Merge anotak's optimizations - stage 1

This commit is contained in:
ZZYZX 2017-02-08 14:18:01 +02:00
parent 34d1af9446
commit 09b8c27dab
19 changed files with 918 additions and 808 deletions

View file

@ -64,7 +64,7 @@ namespace CodeImp.DoomBuilder.Actions
#region ================== Properties
internal SortedDictionary<string, string> Categories { get { return categories; } }
internal Action this[string action] { get { if(actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
internal Action this[string action] { get { if (actions.ContainsKey(action)) return actions[action]; else throw new ArgumentException("There is no such action \"" + action + "\""); } }
public bool IsDisposed { get { return isdisposed; } }
internal bool ExclusiveRequested { get { return exclusiverequested; } }
@ -98,7 +98,7 @@ namespace CodeImp.DoomBuilder.Actions
internal void Dispose()
{
// Not already disposed?
if(!isdisposed)
if (!isdisposed)
{
// Clean up
@ -118,10 +118,10 @@ namespace CodeImp.DoomBuilder.Actions
// Find a resource named Actions.cfg
string[] resnames = asm.GetManifestResourceNames();
foreach(string rn in resnames)
foreach (string rn in resnames)
{
// Found one?
if(rn.EndsWith(ACTIONS_RESOURCE, StringComparison.OrdinalIgnoreCase))
if (rn.EndsWith(ACTIONS_RESOURCE, StringComparison.OrdinalIgnoreCase))
{
// Get a stream from the resource
Stream actionsdata = asm.GetManifestResourceStream(rn);
@ -130,7 +130,7 @@ namespace CodeImp.DoomBuilder.Actions
// Load configuration from stream
Configuration cfg = new Configuration();
cfg.InputConfiguration(actionsreader.ReadToEnd());
if(cfg.ErrorResult)
if (cfg.ErrorResult)
{
string errordesc = "Error in Actions configuration on line " + cfg.ErrorLine + ": " + cfg.ErrorDescription;
General.CancelAutoMapLoad();
@ -142,15 +142,15 @@ namespace CodeImp.DoomBuilder.Actions
{
// Read the categories structure
IDictionary cats = cfg.ReadSetting("categories", new Hashtable());
foreach(DictionaryEntry c in cats)
foreach (DictionaryEntry c in cats)
{
// Make the category if not already added
if(!categories.ContainsKey(c.Key.ToString()))
if (!categories.ContainsKey(c.Key.ToString()))
categories.Add(c.Key.ToString(), c.Value.ToString());
}
// Go for all objects in the configuration
foreach(DictionaryEntry a in cfg.Root)
foreach (DictionaryEntry a in cfg.Root)
{
// Get action properties
string shortname = a.Key.ToString();
@ -158,10 +158,10 @@ namespace CodeImp.DoomBuilder.Actions
bool debugonly = cfg.ReadSetting(a.Key + ".debugonly", false);
// Not the categories structure?
if(shortname.ToLowerInvariant() != "categories")
if (shortname.ToLowerInvariant() != "categories")
{
// Check if action should be included
if(General.DebugBuild || !debugonly)
if (General.DebugBuild || !debugonly)
{
// Create an action
CreateAction(cfg, name, shortname);
@ -181,7 +181,7 @@ namespace CodeImp.DoomBuilder.Actions
private void CreateAction(Configuration cfg, string name, string shortname)
{
// Action does not exist yet?
if(!actions.ContainsKey(name))
if (!actions.ContainsKey(name))
{
// Read the key from configuration
int key = General.Settings.ReadSetting("shortcuts." + name, -1);
@ -213,21 +213,28 @@ namespace CodeImp.DoomBuilder.Actions
// This binds all methods marked with this attribute
private void BindMethods(object obj, Type type)
{
if(obj == null)
if (obj == null)
General.WriteLogLine("Binding static action methods for class " + type.Name + "...");
else
General.WriteLogLine("Binding action methods for " + type.Name + " object...");
// Go for all methods on obj
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
foreach(MethodInfo m in methods)
//foreach(MethodInfo m in methods)
int methodsCount = methods.Length;
for (int i = 0; i < methodsCount; i++)
{
MethodInfo m = methods[i];
// Check if the method has this attribute
ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
ActionAttribute[] attrs = (ActionAttribute[])methods[i].GetCustomAttributes(typeof(BeginActionAttribute), true);
int attrsCount = attrs.Length;
// Go for all attributes
foreach(ActionAttribute a in attrs)
//foreach(ActionAttribute a in attrs)
for (int j = 0; j < attrsCount; j++)
{
ActionAttribute a = attrs[j];
// Create a delegate for this method
ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
@ -235,7 +242,7 @@ namespace CodeImp.DoomBuilder.Actions
string actionname = a.GetFullActionName(type.Assembly);
// Bind method to action
if(Exists(actionname))
if (Exists(actionname))
actions[actionname].BindBegin(del);
else
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist! Refer to, or edit Actions.cfg for all available application actions.");
