip)";
|
||||
Plat_RaiseAndStayTx0 = "Plat_RaiseAndStayTx0(tag, speed)";
|
||||
Plat_Stop = "Plat_Stop(tag)";
|
||||
Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
|
||||
Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
|
||||
Plat_UpByValueStayTx = "Plat_UpByValueStayTx(tag, speed, height)";
|
||||
Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
|
||||
Player_GiveItem = "Player_GiveItem(item, message)";
|
||||
Player_RemoveItem = "Player_RemoveItem(item, message)";
|
||||
Player_SetTeam = "Player_SetTeam(team)";
|
||||
PlayerClass = "PlayerClass(player_number)";
|
||||
PlayerCount = "PlayerCount()";
|
||||
PlayerFrags = "PlayerFrags()";
|
||||
PlayerInGame = "PlayerInGame(player_number)";
|
||||
PlayerIsBot = "PlayerIsBot(player_number)";
|
||||
PlayerNumber = "PlayerNumber()";
|
||||
PlayMovie = "PlayMovie(moviename)";
|
||||
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
|
||||
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
|
||||
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
|
||||
Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
|
||||
Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
|
||||
Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
|
||||
Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
|
||||
Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
|
||||
Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
|
||||
Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
|
||||
PolyWait = "PolyWait(po)";
|
||||
Print = "Print(type:expression)";
|
||||
PrintBold = "PrintBold(type:expression)";
|
||||
Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
|
||||
Random = "Random(low, high)";
|
||||
ReplaceTextures = "ReplaceTextures(oldtexture, newtexture, flags)";
|
||||
Respawn = "Script expression Respawn";
|
||||
Restart = "Restart";
|
||||
Script = "Script expression (Void)";
|
||||
ScriptWait = "ScriptWait(scriptid)";
|
||||
Scroll_Ceiling = "Scroll_Ceiling(tag, scrollbits, 0, xmove, ymove)";
|
||||
Scroll_Floor = "Scroll_Floor(tag, scrollbits, method xmove, ymove)";
|
||||
Scroll_Texture_Both = "Scroll_Texture_Both(lineid, left, right, down, up)";
|
||||
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
|
||||
Sector_SetCeilingPanning = "Sector_SetCeilingPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetCeilingScale = "Sector_SetCeilingScale(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetColor = "Sector_SetColor(tag, r, g, b)";
|
||||
Sector_SetDamage = "Sector_SetDamage(tag, amount, mod)";
|
||||
Sector_SetFade = "Sector_SetFade(tag, r, g, b)";
|
||||
Sector_SetFloorPanning = "Sector_SetFloorPanning(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetFloorScale = "Sector_SetFloorScale(tag, u-int, u-frac, v-int, v-frac)";
|
||||
Sector_SetFriction = "Sector_SetFriction(tag, amount)";
|
||||
Sector_SetGravity = "Sector_SetGravity(tag, ipart, fpart)";
|
||||
Sector_SetPlaneReflection = "Sector_SetPlaneReflection(tag, floor, ceiling)";
|
||||
Sector_SetRotation = "Sector_SetRotation(tag, floor-angle, ceiling-angle)";
|
||||
SectorDamage = "SectorDamage(tag, amount, type, protection-item, flags)";
|
||||
SectorSound = "SectorSound(name, volume)";
|
||||
SetActorAngle = "SetActorAngle(tid, angle)";
|
||||
SetAirControl = "SetAirControl(amount)";
|
||||
SetActorPitch = "SetActorPitch(tid, angle)";
|
||||
SetActorPosition = "SetActorPosition(tid, x, y, z, fog)";
|
||||
SetActorProperty = "SetActorProperty(tid, property, value)";
|
||||
SetActorState = "SetActorState(tid, state, exact)";
|
||||
SetCameraToTexture = "SetCameraToTexture(tag, texture, fov)";
|
||||
SetCeilingTrigger = "SetCeilingTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetFloorTrigger = "SetFloorTrigger(tag, height, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetFont = "SetFont(fontname)";
|
||||
SetGravity = "SetGravity(amount)";
|
||||
SetHudSize = "SetHudSize(width, height, statusbar)";
|
||||
SetLineBlocking = "SetLineBlocking(line, blocking)";
|
||||
SetLineMonsterBlocking = "SetLineMonsterBlocking(line, blocking)";
|
||||
SetLineSpecial = "SetLineSpecial(line, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetLineTexture = "SetLineTexture(line, side, position, texture)";
|
||||
SetMarineSprite = "SetMarineSprite(tid, actorclass)";
|
||||
SetMarineWeapon = "SetMarineWeapon(tid, weapon)";
|
||||
SetMugShotState = "SetMugShotState(state)";
|
||||
SetMusic = "SetMusic(song, pattern, transition)";
|
||||
SetPlayerProperty = "SetPlayerProperty(who, set, which)";
|
||||
SetResultValue = "SetResultValue(value)";
|
||||
SetThingSpecial = "SetThingSpecial(tid, special, arg1, arg2, arg3, arg4, arg5)";
|
||||
SetWeapon = "SetWeapon(weaponname)";
|
||||
sin = "sin(angle)";
|
||||
SoundSequence = "SoundSequence(name)";
|
||||
Spawn = "Spawn(type, x, y, z, thingid, angle)";
|
||||
SpawnProjectile = "SpawnProjectile(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||||
SpawnSpot = "SpawnSpot(type, spotid, thingid, angle)";
|
||||
SpawnSpotFacing = "SpawnSpotFacing(type, spotid, thingid)";
|
||||
Special = "Special";
|
||||
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
|
||||
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildUpDoom = "Stairs_BuildUpDoom(tag, speed, height, delay, reset)";
|
||||
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
|
||||
StartConversation = "StartConversation(tid, facing)";
|
||||
Str = "Str expression";
|
||||
strlen = "strlen(string)";
|
||||
Suspend = "Suspend";
|
||||
Switch = "Switch(expression)";
|
||||
TagWait = "TagWait(tag)";
|
||||
TakeActorInventory = "TakeActorInventory(tid, type, amount)";
