From 11f864bb6ec7628c1a7b9acb643d6909fcb2992e Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Sun, 30 Jun 2024 22:17:28 +0200 Subject: [PATCH] Fixed a crash when the loaded resources contained a flat with the same name as an internal sprite. Fixes #1071 --- Source/Core/Data/DataManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/Data/DataManager.cs b/Source/Core/Data/DataManager.cs index a0e14850..fc7c5c76 100755 --- a/Source/Core/Data/DataManager.cs +++ b/Source/Core/Data/DataManager.cs @@ -1564,7 +1564,7 @@ namespace CodeImp.DoomBuilder.Data foreach(string spritefile in files) { ImageData img = new FileImage(Path.GetFileNameWithoutExtension(spritefile).ToLowerInvariant(), spritefile); - img.LoadImageNow(); + img.LoadImageNow(false); img.AllowUnload = false; name = INTERNAL_PREFIX + img.Name; long hash = Lump.MakeLongName(name, true); //mxd