mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
Fixed a crash when minimizing during resources loading
This commit is contained in:
parent
656edc7f13
commit
0a10e5bfef
2 changed files with 104 additions and 54 deletions
|
@ -342,6 +342,8 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref floorvertices);
|
General.Plugins.OnSectorFloorSurfaceUpdate(this, ref floorvertices);
|
||||||
surfaceentry.floorvertices = floorvertices;
|
surfaceentry.floorvertices = floorvertices;
|
||||||
surfaceentry.floortexture = longfloortexname;
|
surfaceentry.floortexture = longfloortexname;
|
||||||
|
if(surfaceentry.ceilvertices == null)
|
||||||
|
surfaceentry.ceilvertices = floorvertices;
|
||||||
|
|
||||||
// Update entry
|
// Update entry
|
||||||
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
||||||
|
@ -359,6 +361,8 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref ceilvertices);
|
General.Plugins.OnSectorCeilingSurfaceUpdate(this, ref ceilvertices);
|
||||||
surfaceentry.ceilvertices = ceilvertices;
|
surfaceentry.ceilvertices = ceilvertices;
|
||||||
surfaceentry.ceiltexture = longceiltexname;
|
surfaceentry.ceiltexture = longceiltexname;
|
||||||
|
if(surfaceentry.floorvertices == null)
|
||||||
|
surfaceentry.floorvertices = ceilvertices;
|
||||||
|
|
||||||
// Update entry
|
// Update entry
|
||||||
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
surfaceentry = General.Map.CRenderer2D.Surfaces.UpdateSurfaces(surfaceentry);
|
||||||
|
|
|
@ -101,8 +101,14 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
||||||
{
|
{
|
||||||
// Dispose vertex buffers
|
// Dispose vertex buffers
|
||||||
foreach(VertexBuffer vb in set.Value.buffers)
|
for(int i = 0; i < set.Value.buffers.Count; i++)
|
||||||
vb.Dispose();
|
{
|
||||||
|
if(set.Value.buffers[i] != null)
|
||||||
|
{
|
||||||
|
set.Value.buffers[i].Dispose();
|
||||||
|
set.Value.buffers[i] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sets = null;
|
sets = null;
|
||||||
|
@ -119,12 +125,19 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
resourcesunloaded = true;
|
resourcesunloaded = true;
|
||||||
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
foreach(KeyValuePair<int, SurfaceBufferSet> set in sets)
|
||||||
{
|
{
|
||||||
foreach(VertexBuffer vb in set.Value.buffers)
|
// Dispose vertex buffers
|
||||||
vb.Dispose();
|
for(int i = 0; i < set.Value.buffers.Count; i++)
|
||||||
|
{
|
||||||
set.Value.buffers.Clear();
|
if(set.Value.buffers[i] != null)
|
||||||
|
{
|
||||||
|
set.Value.buffers[i].Dispose();
|
||||||
|
set.Value.buffers[i] = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lockedbuffers.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
// Called when all resource must be reloaded
|
// Called when all resource must be reloaded
|
||||||
public void ReloadResource()
|
public void ReloadResource()
|
||||||
|
@ -157,7 +170,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
bstream.Dispose();
|
bstream.Dispose();
|
||||||
|
|
||||||
// Add to list
|
// Add to list
|
||||||
set.Value.buffers.Add(b);
|
set.Value.buffers[i] = b;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -235,7 +248,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
// This ensures there is enough space for a given number of free entries (also adds new bufers if needed)
|
// This ensures there is enough space for a given number of free entries (also adds new bufers if needed)
|
||||||
private void EnsureFreeBufferSpace(SurfaceBufferSet set, int freeentries)
|
private void EnsureFreeBufferSpace(SurfaceBufferSet set, int freeentries)
|
||||||
{
|
{
|
||||||
DataStream bstream;
|
DataStream bstream = null;
|
||||||
|
VertexBuffer vb = null;
|
||||||
|
|
||||||
// Check if we have to add entries
|
// Check if we have to add entries
|
||||||
int addentries = freeentries - set.holes.Count;
|
int addentries = freeentries - set.holes.Count;
|
||||||
|
@ -260,12 +274,22 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
// Calculate the number of vertices that will be
|
// Calculate the number of vertices that will be
|
||||||
int buffernumvertices = bufferentries * verticesperentry;
|
int buffernumvertices = bufferentries * verticesperentry;
|
||||||
|
|
||||||
|
if(!resourcesunloaded)
|
||||||
|
{
|
||||||
// Make the new buffer!
|
// Make the new buffer!
|
||||||
VertexBuffer b = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
vb = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||||
Usage.None, VertexFormat.None, Pool.Default);
|
Usage.None, VertexFormat.None, Pool.Default);
|
||||||
|
|
||||||
// Add it. Also add available entries as holes, because they are not used yet.
|
// Add it.
|
||||||
set.buffers.Add(b);
|
set.buffers.Add(vb);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// We can't make a vertexbuffer right now
|
||||||
|
set.buffers.Add(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Also add available entries as holes, because they are not used yet.