|
||||
TakeInventory = "TakeInventory(type, amount)";
|
||||
Team_Score = "Team_Score(amount, nogrin)";
|
||||
Teleport = "Teleport(tid, tag, nosourcefog)";
|
||||
Teleport_EndGame = "Teleport_EndGame()";
|
||||
Teleport_Line = "Teleport_Line(thisid, destid, flip)";
|
||||
Teleport_NewMap = "Teleport_NewMap(map, pos)";
|
||||
Teleport_NoFog = "Teleport_NoFog(tid)";
|
||||
TeleportGroup = "TeleportGroup(groupid, sourceid, destinationid, movesource, fog)";
|
||||
TeleportInSector = "TeleportInSector(tag, sourceid, destinationid, fog, groupid)";
|
||||
TeleportOther = "TeleportOther(tid, destinationid, fog)";
|
||||
Terminate = "Terminate";
|
||||
Thing_Activate = "Thing_Activate(tid)";
|
||||
Thing_ChangeTID = "Thing_ChangeTID(oldtid, newtid)";
|
||||
Thing_Damage = "Thing_Damage(tid, amount, mod)";
|
||||
Thing_Damage2 = "Thing_Damage2(tid, amount, type)";
|
||||
Thing_Deactivate = "Thing_Deactivate(tid)";
|
||||
Thing_Destroy = "Thing_Destroy(tid, extreme)";
|
||||
Thing_Hate = "Thing_Hate(hater, hatee, type)";
|
||||
Thing_Move = "Thing_Move(tid, destid, nofog)";
|
||||
Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
|
||||
Thing_Projectile2 = "Thing_Projectile2(tid, type, angle, speed, vspeed, gravity, newtid)";
|
||||
Thing_ProjectileAimed = "Thing_ProjectileAimed(tid, type, speed, target, newtid)";
|
||||
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
|
||||
Thing_ProjectileIntercept = "Thing_ProjectileIntercept(tid, type, speed, target, newtid)";
|
||||
Thing_Raise = "Thing_Raise(tid)";
|
||||
Thing_Remove = "Thing_Remove(tid)";
|
||||
Thing_SetFrame = "Thing_SetFrame(tid, frame)";
|
||||
Thing_SetGoal = "Thing_SetGoal(tid, goal, delay, ignore)";
|
||||
Thing_SetSpecial = "Thing_SetSpecial(tid, special, arg1, arg2, arg3)";
|
||||
Thing_SetTranslation = "Thing_SetTranslation(tid, translation)";
|
||||
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
|
||||
Thing_SpawnFacing = "Thing_SpawnFacing(tid, type, nofog, newtid)";
|
||||
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
|
||||
Thing_Stop = "Thing_Stop(tid)";
|
||||
ThingCount = "ThingCount(type, id)";
|
||||
ThingCountName = "ThingCountName(type, tid)";
|
||||
ThingSound = "ThingSound(thingid, name, volume)";
|
||||
ThrustThing = "ThrustThing(angle, force, limit, tid)";
|
||||
ThrustThingZ = "ThrustThingZ(tid, speed, upordown, addorset)";
|
||||
Timer = "Timer()";
|
||||
TranslucentLine = "TranslucentLine(lineid, amount, additive)";
|
||||
Unloading = "Script expression Unloading";
|
||||
Until = "Until(expression)";
|
||||
UsePuzzleItem = "UsePuzzleItem(item, script)";
|
||||
VectorAngle = "VectorAngle(x, y)";
|
||||
Void = "Void";
|
||||
While = "While(expression)";
|
||||
World = "World Int expression:identifier";
|
||||
}
|
||||
|
||||