@ -243,10 +250,13 @@ namespace CodeImp.DoomBuilder.Actions
// Check if the method has this attribute
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
attrsCount = attrs.Length;
// Go for all attributes
foreach(ActionAttribute a in attrs)
//foreach (ActionAttribute a in attrs)
for (int j = 0; j < attrsCount; j++)
{
ActionAttribute a = attrs[j];
// Create a delegate for this method
ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
@ -254,7 +264,7 @@ namespace CodeImp.DoomBuilder.Actions
string actionname = a.GetFullActionName(type.Assembly);
// Bind method to action
if(Exists(actionname))
if (Exists(actionname))
actions[actionname].BindEnd(del);
else
throw new ArgumentException("Could not bind " + m.ReflectedType.Name + "." + m.Name + " to action \"" + actionname + "\", that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
@ -269,7 +279,7 @@ namespace CodeImp.DoomBuilder.Actions
string actionname = a.GetFullActionName(asm);
// Bind delegate to action
if(Exists(actionname))
if (Exists(actionname))
actions[actionname].BindBegin(d);
else
General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
@ -282,7 +292,7 @@ namespace CodeImp.DoomBuilder.Actions
string actionname = a.GetFullActionName(asm);
// Bind delegate to action
if(Exists(actionname))
if (Exists(actionname))
actions[actionname].BindEnd(d);
else
General.ErrorLogger.Add(ErrorType.Warning, "Could not bind delegate for " + d.Method.Name + " to action \"" + a.ActionName + "\" (" + actionname + "), that action does not exist. Refer to, or edit Actions.cfg for all available application actions.");
@ -305,21 +315,27 @@ namespace CodeImp.DoomBuilder.Actions
// This unbinds all methods marked with this attribute
private void UnbindMethods(object obj, Type type)
{
if(obj == null)
if (obj == null)
General.WriteLogLine("Unbinding static action methods for class " + type.Name + "...");
else
General.WriteLogLine("Unbinding action methods for " + type.Name + " object...");
// Go for all methods on obj
MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
foreach(MethodInfo m in methods)
//foreach (MethodInfo m in methods)
int methodsCount = methods.Length;
for(int i = 0; i < methodsCount; i++)
{
MethodInfo m = methods[i];
// Check if the method has this attribute
ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
// Go for all attributes
foreach(ActionAttribute a in attrs)
//foreach (ActionAttribute a in attrs)
int attrsCount = attrs.Length;
for(int j = 0; j < attrsCount; j++)
{
ActionAttribute a = attrs[j];
// Create a delegate for this method
ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
@ -334,8 +350,11 @@ namespace CodeImp.DoomBuilder.Actions
attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
// Go for all attributes
foreach(ActionAttribute a in attrs)
//foreach (ActionAttribute a in attrs)
attrsCount = attrs.Length;
for (int j = 0; j < attrsCount; j++)
{
ActionAttribute a = attrs[j];
// Create a delegate for this method
ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
@ -392,7 +411,7 @@ namespace CodeImp.DoomBuilder.Actions
internal void SaveSettings()
{
// Go for all actions
foreach(KeyValuePair<string, Action> a in actions)
foreach (KeyValuePair<string, Action> a in actions)
{
// Write to configuration
General.Settings.WriteSetting("shortcuts." + a.Key, a.Value.ShortcutKey);
@ -402,7 +421,7 @@ namespace CodeImp.DoomBuilder.Actions
// This invokes the Begin and End of the given action
public bool InvokeAction(string actionname)
{
if(Exists(actionname))
if (Exists(actionname))
{
actions[actionname].Invoke();
return true;
@ -418,18 +437,18 @@ namespace CodeImp.DoomBuilder.Actions
internal void ApplyDefaultShortcutKeys()
{
// Find actions that have no key set
foreach(KeyValuePair<string, Action> a in actions)
foreach (KeyValuePair<string, Action> a in actions)
{
// Key set?
if(a.Value.ShortcutKey == -1)
if (a.Value.ShortcutKey == -1)
{
// Check if the default key is not already used
bool keyused = false;
foreach(KeyValuePair<string, Action> d in actions)
foreach (KeyValuePair<string, Action> d in actions)
{
// Check if the keys are the same
// Note that I use the mask of the source action to check if they match any combination
if((d.Value.ShortcutKey & a.Value.ShortcutMask) == (a.Value.DefaultShortcutKey & a.Value.ShortcutMask))
if ((d.Value.ShortcutKey & a.Value.ShortcutMask) == (a.Value.DefaultShortcutKey & a.Value.ShortcutMask))
{
// No party.
keyused = true;
@ -438,7 +457,7 @@ namespace CodeImp.DoomBuilder.Actions
}
// Party?
if(!keyused)
if (!keyused)
{
// Apply the default key
a.Value.SetShortcutKey(a.Value.DefaultShortcutKey);
@ -455,13 +474,13 @@ namespace CodeImp.DoomBuilder.Actions
// This checks if a given action is active
public bool CheckActionActive(Assembly asm, string actionname)
{
if(asm == null) asm = General.ThisAssembly;
if (asm == null) asm = General.ThisAssembly;
// Find active action
string fullname = asm.GetName().Name.ToLowerInvariant() + "_" + actionname;
foreach(Action a in activeactions)
foreach (Action a in activeactions)
{
if(a.Name == fullname) return true;
if (a.Name == fullname) return true;
}
// No such active action
@ -472,7 +491,7 @@ namespace CodeImp.DoomBuilder.Actions
internal void RemoveShortcutKeys()
{
// Clear all keys
foreach(KeyValuePair<string, Action> a in actions)
foreach (KeyValuePair<string, Action> a in actions)
a.Value.SetShortcutKey(0);
}
@ -481,16 +500,16 @@ namespace CodeImp.DoomBuilder.Actions
internal bool KeyPressed(int key)
{
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
if((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey) || (strippedkey == (int)Keys.Alt)) key = strippedkey;
if ((strippedkey == (int)Keys.ShiftKey) || (strippedkey == (int)Keys.ControlKey) || (strippedkey == (int)Keys.Alt)) key = strippedkey;
bool repeat = pressedkeys.Contains(strippedkey);
// Update pressed keys
if(!repeat) pressedkeys.Add(strippedkey);
if (!repeat) pressedkeys.Add(strippedkey);
// Add action to active list
Action[] acts = GetActionsByKey(key);
bool absorbed = acts.Length > 0;
foreach(Action a in acts) if(!activeactions.Contains(a)) activeactions.Add(a);
foreach (Action a in acts) if (!activeactions.Contains(a)) activeactions.Add(a);
// Invoke actions
absorbed |= BeginActionByKey(key, repeat);
@ -505,7 +524,7 @@ namespace CodeImp.DoomBuilder.Actions
int strippedkey = key & ~((int)Keys.Alt | (int)Keys.Shift | (int)Keys.Control);
// Update pressed keys
if(pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey);
if (pressedkeys.Contains(strippedkey)) pressedkeys.Remove(strippedkey);
// End actions that no longer match
return EndActiveActions();
@ -539,19 +558,19 @@ namespace CodeImp.DoomBuilder.Actions
// Get all actions for which a begin is bound
List<Action> boundactions = new List<Action>(actions.Count);
foreach(KeyValuePair<string, Action> a in actions)
if(a.Value.BeginBound) boundactions.Add(a.Value);
foreach (KeyValuePair<string, Action> a in actions)
if (a.Value.BeginBound) boundactions.Add(a.Value);
// Go for all actions
foreach(Action a in boundactions)
foreach (Action a in boundactions)
{
// This action is associated with this key?
if(a.KeyMatches(key))
if (a.KeyMatches(key))
{
invoked = true;
// Allowed to repeat?
if(a.Repeat || !repeated)
if (a.Repeat || !repeated)
{
// Invoke action
a.Begin();
@ -577,22 +596,22 @@ namespace CodeImp.DoomBuilder.Actions
{
// Go for all active actions
listchanged = false;
for(int i = 0; i < activeactions.Count; i++)
for (int i = 0; i < activeactions.Count; i++)
{
Action a = activeactions[i];
// Go for all pressed keys
bool stillactive = false;
foreach(int k in pressedkeys)
foreach (int k in pressedkeys)
{
if((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey))
if ((k == (int)Keys.ShiftKey) || (k == (int)Keys.ControlKey))
stillactive |= a.KeyMatches(k);
else
stillactive |= a.KeyMatches(k | modifiers);
}
// End the action if no longer matches any of the keys
if(!stillactive)
if (!stillactive)
{
actionsended = true;
activeactions.RemoveAt(i);
@ -602,7 +621,7 @@ namespace CodeImp.DoomBuilder.Actions
}
}
}
while(listchanged);
while (listchanged);
return actionsended;
}
@ -613,10 +632,10 @@ namespace CodeImp.DoomBuilder.Actions
List<string> actionnames = new List<string>();
// Go for all actions
foreach(KeyValuePair<string, Action> a in actions)
foreach (KeyValuePair<string, Action> a in actions)
{
// This action is associated with this key?
if(a.Value.KeyMatches(key))
if (a.Value.KeyMatches(key))
{
// List short name
actionnames.Add(a.Value.ShortName);
@ -633,10 +652,10 @@ namespace CodeImp.DoomBuilder.Actions
List<Action> actionnames = new List<Action>();
// Go for all actions
foreach(KeyValuePair<string, Action> a in actions)
foreach (KeyValuePair<string, Action> a in actions)
{
// This action is associated with this key?
if(a.Value.KeyMatches(key))
if (a.Value.KeyMatches(key))
{
// List short name
actionnames.Add(a.Value);
@ -663,7 +682,7 @@ namespace CodeImp.DoomBuilder.Actions
/// </summary>
public bool RequestExclusiveInvokation()
{
if(exclusiverequested) return false; // Already given out
if (exclusiverequested) return false; // Already given out
// Success
exclusiverequested = true;

