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Fixed a problem where portal render style could not be set for the Eternity Engine game configuration
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6e08cc8e68
commit
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2 changed files with 6 additions and 6 deletions
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@ -331,7 +331,7 @@ universalfields
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{
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type = 2;
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default = "none";
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managed = false;
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managed = true;
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}
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alphaceiling
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@ -344,7 +344,7 @@ universalfields
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{
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type = 2;
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default = "none";
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managed = false;
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managed = true;
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}
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alphafloor
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@ -1249,7 +1249,7 @@
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//
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// floorAngleControl
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//
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this.floorAngleControl.Angle = -2610;
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this.floorAngleControl.Angle = -2700;
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this.floorAngleControl.AngleOffset = 90;
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this.floorAngleControl.DoomAngleClamping = false;
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this.floorAngleControl.Location = new System.Drawing.Point(6, 156);
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@ -1555,7 +1555,7 @@
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//
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// ceilAngleControl
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//
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this.ceilAngleControl.Angle = -2610;
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this.ceilAngleControl.Angle = -2700;
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this.ceilAngleControl.AngleOffset = 90;
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this.ceilAngleControl.DoomAngleClamping = false;
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this.ceilAngleControl.Location = new System.Drawing.Point(6, 156);
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@ -1809,7 +1809,7 @@
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this.floorportalrenderstyle.Name = "floorportalrenderstyle";
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this.floorportalrenderstyle.Size = new System.Drawing.Size(103, 21);
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this.floorportalrenderstyle.TabIndex = 55;
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this.floorportalrenderstyle.Tag = "renderstylefloor";
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this.floorportalrenderstyle.Tag = "portal_floor_overlaytype";
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//
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// groupBox6
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//
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@ -1899,7 +1899,7 @@
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this.ceilportalrenderstyle.Name = "ceilportalrenderstyle";
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this.ceilportalrenderstyle.Size = new System.Drawing.Size(103, 21);
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this.ceilportalrenderstyle.TabIndex = 55;
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this.ceilportalrenderstyle.Tag = "renderstyleceiling";
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this.ceilportalrenderstyle.Tag = "portal_ceil_overlaytype";
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//
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// gbFloorSlope
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//
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