constants
|
||||
{
|
||||
TRUE;
|
||||
FALSE;
|
||||
ON;
|
||||
OFF;
|
||||
YES;
|
||||
NO;
|
||||
CARRY;
|
||||
SCROLL;
|
||||
SCROLL_AND_CARRY;
|
||||
APROP_ActiveSound;
|
||||
APROP_Alpha;
|
||||
APROP_Ambush;
|
||||
APROP_AttackSoun;
|
||||
APROP_Damage;
|
||||
APROP_DeathSound;
|
||||
APROP_Health;
|
||||
APROP_Invulnerable;
|
||||
APROP_JumpZ;
|
||||
APROP_PainSound;
|
||||
APROP_RenderStyle;
|
||||
APROP_SeeSound;
|
||||
APROP_SpawnHealth;
|
||||
APROP_Speed;
|
||||
BLOCK_CREATURES;
|
||||
BLOCK_EVERYTHING;
|
||||
BLOCK_NOTHING;
|
||||
CLASS_CLERIC;
|
||||
CLASS_FIGHTER;
|
||||
CLASS_MAGE;
|
||||
CR_BLACK;
|
||||
CR_BLUE;
|
||||
CR_BRICK;
|
||||
CR_BROWN;
|
||||
CR_CREAM;
|
||||
CR_DARKBROWN;
|
||||
CR_DARKGRAY;
|
||||
CR_DARKGREEN;
|
||||
CR_DARKRED;
|
||||
CR_GOLD;
|
||||
CR_GRAY;
|
||||
CR_GREEN;
|
||||
CR_GREY;
|
||||
CR_LIGHTBLUE;
|
||||
CR_OLIVE;
|
||||
CR_ORANGE;
|
||||
CR_PURPLE;
|
||||
CR_RED;
|
||||
CR_TAN;
|
||||
CR_UNTRANSLATED;
|
||||
CR_WHITE;
|
||||
CR_YELLOW;
|
||||
DAMAGE_IN_AIR;
|
||||
DAMAGE_NONPLAYERS;
|
||||
DAMAGE_PLAYERS;
|
||||
DAMAGE_SUBCLASSES_PROTECT;
|
||||
GAME_NET_COOPERATIVE;
|
||||
GAME_NET_DEATHMATCH;
|
||||
GAME_NET_TEAMGAME;
|
||||
GAME_SINGLE_PLAYER;
|
||||
HUDMSG_COLORSTRING;
|
||||
HUDMSG_FADEINOUT;
|
||||
HUDMSG_FADEOUT;
|
||||
HUDMSG_LOG;
|
||||
HUDMSG_PLAIN;
|
||||
HUDMSG_TYPEON;
|
||||
LEVELINFO_CLUSTERNUM;
|
||||
LEVELINFO_FOUND_ITEMS;
|
||||
LEVELINFO_FOUND_SECRETS;
|
||||
LEVELINFO_KILLED_MONSTERS;
|
||||
LEVELINFO_LEVELNUM;
|
||||
LEVELINFO_PAR_TIME;
|
||||
LEVELINFO_SUCK_TIME;
|
||||
LEVELINFO_TOTAL_ITEMS;
|
||||
LEVELINFO_TOTAL_MONSTERS;
|
||||
LEVELINFO_TOTAL_SECRETS;
|
||||
LINE_BACK;
|
||||
LINE_FRONT;
|
||||
MARINEWEAPON_BerserkFis;
|
||||
MARINEWEAPON_BFG;
|
||||
MARINEWEAPON_Chaingun;
|
||||
MARINEWEAPON_Chainsaw;
|
||||
MARINEWEAPON_Dummy;
|
||||
MARINEWEAPON_Fist;
|
||||
MARINEWEAPON_Pistol;
|
||||
MARINEWEAPON_PlasmaRifl;
|
||||
MARINEWEAPON_Railgun;
|
||||
MARINEWEAPON_RocketLaunche;
|
||||
MARINEWEAPON_Shotgun;
|
||||
MARINEWEAPON_SuperShotgu;
|
||||
MOD_BARREL;
|
||||
MOD_BFG_BOOM;
|
||||
MOD_BFG_SPLASH;
|
||||
MOD_CHAINGUN;
|
||||
MOD_CHAINSAW;
|
||||
MOD_CRUSH;
|
||||
MOD_EXIT;
|
||||
MOD_FALLING;
|
||||
MOD_FIST;
|
||||
MOD_HIT;
|
||||
MOD_LAVA;
|
||||
MOD_PISTOL;
|
||||
MOD_PLASMARIFLE;
|
||||
MOD_R_SPLASH;
|
||||
MOD_ROCKET;
|
||||
MOD_SHOTGUN;
|
||||
MOD_SLIME;
|
||||
MOD_SPLASH;
|
||||
MOD_SSHOTGUN;
|
||||
MOD_SUICIDE;
|
||||
MOD_TELEFRAG;
|
||||
MOD_UNKNOWN;
|
||||
MOD_WATER;
|
||||
MOVIE_Failed;
|
||||
MOVIE_Played;
|
||||
MOVIE_Played_Aborted;
|
||||
MOVIE_Played_NoVideo;
|
||||
NOT_BOTTOM;
|
||||
NOT_CEILING;
|
||||
NOT_FLOOR;
|
||||
NOT_MIDDLE;
|
||||
NOT_TOP;
|
||||
PLAYERINFO_AIMDIST;
|
||||
PLAYERINFO_COLOR;
|
||||
PLAYERINFO_GENDER;
|
||||
PLAYERINFO_MOVEBOB;
|
||||
