diff --git a/Help/gzdb/features/features.html b/Help/gzdb/features/features.html index 0328ae15..140f7b47 100644 --- a/Help/gzdb/features/features.html +++ b/Help/gzdb/features/features.html @@ -32,39 +32,39 @@
  • General interface:

    @@ -115,38 +115,38 @@
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  • [new] Thing sprites are rendered in classic modes.
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  • Thing sprites are rendered in classic modes.
  • You can assign custom color to any combination of linedef flags, actions and/or activation. More info.
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  • [new] Enhanced rectangular selection.
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  • [new] New action: "Go To Coordinates", available in View menu and by clicking on cursor coordinates in the lower-right corner of UI.
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  • [new] You can use Paint selection action to select map elements easier.
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  • Enhanced rectangular selection.
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  • New action: "Go To Coordinates", available in View menu and by clicking on cursor coordinates in the lower-right corner of UI.
  • +
  • You can use Paint selection action to select map elements easier.
  • Draw Rectangle mode.
  • Draw Ellipse mode.
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  • [new] Draw Curve mode.
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  • [new] Draw Grid mode.
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  • [new] Terrain Importer mode.
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  • Draw Curve mode.
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  • Draw Grid mode.
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  • Terrain Importer mode.
  • Bridge mode.
  • Snap map elements mode.
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  • [new] Selected things are now dragged while dragging vertices, linedefs and sectors.
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  • [new] You can hold the Alt key while dragging map elements to snap them to grid increments relative to their initial position.
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  • [new] You can place things on top of selected vertices in Vertices and Linedefs modes and inside of selected sectors in Sectors mode using "Place Things" action.
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  • [new] You can view all loaded thing types and some additional info using Thing Statistics form (Edit -> View Thing Types...). +
  • Selected things are now dragged while dragging vertices, linedefs and sectors.
  • +
  • You can hold the Alt key while dragging map elements to snap them to grid increments relative to their initial position.
  • +
  • You can place things on top of selected vertices in Vertices and Linedefs modes and inside of selected sectors in Sectors mode using "Place Things" action.
  • +
  • You can view all loaded thing types and some additional info using Thing Statistics form (Edit -> View Thing Types...).
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  • [new] You can override default sector properties, which are used to create new geometry, using "Draw Settings" panel (by default, when the new sector overlaps or touches existing sector, the editor uses textures, brighntess and floor/ceiling heights from that sector when drawing the new one).
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  • [new] You can disable Doom Builder's auto-clear textures behaviour by using this button in the toolbar:
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  • [new] You can change default sector brightness and floor/ceiling height (Preferences -> Editing -> Default sector settings). These settings are used when the new sector doesn't touch or overlap already existing sectors.
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  • [new] 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors, the setting can be disabled in Preferences). +
  • You can override default sector properties, which are used to create new geometry, using "Draw Settings" panel (by default, when the new sector overlaps or touches existing sector, the editor uses textures, brighntess and floor/ceiling heights from that sector when drawing the new one).
  • +
  • You can disable Doom Builder's auto-clear textures behaviour by using this button in the toolbar:
  • +
  • You can change default sector brightness and floor/ceiling height (Preferences -> Editing -> Default sector settings). These settings are used when the new sector doesn't touch or overlap already existing sectors.
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  • 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors, the setting can be disabled in Preferences).
  • Line angle and front side direction are displayed when a line is drawn in Draw Geometry mode.
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  • [new] [UDMF] Floor/ceiling texture offsets can be pinned using this button in the toolbar: . When pinned, textures will be aligned to a sector while it is dragged.
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  • [new] Tag Range plugin: custom increment can now be set.
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  • [new] Tag Range plugin: tags can be set in relative mode (when this mode is enabled, generated values are added to existing tags instead of replacing them).
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  • [new] You can clear selection groups (default shortcuts are Ctrl-Shift-1 ... 0).
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  • [new] You can add selection to groups, select and clear groups using Edit menu. +
  • [UDMF] Floor/ceiling texture offsets can be pinned using this button in the toolbar: . When pinned, textures will be aligned to a sector while it is dragged.
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  • Tag Range plugin: custom increment can now be set.
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  • Tag Range plugin: tags can be set in relative mode (when this mode is enabled, generated values are added to existing tags instead of replacing them).
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  • You can clear selection groups (default shortcuts are Ctrl-Shift-1 ... 0).
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  • You can add selection to groups, select and clear groups using Edit menu.
  • @@ -156,45 +156,45 @@
  • Sectors mode:

  • Linedefs mode:

  • Things mode:

    @@ -203,7 +203,7 @@

    Vertices mode:

  • @@ -240,34 +240,34 @@

  • New editing features available in this mode:
  • @@ -276,19 +276,19 @@

    Custom Fields:

  • Map Analysis mode: