Updated Unreal model loading to the fixed behavior (only this time really fixed)

This commit is contained in:
ZZYZX 2018-05-28 11:12:04 +03:00
parent 320b5f017f
commit 0f469e90ad

View file

@ -337,9 +337,9 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
//Vert.y = -UnpackUVertex(v_uint, 0);
//Vert.z = UnpackUVertex(v_uint, 1);
//Vert.x = UnpackUVertex(v_uint, 2);
Vert.y = UnpackUVertex(v_uint, 2);
Vert.y = -UnpackUVertex(v_uint, 2);
Vert.z = UnpackUVertex(v_uint, 0);
Vert.x = UnpackUVertex(v_uint, 1);
Vert.x = -UnpackUVertex(v_uint, 1);
vertices[i] = Vert;
}