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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Change integer snap for position
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160dde12cf
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0b6a0e4a74
4 changed files with 7 additions and 4 deletions
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@ -157,6 +157,7 @@ namespace CodeImp.DoomBuilder.Config
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private bool srb2rendernights;
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private bool srb2renderzoomtubes;
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private bool srb2renderpolyobjects;
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private bool snaptointeger;
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// These are not stored in the configuration, only used at runtime
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private int defaultbrightness;
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@ -301,6 +302,7 @@ namespace CodeImp.DoomBuilder.Config
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public bool SRB2RenderNiGHTS { get { return srb2rendernights; } internal set { srb2rendernights = value; } }
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public bool SRB2RenderZoomTubes { get { return srb2renderzoomtubes; } internal set { srb2renderzoomtubes = value; } }
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public bool SRB2RenderPolyobjects { get { return srb2renderpolyobjects; } internal set { srb2renderpolyobjects = value; } }
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public bool SnapToInteger { get { return snaptointeger; } internal set { snaptointeger = value; } }
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//mxd. Left here for compatibility reasons...
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public string DefaultTexture { get { return General.Map != null ? General.Map.Options.DefaultWallTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultWallTexture = value; } }
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@ -452,6 +454,7 @@ namespace CodeImp.DoomBuilder.Config
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srb2rendernights = cfg.ReadSetting("srb2rendernights", true);
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srb2renderpolyobjects = cfg.ReadSetting("srb2renderpolyobjects", true);
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srb2renderzoomtubes = cfg.ReadSetting("srb2renderzoomtubes", true);
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snaptointeger = cfg.ReadSetting("snaptointeger", true);
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//mxd. Sector defaults
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defaultceilheight = cfg.ReadSetting("defaultceilheight", 128);
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@ -607,6 +610,7 @@ namespace CodeImp.DoomBuilder.Config
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cfg.WriteSetting("srb2rendernights", srb2rendernights);
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cfg.WriteSetting("srb2renderzoomtubes", srb2renderzoomtubes);
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cfg.WriteSetting("srb2renderpolyobjects", srb2renderpolyobjects);
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cfg.WriteSetting("snaptointeger", snaptointeger);
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// Toasts
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General.ToastManager.WriteSettings(cfg);
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@ -3761,8 +3761,7 @@ namespace CodeImp.DoomBuilder.Map
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/// <summary>This snaps all vertices to the map format accuracy. Call this to ensure the vertices are at valid coordinates.</summary>
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public void SnapAllToAccuracy(bool usepreciseposition)
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{
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// SRB2 doesn't support decimals for X/Y position, but does still require VertexDecimals for other float fields/values...
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if (General.Map.Config.EngineName == "srb2")
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if (General.Settings.SnapToInteger)
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usepreciseposition = false;
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foreach (Vertex v in vertices) v.SnapToAccuracy(usepreciseposition);
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@ -726,7 +726,7 @@ namespace CodeImp.DoomBuilder.Map
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// This snaps the vertex to the map format accuracy
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public void SnapToAccuracy()
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{
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SnapToAccuracy(!(General.Map.Config.EngineName == "srb2"));
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SnapToAccuracy(!General.Settings.SnapToInteger);
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}
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// This snaps the vertex to the map format accuracy
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@ -283,7 +283,7 @@ namespace CodeImp.DoomBuilder.Map
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// This snaps the vertex to the map format accuracy
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public void SnapToAccuracy()
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{
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SnapToAccuracy(!(General.Map.Config.EngineName == "srb2"));
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SnapToAccuracy(!General.Settings.SnapToInteger);
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}
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// This snaps the vertex to the map format accuracy
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