View file

@ -53,20 +53,31 @@ namespace CodeImp.DoomBuilder.Controls
{
InitializeComponent();
Reset();
}
#endregion
#region ================== Setup
public void Reset()
{
// Only when running (this.DesignMode won't do when not this, but one of parent controls is in design mode)
if(LicenseManager.UsageMode != LicenseUsageMode.Designtime)
if (LicenseManager.UsageMode != LicenseUsageMode.Designtime)
{
//mxd. Setup script numbers
scriptnumbers.Location = new Point(arg0.Location.X, arg0.Location.Y + 2);
foreach(ScriptItem si in General.Map.NumberedScripts.Values)
scriptnumbers.Items.Clear();
foreach (ScriptItem si in General.Map.NumberedScripts.Values)
scriptnumbers.Items.Add(new ColoredComboBoxItem(si, si.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
scriptnumbers.DropDownWidth = Tools.GetDropDownWidth(scriptnumbers);
//mxd. Setup script names
if(General.Map.UDMF)
if (General.Map.UDMF)
{
scriptnames.Items.Clear();
scriptnames.Location = scriptnumbers.Location;
foreach(ScriptItem nsi in General.Map.NamedScripts.Values)
foreach (ScriptItem nsi in General.Map.NamedScripts.Values)
scriptnames.Items.Add(new ColoredComboBoxItem(nsi, nsi.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
scriptnames.DropDownWidth = Tools.GetDropDownWidth(scriptnames);
}
@ -78,10 +89,6 @@ namespace CodeImp.DoomBuilder.Controls
}
}
#endregion
#region ================== Setup
public void SetValue(Linedef l, bool first)
{
SetValue(l.Fields, l.Args, first);