PLAYERINFO_NEVERSWITCH;
|
||||
PLAYERINFO_PLAYERCLASS;
|
||||
PLAYERINFO_STILLBOB;
|
||||
PLAYERINFO_TEAM;
|
||||
PROP_FLY;
|
||||
PROP_FROZEN;
|
||||
PROP_INSTANTWEAPONSWITCH;
|
||||
PROP_NOTARGET;
|
||||
PROP_TOTALLYFROZEN;
|
||||
SIDE_BACK;
|
||||
SIDE_FRONT;
|
||||
SKILL_EASY;
|
||||
SKILL_HARD;
|
||||
SKILL_NORMAL;
|
||||
SKILL_VERY_EASY;
|
||||
SKILL_VERY_HARD;
|
||||
STYLE_Add;
|
||||
STYLE_Fuzzy;
|
||||
STYLE_None;
|
||||
STYLE_Normal;
|
||||
STYLE_OptFuzzy;
|
||||
STYLE_SoulTrans;
|
||||
STYLE_Translucent;
|
||||
T_AMMOBOX;
|
||||
T_AMULETOFWARDING;
|
||||
T_ANTIGRAVBELT;
|
||||
T_ARACHNOTRON;
|
||||
T_ARACHNOTRONPLASMA;
|
||||
T_ARCHSTATUE;
|
||||
T_ARMORBONUS;
|
||||
T_ARROW;
|
||||
T_AXEKEY;
|
||||
T_BACKPACK;
|
||||
T_BARON;
|
||||
T_BARONBALL;
|
||||
T_BARONSTATUE;
|
||||
T_BARREL;
|
||||
T_BATTERY;
|
||||
T_BEAST;
|
||||
T_BEASTBALL;
|
||||
T_BELPHEGOR;
|
||||
T_BERSERK;
|
||||
T_BFG;
|
||||
T_BFG10000;
|
||||
T_BFGSHOT;
|
||||
T_BISHOP;
|
||||
T_BLADE;
|
||||
T_BLASTER;
|
||||
T_BLOOD;
|
||||
T_BLOODDEMON;
|
||||
T_BLOODPOOL;
|
||||
T_BLOODPOOL1;
|
||||
T_BLOODPOOL2;
|
||||
T_BLUEARMOR;
|
||||
T_BLUEFLAG;
|
||||
T_BLUEKEY;
|
||||
T_BLUEKEYCARD;
|
||||
T_BLUESKULLKEY;
|
||||
T_BLUETELEGLITTER;
|
||||
T_BOBBINGSKULLINFLAMES;
|
||||
T_BOUNCYMACEBALL;
|
||||
T_BRAINS;
|
||||
T_BRIDGE;
|
||||
T_CACODEMON;
|
||||
T_CACODEMONSHOT;
|
||||
T_CACOLANTERN;
|
||||
T_CELL;
|
||||
T_CENTAUR;
|
||||
T_CENTAUR_MASH;
|
||||
T_CENTAURLEADER;
|
||||
T_CHAINGUN;
|
||||
T_CHAINGUY;
|
||||
T_CHAINSAW;
|
||||
T_CHICKEN;
|
||||
T_CLERICHOLY1;
|
||||
T_CLERICHOLY2;
|
||||
T_CLERICHOLY3;
|
||||
T_CLERICSTAFF;
|
||||
T_CLINK;
|
||||
T_CLIP;
|
||||
T_COMPUTERMAP;
|
||||
T_CROSSBOW;
|
||||
T_CROSSBOWMAINBLAST;
|
||||
T_CROSSBOWMINIBLAST;
|
||||
T_CROSSBOWPOWERBLAST;
|
||||
T_CYBERDEMON;
|
||||
T_CYBERDEMONSTATUE;
|
||||
T_DARKIMP;
|
||||
T_DART;
|
||||
T_DEADCYBERDEMON;
|
||||
T_DEATHBALL;
|
||||
T_DEMON;
|
||||
T_DEMON_MASH;
|
||||
T_DEMON1;
|
||||
T_DEMON2_MASH;
|
||||
T_DEMONSTATUE;
|
||||
T_DIRT1;
|
||||
T_DIRT2;
|
||||
T_DIRT3;
|
||||
T_DIRT4;
|
||||
T_DIRT5;
|
||||
T_DIRT6;
|
||||
T_DOOMSPHERE;
|
||||
T_DRAGONSKINBRACERS;
|
||||
T_DRAIN;
|
||||
T_DSPARILALONE;
|
||||
T_DSPARILBLUESHOT;
|
||||
T_DSPARILONSERPENT;
|
||||
T_DSPARILTELEPORTDEST;
|
||||
T_DSPARILWIZARDSPAWNER;
|
||||
T_EMERALDKEY;
|
||||
T_ETTIN;
|
||||
T_ETTIN_MASH;
|
||||
T_FALCONSHIELD;
|
||||
T_FEATHER;
|
||||
T_FIGHTERAXE;
|
||||
T_FIGHTERHAMMER;
|
||||
T_FIGHTERSWORD1;
|
||||
T_FIGHTERSWORD2;
|
||||
T_FIGHTERSWORD3;
|
||||
T_FIREBALL1;
|
||||
T_FIREGARGOYLE;
|
||||
T_FIREKEY;
|
||||
T_FLAME_LARGE;
|
||||
T_FLAME_SMALL;
|
||||
T_FLAMINGBARREL;
|
||||
T_FLESH_DRIP1;
|
||||
T_FLESH_DRIP2;
|
||||
T_GAUNTLETS;
|
||||
T_GOTHICPILLAR;
|
||||
T_GREENARMOR;
|
||||
T_GREENKEY;
|
||||
T_GRENADE;