|
||||||
set.buffersizes.Add(buffernumvertices);
|
set.buffersizes.Add(buffernumvertices);
|
||||||
for(int i = 0; i < bufferentries; i++)
|
for(int i = 0; i < bufferentries; i++)
|
||||||
set.holes.Add(new SurfaceEntry(set.numvertices, set.buffers.Count - 1, i * verticesperentry));
|
set.holes.Add(new SurfaceEntry(set.numvertices, set.buffers.Count - 1, i * verticesperentry));
|
||||||
|
@ -284,6 +308,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
bstream.Dispose();
|
bstream.Dispose();
|
||||||
set.buffers[bufferindex].Tag = null;
|
set.buffers[bufferindex].Tag = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if((set.buffers[bufferindex] != null) && !resourcesunloaded)
|
||||||
set.buffers[bufferindex].Dispose();
|
set.buffers[bufferindex].Dispose();
|
||||||
|
|
||||||
// Get the entries that are in this buffer only
|
// Get the entries that are in this buffer only
|
||||||
|
@ -300,18 +326,24 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
// Calculate the number of vertices that will be
|
// Calculate the number of vertices that will be
|
||||||
int buffernumvertices = bufferentries * verticesperentry;
|
int buffernumvertices = bufferentries * verticesperentry;
|
||||||
|
|
||||||
// Make the new buffer!
|
if(!resourcesunloaded)
|
||||||
VertexBuffer b = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
{
|
||||||
|
// Make the new buffer and lock it
|
||||||
|
vb = new VertexBuffer(General.Map.Graphics.Device, FlatVertex.Stride * buffernumvertices,
|
||||||
Usage.None, VertexFormat.None, Pool.Default);
|
Usage.None, VertexFormat.None, Pool.Default);
|
||||||
|
bstream = vb.Lock(0, FlatVertex.Stride * theseentries.Count * verticesperentry, LockFlags.Discard);
|
||||||
|
}
|
||||||
|
|
||||||
// Start refilling the buffer with sector geometry
|
// Start refilling the buffer with sector geometry
|
||||||
int vertexoffset = 0;
|
int vertexoffset = 0;
|
||||||
bstream = b.Lock(0, FlatVertex.Stride * theseentries.Count * verticesperentry, LockFlags.Discard);
|
|
||||||
foreach(SurfaceEntry e in theseentries)
|
foreach(SurfaceEntry e in theseentries)
|
||||||
|
{
|
||||||
|
if(!resourcesunloaded)
|
||||||
{
|
{
|
||||||
// Fill buffer
|
// Fill buffer
|
||||||
bstream.WriteRange(e.floorvertices);
|
bstream.WriteRange(e.floorvertices);
|
||||||
bstream.WriteRange(e.ceilvertices);
|
bstream.WriteRange(e.ceilvertices);
|
||||||
|
}
|
||||||
|
|
||||||
// Set the new location in the buffer
|
// Set the new location in the buffer
|
||||||
e.vertexoffset = vertexoffset;
|
e.vertexoffset = vertexoffset;
|
||||||
|
@ -320,12 +352,20 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
vertexoffset += verticesperentry;
|
vertexoffset += verticesperentry;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!resourcesunloaded)
|
||||||
|
{
|
||||||
// Unlock buffer
|
// Unlock buffer
|
||||||
b.Unlock();
|
vb.Unlock();
|
||||||
bstream.Dispose();
|
bstream.Dispose();
|
||||||
|
set.buffers[bufferindex] = vb;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// No vertex buffer at this time, sorry
|
||||||
|
set.buffers[bufferindex] = null;
|
||||||
|
}
|
||||||
|
|
||||||
// Set the new buffer and add available entries as holes, because they are not used yet.
|
// Set the new buffer and add available entries as holes, because they are not used yet.
|
||||||
set.buffers[bufferindex] = b;
|
|
||||||
set.buffersizes[bufferindex] = buffernumvertices;
|
set.buffersizes[bufferindex] = buffernumvertices;
|
||||||
set.holes.Clear();
|
set.holes.Clear();
|
||||||
for(int i = 0; i < bufferentries - theseentries.Count; i++)
|
for(int i = 0; i < bufferentries - theseentries.Count; i++)
|
||||||
|
@ -374,6 +414,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
entry = nentry;
|
entry = nentry;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(!resourcesunloaded)
|
||||||
|
{
|
||||||
// Lock the buffer
|
// Lock the buffer
|
||||||
DataStream bstream;
|
DataStream bstream;
|
||||||
VertexBuffer vb = set.buffers[entry.bufferindex];
|
VertexBuffer vb = set.buffers[entry.bufferindex];
|
||||||
|
@ -393,6 +435,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
bstream.WriteRange(entry.floorvertices);
|
bstream.WriteRange(entry.floorvertices);
|
||||||
bstream.WriteRange(entry.ceilvertices);
|
bstream.WriteRange(entry.ceilvertices);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return entry;
|
return entry;
|
||||||
}
|
}
|
||||||
|
@ -413,6 +456,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
|
|
||||||
// This unlocks the locked buffers
|
// This unlocks the locked buffers
|
||||||
public void UnlockBuffers()
|
public void UnlockBuffers()
|
||||||
|
{
|
||||||
|
if(!resourcesunloaded)
|
||||||
{
|
{
|
||||||
foreach(VertexBuffer vb in lockedbuffers)
|
foreach(VertexBuffer vb in lockedbuffers)
|
||||||
{
|
{
|
||||||
|
@ -428,6 +473,7 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
// Clear list
|
// Clear list
|
||||||
lockedbuffers = new List<VertexBuffer>();
|
lockedbuffers = new List<VertexBuffer>();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// This gets or creates a set for a specific number of vertices
|
// This gets or creates a set for a specific number of vertices
|
||||||
private SurfaceBufferSet GetSet(int numvertices)
|
private SurfaceBufferSet GetSet(int numvertices)
|
||||||
|
|
Loading…
Reference in a new issue