View file

@ -585,7 +585,7 @@ namespace CodeImp.DoomBuilder.Controls
// Show the whole thing
this.Show();
this.Update();
//this.Update(); // ano - don't think this is needed, and is slow
}
private static void UpdateTexturePanel(Panel panel, string texturename, Label texturenamelabel, Label sizelabel, int maxlabelright, Panel image, int sizeref, bool extendedinfoshown, bool required)

View file

@ -369,7 +369,7 @@ namespace CodeImp.DoomBuilder.Controls
// Show the whole thing
this.Show();
this.Update();
//this.Update(); // ano - don't think this is needed, and is slow
}
//mxd

View file

@ -41,12 +41,7 @@ namespace CodeImp.DoomBuilder.Controls
public TagsSelector()
{
InitializeComponent();
tagspermapelement = new List<List<int>>();
usedtags = new List<int>();
rangemodes = new List<int>();
offsetmodes = new List<int>();
infos = new List<TagInfo>();
Reset();
}
#endregion
@ -154,7 +149,6 @@ namespace CodeImp.DoomBuilder.Controls
else
infos.Add(new TagInfo(tag, string.Empty));
}
foreach(TagInfo info in infos) tagpicker.Items.Add(info);
tagpicker.DropDownWidth = DoomBuilder.Geometry.Tools.GetDropDownWidth(tagpicker);
}
@ -219,6 +213,18 @@ namespace CodeImp.DoomBuilder.Controls
#endregion
#region ================== Methods
public void Reset()
{
tagspermapelement = new List<List<int>>();
usedtags = new List<int>();
rangemodes = new List<int>();
offsetmodes = new List<int>();
infos = new List<TagInfo>();
tagslist.Links.Clear();
infos.Clear();
tagpicker.Items.Clear();
usedtags.Clear();
}
// Creates a single tag collection to display. int.MinValue means "mixed tag"
private List<int> GetDisplayTags()
@ -251,7 +257,7 @@ namespace CodeImp.DoomBuilder.Controls
tagslist.Links.Clear();
// Gather tags into a single string collection
for(int i = 0; i < tags.Count; i++)
for (int i = 0; i < tags.Count; i++)
{
displaytags[i] = (tags[i] == int.MinValue ? "???" : tags[i].ToString());

View file

@ -240,7 +240,7 @@ namespace CodeImp.DoomBuilder.Controls
// Show the whole thing
this.Show();
this.Update();
//this.Update(); // ano - don't think this is needed, and is slow
}
//mxd

View file

@ -58,7 +58,7 @@ namespace CodeImp.DoomBuilder.Controls
// Show the whole thing
this.Show();
this.Update();
//this.Update(); // ano - don't think this is needed, and is slow
}
}
}