|
||||
T_GRENADELAUNCHER;
|
||||
T_GREYPILLARHEART;
|
||||
T_GREYSTALAGMITE;
|
||||
T_GUTS;
|
||||
T_HASTE;
|
||||
T_HEALTHBONUS;
|
||||
T_HEAVYMACEBALL;
|
||||
T_HECTEBUS;
|
||||
T_HEFTYBLASTERAMMO;
|
||||
T_HEFTYCROSSBOWAMMO;
|
||||
T_HEFTYMACEAMMO;
|
||||
T_HEFTYPHOENIXRODAMMO;
|
||||
T_HEFTYSKULLRODAMMO;
|
||||
T_HEFTYWANDAMMO;
|
||||
T_HELLKNIGHT;
|
||||
T_HELLPILLAR;
|
||||
T_HIGHJUMP;
|
||||
T_HISSY;
|
||||
T_HORNKEY;
|
||||
T_ICEGOLEM;
|
||||
T_ICESHARD;
|
||||
T_IMP;
|
||||
T_IMPALINGSPIKE;
|
||||
T_IMPALINGSPIKECGUN;
|
||||
T_IMPALINGSPIKEZOMB;
|
||||
T_IMPFIREBALL;
|
||||
T_IMPHEAD;
|
||||
T_IMPLEADER;
|
||||
T_IMPSTATUE;
|
||||
T_INFRAGOGGLES;
|
||||
T_INFRATRACKER;
|
||||
T_INVISIBILITY;
|
||||
T_INVULNERABILITY;
|
||||
T_IRONFEET;
|
||||
T_IRONLICH;
|
||||
T_IRONLICHBLUESHOT;
|
||||
T_ITEMALLMAP;
|
||||
T_ITEMBAGOFHOLDING;
|
||||
T_ITEMBOOSTMANA;
|
||||
T_ITEMBOOTS;
|
||||
T_ITEMEGG;
|
||||
T_ITEMFLECHETTE;
|
||||
T_ITEMFLIGHT;
|
||||
T_ITEMHEALTHFLASH;
|
||||
T_ITEMHEALTHFLASK;
|
||||
T_ITEMHEALTHFULL;
|
||||
T_ITEMHEALTHPOTION;
|
||||
T_ITEMINVISIBILITY;
|
||||
T_ITEMINVULNERABILITY;
|
||||
T_ITEMREPULSION;
|
||||
T_ITEMSUMMON;
|
||||
T_ITEMTELEPORT;
|
||||
T_ITEMTIMEBOMB;
|
||||
T_ITEMTOME;
|
||||
T_ITEMTORCH;
|
||||
T_ITEMTPORTOTHER;
|
||||
T_KNIGHT;
|
||||
T_KNIGHTAXE;
|
||||
T_KNIGHTBLOODAXE;
|
||||
T_KNIGHTGHOST;
|
||||
T_LABORTORYPILLAR;
|
||||
T_LIGHTAMP;
|
||||
T_LOSTSOUL;
|
||||
T_MACE;
|
||||
T_MACEKEY;
|
||||
T_MAGESHARDS;
|
||||
T_MAGESTAFF1;
|
||||
T_MAGESTAFF2;
|
||||
T_MAGESTAFF3;
|
||||
T_MANA1;
|
||||
T_MANA2;
|
||||
T_MANA3;
|
||||
T_MANCUBUS;
|
||||
T_MANCUBUSSHOT;
|
||||
T_MASARMORBONUS;
|
||||
T_MASSMOUTHSTATUE;
|
||||
T_MAXHEALTHBONUS;
|
||||
T_MEDKIT;
|
||||
T_MEGASPHERE;
|
||||
T_MESHARMOR;
|
||||
T_METALKEY;
|
||||
T_MILITARYPILLAR;
|
||||
T_MINIGUN;
|
||||
T_MORPHBLAST;
|
||||
T_MUMMY;
|
||||
T_MUMMYGHOST;
|
||||
T_MUMMYHEAD;
|
||||
T_MUMMYLEADER;
|
||||
T_MUMMYLEADERGHOST;
|
||||
T_NOGRAVITYMACEBALL;
|
||||
T_NONE;
|
||||
T_PAINELEMENTAL;
|
||||
T_PERMLARGEFLAME;
|
||||
T_PERMSMALLFLAME;
|
||||
T_PHOENIXROD;
|
||||
T_PHOENIXSHOT;
|
||||
T_PISTOL;
|
||||
T_PLASMABOLT;
|
||||
T_PLASMAGUN;
|
||||
T_PLATINUMHELM;
|
||||
T_POD;
|
||||
T_PODGENERATOR;
|
||||
T_POISONDART;
|
||||
T_POWERWANDBIGGERBLAST;
|
||||
T_POWERWANDMINIBLAST;
|
||||
T_PROSPERITY;
|
||||
T_PUFF;
|
||||
T_PUZZBOOK1;
|
||||
T_PUZZBOOK2;
|
||||
T_PUZZGEMBIG;
|
||||
T_PUZZGEMBLUE1;
|
||||
T_PUZZGEMBLUE2;
|
||||
T_PUZZGEMGREEN1;
|
||||
T_PUZZGEMGREEN2;
|
||||
T_PUZZGEMRED;
|
||||
T_PUZZSKULL;
|
||||
T_RAGE;
|
||||
T_RAILGUN;
|
||||
T_RANDOMPOWERUP;
|
||||
T_REDARMOR;
|
||||
T_REDFLAG;
|
||||
T_REDKEYCARD;
|
||||
T_REDSKULLKEY;
|
||||
T_REDTELEGLITTER;
|
||||
T_REFLECTION;
|
||||
T_REGENERATION;
|
||||
T_RESISTANCE;
|
||||
T_REVENANT;
|
||||
