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Updated Unreal model loading to the fixed behavior (only this time really fixed)
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1 changed files with 2 additions and 2 deletions
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@ -337,9 +337,9 @@ namespace CodeImp.DoomBuilder.GZBuilder.MD3
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//Vert.y = -UnpackUVertex(v_uint, 0);
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//Vert.z = UnpackUVertex(v_uint, 1);
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//Vert.x = UnpackUVertex(v_uint, 2);
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Vert.y = UnpackUVertex(v_uint, 2);
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Vert.y = -UnpackUVertex(v_uint, 2);
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Vert.z = UnpackUVertex(v_uint, 0);
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Vert.x = UnpackUVertex(v_uint, 1);
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Vert.x = -UnpackUVertex(v_uint, 1);
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vertices[i] = Vert;
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}
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