From 0d4778be40b24d01779f776c7e6fe7b26300729c Mon Sep 17 00:00:00 2001 From: biwa <6475593+biwa@users.noreply.github.com> Date: Wed, 22 Nov 2023 21:28:12 +0100 Subject: [PATCH] Fixed a problem where portal render style could not be set for the Eternity Engine game configuration --- Build/Configurations/Includes/Eternity_misc.cfg | 4 ++-- Source/Core/Windows/SectorEditFormUDMF.Designer.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Build/Configurations/Includes/Eternity_misc.cfg b/Build/Configurations/Includes/Eternity_misc.cfg index 125e3fbe..24bb8442 100755 --- a/Build/Configurations/Includes/Eternity_misc.cfg +++ b/Build/Configurations/Includes/Eternity_misc.cfg @@ -331,7 +331,7 @@ universalfields { type = 2; default = "none"; - managed = false; + managed = true; } alphaceiling @@ -344,7 +344,7 @@ universalfields { type = 2; default = "none"; - managed = false; + managed = true; } alphafloor diff --git a/Source/Core/Windows/SectorEditFormUDMF.Designer.cs b/Source/Core/Windows/SectorEditFormUDMF.Designer.cs index 00af98d2..bed25687 100755 --- a/Source/Core/Windows/SectorEditFormUDMF.Designer.cs +++ b/Source/Core/Windows/SectorEditFormUDMF.Designer.cs @@ -1249,7 +1249,7 @@ // // floorAngleControl // - this.floorAngleControl.Angle = -2610; + this.floorAngleControl.Angle = -2700; this.floorAngleControl.AngleOffset = 90; this.floorAngleControl.DoomAngleClamping = false; this.floorAngleControl.Location = new System.Drawing.Point(6, 156); @@ -1555,7 +1555,7 @@ // // ceilAngleControl // - this.ceilAngleControl.Angle = -2610; + this.ceilAngleControl.Angle = -2700; this.ceilAngleControl.AngleOffset = 90; this.ceilAngleControl.DoomAngleClamping = false; this.ceilAngleControl.Location = new System.Drawing.Point(6, 156); @@ -1809,7 +1809,7 @@ this.floorportalrenderstyle.Name = "floorportalrenderstyle"; this.floorportalrenderstyle.Size = new System.Drawing.Size(103, 21); this.floorportalrenderstyle.TabIndex = 55; - this.floorportalrenderstyle.Tag = "renderstylefloor"; + this.floorportalrenderstyle.Tag = "portal_floor_overlaytype"; // // groupBox6 // @@ -1899,7 +1899,7 @@ this.ceilportalrenderstyle.Name = "ceilportalrenderstyle"; this.ceilportalrenderstyle.Size = new System.Drawing.Size(103, 21); this.ceilportalrenderstyle.TabIndex = 55; - this.ceilportalrenderstyle.Tag = "renderstyleceiling"; + this.ceilportalrenderstyle.Tag = "portal_ceil_overlaytype"; // // gbFloorSlope //