T_REVENANTHAND;
|
||||
T_RIPPER;
|
||||
T_RIPPERBALL;
|
||||
T_ROCK1;
|
||||
T_ROCK2;
|
||||
T_ROCK3;
|
||||
T_ROCKET;
|
||||
T_ROCKETAMMO;
|
||||
T_ROCKETBOX;
|
||||
T_ROCKETLAUNCHER;
|
||||
T_RUSTYKEY;
|
||||
T_SAUSAGEHEAD;
|
||||
T_SAUSAGESPITTER;
|
||||
T_SCRIPTEDMARINE;
|
||||
T_SERPENTFIREBALL;
|
||||
T_SERPENTKEY;
|
||||
T_SHELLBOX;
|
||||
T_SHELLS;
|
||||
T_SHIELD1;
|
||||
T_SHIELD2;
|
||||
T_SHORTGREYPILLAR;
|
||||
T_SHOTGUN;
|
||||
T_SHOTGUY;
|
||||
T_SILVERKEY;
|
||||
T_SKULLROD;
|
||||
T_SKULLRODBLAST;
|
||||
T_SMALLMETALKEY;
|
||||
T_SNAKE;
|
||||
T_SNAKEPROJECTILE;
|
||||
T_SNAKEPROJECTILEBIG;
|
||||
T_SOULSPHERE;
|
||||
T_SOUND_WATERFALL;
|
||||
T_SOUND_WIND;
|
||||
T_SPARK_DRIP;
|
||||
T_SPECTRE;
|
||||
T_SPIDERMASTERMIND;
|
||||
T_SPREAD;
|
||||
T_SSGGUY;
|
||||
T_STAINEDGLASS0;
|
||||
T_STAINEDGLASS1;
|
||||
T_STAINEDGLASS2;
|
||||
T_STAINEDGLASS3;
|
||||
T_STAINEDGLASS4;
|
||||
T_STAINEDGLASS5;
|
||||
T_STAINEDGLASS6;
|
||||
T_STAINEDGLASS7;
|
||||
T_STAINEDGLASS8;
|
||||
T_STAINEDGLASS9;
|
||||
T_STARBASEPILLAR;
|
||||
T_STEALTHARACHNOTRON;
|
||||
T_STEALTHBARON;
|
||||
T_STEALTHCACODEMON;
|
||||
T_STEALTHCHAINGUY;
|
||||
T_STEALTHIMP;
|
||||
T_STEALTHKNIGHT;
|
||||
T_STEALTHMANCUBUS;
|
||||
T_STEALTHREVENANT;
|
||||
T_STEALTHSERGEANT;
|
||||
T_STEALTHSHOTGUY;
|
||||
T_STEALTHVILE;
|
||||
T_STEALTHZOMBIE;
|
||||
T_STIMPACK;
|
||||
T_STRENGTH;
|
||||
T_SUPERSHOTGUN;
|
||||
T_TALLGOTHICPILLAR;
|
||||
T_TALLGREYPILLAR;
|
||||
T_TEMPLARGEFLAME;
|
||||
T_TEMPSMALLFLAME;
|
||||
T_THRUSTSPIKEDOWN;
|
||||
T_THRUSTSPIKEUP;
|
||||
T_TIMEFREEZER;
|
||||
T_TINYVOLCANOBALL;
|
||||
T_TRACER;
|
||||
T_TRANSLUCENCY;
|
||||
T_TURBOSPHERE;
|
||||
T_VILE;
|
||||
T_VOLCANO;
|
||||
T_VOLCANOBALL;
|
||||
T_WATERDRIP;
|
||||
T_WATERLURKER;
|
||||
T_WATERLURKERLEADER;
|
||||
T_WHIRLWIND;
|
||||
T_WHITEFLAG;
|
||||
T_WIMPYBLASTERAMMO;
|
||||
T_WIMPYCROSSBOWAMMO;
|
||||
T_WIMPYMACEAMMO;
|
||||
T_WIMPYPHOENIXRODAMMO;
|
||||
T_WIMPYSKULLRODAMMO;
|
||||
T_WIMPYWANDAMMO;
|
||||
T_WIZARD;
|
||||
T_WIZARDSHOT;
|
||||
T_WOLFSS;
|
||||
T_WRAITH;
|
||||
T_WRAITHBURIED;
|
||||
T_YELLOWKEY;
|
||||
T_YELLOWKEYCARD;
|
||||
T_YELLOWSKULLKEY;
|
||||
T_ZOMBIE;
|
||||
TEAM_BLUE;
|
||||
TEAM_RED;
|
||||
TEXTURE_BOTTOM;
|
||||
TEXTURE_MIDDLE;
|
||||
TEXTURE_TOP;
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
\*******************************************************************/
|
||||
|
||||
// Compiler settings
|
||||
compiler = "acc";
|
||||
compiler = "zdoom_acc";
|
||||
parameters = "-I \"%PT\" -I \"%PS\" %FI %FO";
|
||||
resultlump = "BEHAVIOR";
|
||||
|
||||
|
|
|
@ -133,7 +133,7 @@ namespace CodeImp.DoomBuilder.Compilers
|
|||
// Copy files
|
||||
foreach(string f in info.Files)
|
||||
{
|
||||
string sourcefile = Path.Combine(General.CompilersPath, f);
|
||||