View file

@ -986,6 +986,7 @@ namespace CodeImp.DoomBuilder.Map
// Limit intersection offset to the line
if(bounded) if(u < lengthinv) u = lengthinv; else if(u > (1f - lengthinv)) u = 1f - lengthinv;
/*
// Calculate intersection point
Vector2D i = v1 + u * (v2 - v1);
@ -993,6 +994,12 @@ namespace CodeImp.DoomBuilder.Map
// which is the shortest distance to the line
float ldx = p.x - i.x;
float ldy = p.y - i.y;
*/
// ano - let's check to see if we can do the previous faster without using operator overloading and etc
// the answer: running it int.MaxValue / 64 times it tended to be around 100ms faster
float ldx = p.x - (v1.x + u * (v2.x - v1.x));
float ldy = p.y - (v1.y + u * (v2.y - v1.y));
return ldx * ldx + ldy * ldy;
}

View file

@ -2194,12 +2194,16 @@ namespace CodeImp.DoomBuilder.Map
//DebugConsole.Clear();
//DebugConsole.WriteLine("CorrectSectorReferences for " + lines.Count + " lines");
// ano - set a bunch of foreaches to be for()s because they're faster
// Create a list of sidedefs to perform sector creation with
List<LinedefSide> edges = new List<LinedefSide>();
if(existing_only)
{
foreach(Linedef l in lines)
int lineCount = lines.Count;
for(int i = 0; i < lineCount; i++)
{
Linedef l = lines[i];
// Add only existing sides as edges (or front side if line has none)
if(l.Front != null || l.Back == null)
edges.Add(new LinedefSide(l, true));
@ -2209,8 +2213,10 @@ namespace CodeImp.DoomBuilder.Map
}
else
{
foreach(Linedef l in lines)
int lineCount = lines.Count;
for (int i = 0; i < lineCount; i++)
{
Linedef l = lines[i];
// Add front side
edges.Add(new LinedefSide(l, true));
@ -2221,9 +2227,11 @@ namespace CodeImp.DoomBuilder.Map
}
HashSet<Sidedef> sides_correct = new HashSet<Sidedef>();
foreach(LinedefSide ls in edges)
int edgeCount = edges.Count;
for (int i = 0; i < edgeCount; i++)
{
if(ls.Front && ls.Line.Front != null)
LinedefSide ls = edges[i];
if (ls.Front && ls.Line.Front != null)
sides_correct.Add(ls.Line.Front);
else if(!ls.Front && ls.Line.Back != null)
sides_correct.Add(ls.Line.Back);
@ -2241,11 +2249,12 @@ namespace CodeImp.DoomBuilder.Map
SectorBuilder builder = new SectorBuilder();
List<Sector> sectors_reused = new List<Sector>();
foreach(LinedefSide ls in edges)
for (int i = 0; i < edgeCount; i++)
{
LinedefSide ls = edges[i];
// Skip if edge is ignored
//DebugConsole.WriteLine((ls.Ignore ? "Ignoring line " : "Processing line ") + ls.Line.Index);
if(ls.Ignore) continue;
if (ls.Ignore) continue;
// Run sector builder on current edge
if(!builder.TraceSector(ls.Line, ls.Front)) continue; // Don't create sector if trace failed
@ -2263,9 +2272,10 @@ namespace CodeImp.DoomBuilder.Map
if(side_exists && sectorsides.Contains(edge.Front ? edge.Line.Front : edge.Line.Back))
has_dragged_sides = true; //mxd
foreach(LinedefSide ls2 in edges)
for (int k = 0; k < edgeCount; k++)
{
if(ls2.Line == edge.Line)
LinedefSide ls2 = edges[k];
if (ls2.Line == edge.Line)
{
line_is_ours = true;
if(ls2.Front == edge.Front)
@ -2276,12 +2286,16 @@ namespace CodeImp.DoomBuilder.Map
}
}
if(line_is_ours)
// ano - so this inner part was already commented out
// so i just put the /* */ around it
/*if(line_is_ours)
{
//if(edge.Line.Front == null && edge.Line.Back == null)
//has_zero_sided_lines = true;
}
else
else*/
if(!line_is_ours)
{
has_existing_lines = true;
has_existing_sides |= side_exists; //mxd
@ -2331,9 +2345,10 @@ namespace CodeImp.DoomBuilder.Map
}
// Remove any sides that weren't part of a sector
foreach(LinedefSide ls in edges)
for (int i = 0; i < edgeCount; i++)
{
if(ls.Ignore || ls.Line == null) continue;
LinedefSide ls = edges[i];
if (ls.Ignore || ls.Line == null) continue;
if(ls.Front)
{

View file

@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2859")]
[assembly: AssemblyVersion("2.3.0.2866")]
[assembly: NeutralResourcesLanguageAttribute("en")]
[assembly: AssemblyHash("5a5c6d0")]
[assembly: AssemblyHash("34d1af9")]

View file

@ -94,6 +94,11 @@ namespace CodeImp.DoomBuilder.Rendering
// Disposing
private bool isdisposed;
// ano - static stuff to prevent often alloc/dealloc performance hits
private static StringFormat strFormat;
private static SolidBrush brush;
private static Pen pen;
#endregion
#region ================== Properties
@ -157,6 +162,8 @@ namespace CodeImp.DoomBuilder.Rendering
this.updateneeded = true;
this.textureupdateneeded = true; //mxd
InitializeStatics();
// Register as resource
General.Map.Graphics.RegisterResource(this);
@ -181,6 +188,8 @@ namespace CodeImp.DoomBuilder.Rendering
this.updateneeded = true;
this.textureupdateneeded = true;
InitializeStatics();
// Register as resource
General.Map.Graphics.RegisterResource(this);
@ -210,6 +219,27 @@ namespace CodeImp.DoomBuilder.Rendering
#region ================== Methods
// ano - share resources instead of constantly alloc/dealloc
public void InitializeStatics()
{
if (strFormat == null)
{
strFormat = new StringFormat();
strFormat.FormatFlags = StringFormatFlags.FitBlackBox | StringFormatFlags.NoWrap;
strFormat.Alignment = StringAlignment.Center;
strFormat.LineAlignment = StringAlignment.Center;
}
if (brush == null)
{
// if we actually see magenta, know we made a mistake somewhere
brush = new SolidBrush(System.Drawing.Color.Magenta);
}
if (pen == null)
{
pen = new Pen(System.Drawing.Color.Magenta);
}
}
// This updates the text if needed
public void Update(float translatex, float translatey, float scalex, float scaley)
{
@ -354,12 +384,6 @@ namespace CodeImp.DoomBuilder.Rendering
g.CompositingQuality = CompositingQuality.HighQuality;
// Draw text
using(StringFormat sf = new StringFormat())
{
sf.FormatFlags = StringFormatFlags.FitBlackBox | StringFormatFlags.NoWrap;
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Center;
// Draw text with BG
if(drawbg)
{
@ -388,16 +412,19 @@ namespace CodeImp.DoomBuilder.Rendering
p.AddArc(pathrect.Left, pathrect.Bottom - radius, radius, radius, 90, 90);
// Fill'n'draw bg
using(SolidBrush brush = new SolidBrush(color.ToColor()))
brush.Color = color.ToColor();
g.FillPath(brush, p);
using(Pen pen = new Pen(backcolor.ToColor(), outlinewidth))
pen.Color = backcolor.ToColor();
g.DrawPath(pen, p);
// Draw text
textrect.Inflate(4, 2);
using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
g.DrawString(text, font, brush, textrect, sf);
brush.Color = backcolor.ToColor();
g.DrawString(text, font, brush, textrect, strFormat);
}
// Draw plain text
else
@ -408,13 +435,13 @@ namespace CodeImp.DoomBuilder.Rendering
RectangleF plaintextrect = textrect;
plaintextrect.Inflate(6, 4);
using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
brush.Color = backcolor.ToColor();
g.FillRectangle(brush, plainbgrect);
using(SolidBrush brush = new SolidBrush(color.ToColor()))
g.DrawString(text, font, brush, plaintextrect, sf);
}
brush.Color = color.ToColor();
g.DrawString(text, font, brush, plaintextrect, strFormat);
}
}
return result;

View file

@ -152,6 +152,8 @@ namespace CodeImp.DoomBuilder.Windows
{
preventchanges = true;
argscontrol.Reset();
undocreated = false;
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";

View file

@ -245,10 +245,27 @@ namespace CodeImp.DoomBuilder.Windows
// This sets up the form to edit the given lines
public void Setup(ICollection<Linedef> lines)
{
// Window setup
// ano - moved this here because we don't reinstantiate the thing every time anymore
if (General.Settings.StoreSelectedEditTab)
{
int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0);
// When front or back tab was previously selected, switch to appropriate side (selectfront/selectback are set in BaseVisualGeometrySidedef.OnEditEnd)
if ((selectfront || selectback) && (activetab == 1 || activetab == 2))
tabs.SelectTab(selectfront ? 1 : 2);
else
tabs.SelectTab(activetab);
}
preventchanges = true;
undocreated = false;
argscontrol.Reset();
tagsselector.Reset();
// Keep this list
this.lines = lines;
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
linedefprops = new List<LinedefProperties>();

View file

@ -850,7 +850,7 @@ namespace CodeImp.DoomBuilder.Windows
// Refresh
statusbar.Invalidate();
this.Update();
//this.Update(); // ano - this is unneeded afaict and slow
}
// This changes status text to Ready
@ -2116,18 +2116,21 @@ namespace CodeImp.DoomBuilder.Windows
internal void CheckEditModeButton(string modeclassname)
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
//foreach(ToolStripItem item in editmodeitems)
int itemCount = editmodeitems.Count;
for(int i = 0; i < itemCount; i++)
{
ToolStripItem item = editmodeitems[i];
// Check what type it is
if(i is ToolStripMenuItem)
if(item is ToolStripMenuItem)
{
// Check if mode type matches with given name
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
(item as ToolStripMenuItem).Checked = ((item.Tag as EditModeInfo).Type.Name == modeclassname);
}
else if(i is ToolStripButton)
else if(item is ToolStripButton)
{
// Check if mode type matches with given name
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
(item as ToolStripButton).Checked = ((item.Tag as EditModeInfo).Type.Name == modeclassname);
}
}
}
@ -2136,11 +2139,14 @@ namespace CodeImp.DoomBuilder.Windows
internal void RemoveEditModeButtons()
{
// Go for all items
foreach(ToolStripItem i in editmodeitems)
//foreach(ToolStripItem item in editmodeitems)
int itemCount = editmodeitems.Count;
for (int i = 0; i < itemCount; i++)
{
ToolStripItem item = editmodeitems[i];
// Remove it and restart
menumode.DropDownItems.Remove(i);
i.Dispose();
menumode.DropDownItems.Remove(item);
item.Dispose();
}
// Done

View file

@ -90,7 +90,7 @@ namespace CodeImp.DoomBuilder.Windows
public void Setup(ICollection<Sector> sectors)
{
preventchanges = true; //mxd
undocreated = false;
// Keep this list
this.sectors = sectors;
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";

View file

@ -292,7 +292,7 @@ namespace CodeImp.DoomBuilder.Windows
public void Setup(ICollection<Sector> sectors)
{
preventchanges = true; //mxd
undocreated = false;
// Keep this list
this.sectors = sectors;
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";

View file

@ -141,6 +141,8 @@ namespace CodeImp.DoomBuilder.Windows
public void Setup(ICollection<Thing> things)
{
preventchanges = true;
undocreated = false;
argscontrol.Reset();
// Keep this list
this.things = things;

View file

@ -164,6 +164,8 @@ namespace CodeImp.DoomBuilder.Windows
public void Setup(ICollection<Thing> things)
{
preventchanges = true;
undocreated = false;
argscontrol.Reset();
// Keep this list
this.things = things;

View file

@ -29,5 +29,5 @@ using System.Resources;
// Build Number
// Revision
//
[assembly: AssemblyVersion("2.3.0.2859")]
[assembly: AssemblyVersion("2.3.0.2866")]
[assembly: NeutralResourcesLanguageAttribute("en")]