string sourcefile = Path.Combine(info.Path, f);
|
||||
string targetfile = Path.Combine(tempdir.FullName, f);
|
||||
if(!File.Exists(sourcefile)) General.ErrorLogger.Add(ErrorType.Error, "The file '" + f + "' required by the '" + info.Name + "' compiler is missing.");
|
||||
File.Copy(sourcefile, targetfile, true);
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace CodeImp.DoomBuilder.Config
|
|||
private string name;
|
||||
private string programfile;
|
||||
private string programinterface;
|
||||
private string path;
|
||||
private List<string> files;
|
||||
|
||||
#endregion
|
||||
|
@ -49,6 +50,7 @@ namespace CodeImp.DoomBuilder.Config
|
|||
#region ================== Properties
|
||||
|
||||
public string Name { get { return name; } }
|
||||
public string Path { get { return path; } }
|
||||
public string ProgramFile { get { return programfile; } }
|
||||
public string ProgramInterface { get { return programinterface; } }
|
||||
public List<string> Files { get { return files; } }
|
||||
|
@ -58,13 +60,14 @@ namespace CodeImp.DoomBuilder.Config
|
|||
#region ================== Constructor / Disposer
|
||||
|
||||
// Constructor
|
||||
internal CompilerInfo(string filename, string name, Configuration cfg)
|
||||
internal CompilerInfo(string filename, string name, string path, Configuration cfg)
|
||||
{
|
||||
IDictionary cfgfiles;
|
||||
|
||||
General.WriteLogLine("Registered compiler configuration '" + name + "' from '" + filename + "'");
|
||||
|
||||
// Initialize
|
||||
this.path = path;
|
||||
this.name = name;
|
||||
this.files = new List<string>();
|
||||
|
||||
|
|
|
@ -339,7 +339,7 @@ namespace CodeImp.DoomBuilder
|
|||
nodebuilders = new List<NodebuilderInfo>();
|
||||
|
||||
// Go for all cfg files in the compilers directory
|
||||
filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.TopDirectoryOnly);
|
||||
filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
|
||||
foreach(string filepath in filenames)
|
||||
{
|
||||
try
|
||||
|
@ -454,7 +454,7 @@ namespace CodeImp.DoomBuilder
|
|||
compilers = new List<CompilerInfo>();
|
||||
|
||||
// Go for all cfg files in the compilers directory
|
||||
filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.TopDirectoryOnly);
|
||||
filenames = Directory.GetFiles(compilerspath, "*.cfg", SearchOption.AllDirectories);
|
||||
foreach(string filepath in filenames)
|
||||
{
|
||||
try
|
||||
|
@ -479,7 +479,7 @@ namespace CodeImp.DoomBuilder
|
|||
if(de.Value is IDictionary)
|
||||
{
|
||||
// Make compiler info
|
||||
compilers.Add(new CompilerInfo(Path.GetFileName(filepath), de.Key.ToString(), cfg));
|
||||
compilers.Add(new CompilerInfo(Path.GetFileName(filepath), de.Key.ToString(), Path.GetDirectoryName(filepath), cfg));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue