mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 07:31:36 +00:00
Merge anotak's optimizations - stage 1
This commit is contained in:
parent
34d1af9446
commit
09b8c27dab
19 changed files with 918 additions and 808 deletions
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@ -220,14 +220,21 @@ namespace CodeImp.DoomBuilder.Actions
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// Go for all methods on obj
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// Go for all methods on obj
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MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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foreach(MethodInfo m in methods)
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//foreach(MethodInfo m in methods)
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int methodsCount = methods.Length;
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for (int i = 0; i < methodsCount; i++)
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{
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{
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MethodInfo m = methods[i];
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// Check if the method has this attribute
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// Check if the method has this attribute
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ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
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ActionAttribute[] attrs = (ActionAttribute[])methods[i].GetCustomAttributes(typeof(BeginActionAttribute), true);
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int attrsCount = attrs.Length;
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// Go for all attributes
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// Go for all attributes
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foreach(ActionAttribute a in attrs)
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//foreach(ActionAttribute a in attrs)
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for (int j = 0; j < attrsCount; j++)
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{
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{
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ActionAttribute a = attrs[j];
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// Create a delegate for this method
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// Create a delegate for this method
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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@ -243,10 +250,13 @@ namespace CodeImp.DoomBuilder.Actions
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// Check if the method has this attribute
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// Check if the method has this attribute
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attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
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attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
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attrsCount = attrs.Length;
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// Go for all attributes
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// Go for all attributes
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foreach(ActionAttribute a in attrs)
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//foreach (ActionAttribute a in attrs)
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for (int j = 0; j < attrsCount; j++)
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{
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{
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ActionAttribute a = attrs[j];
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// Create a delegate for this method
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// Create a delegate for this method
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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@ -312,14 +322,20 @@ namespace CodeImp.DoomBuilder.Actions
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// Go for all methods on obj
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// Go for all methods on obj
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MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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foreach(MethodInfo m in methods)
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//foreach (MethodInfo m in methods)
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int methodsCount = methods.Length;
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for(int i = 0; i < methodsCount; i++)
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{
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{
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MethodInfo m = methods[i];
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// Check if the method has this attribute
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// Check if the method has this attribute
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ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
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ActionAttribute[] attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(BeginActionAttribute), true);
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// Go for all attributes
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// Go for all attributes
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foreach(ActionAttribute a in attrs)
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//foreach (ActionAttribute a in attrs)
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int attrsCount = attrs.Length;
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for(int j = 0; j < attrsCount; j++)
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{
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{
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ActionAttribute a = attrs[j];
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// Create a delegate for this method
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// Create a delegate for this method
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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@ -334,8 +350,11 @@ namespace CodeImp.DoomBuilder.Actions
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attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
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attrs = (ActionAttribute[])m.GetCustomAttributes(typeof(EndActionAttribute), true);
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// Go for all attributes
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// Go for all attributes
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foreach(ActionAttribute a in attrs)
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//foreach (ActionAttribute a in attrs)
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attrsCount = attrs.Length;
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for (int j = 0; j < attrsCount; j++)
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{
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{
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ActionAttribute a = attrs[j];
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// Create a delegate for this method
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// Create a delegate for this method
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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ActionDelegate del = (ActionDelegate)Delegate.CreateDelegate(typeof(ActionDelegate), obj, m);
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@ -53,11 +53,21 @@ namespace CodeImp.DoomBuilder.Controls
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{
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{
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InitializeComponent();
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InitializeComponent();
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Reset();
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}
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#endregion
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#region ================== Setup
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public void Reset()
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{
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// Only when running (this.DesignMode won't do when not this, but one of parent controls is in design mode)
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// Only when running (this.DesignMode won't do when not this, but one of parent controls is in design mode)
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if (LicenseManager.UsageMode != LicenseUsageMode.Designtime)
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if (LicenseManager.UsageMode != LicenseUsageMode.Designtime)
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{
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{
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//mxd. Setup script numbers
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//mxd. Setup script numbers
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scriptnumbers.Location = new Point(arg0.Location.X, arg0.Location.Y + 2);
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scriptnumbers.Location = new Point(arg0.Location.X, arg0.Location.Y + 2);
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scriptnumbers.Items.Clear();
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foreach (ScriptItem si in General.Map.NumberedScripts.Values)
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foreach (ScriptItem si in General.Map.NumberedScripts.Values)
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scriptnumbers.Items.Add(new ColoredComboBoxItem(si, si.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
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scriptnumbers.Items.Add(new ColoredComboBoxItem(si, si.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
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scriptnumbers.DropDownWidth = Tools.GetDropDownWidth(scriptnumbers);
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scriptnumbers.DropDownWidth = Tools.GetDropDownWidth(scriptnumbers);
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@ -65,6 +75,7 @@ namespace CodeImp.DoomBuilder.Controls
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//mxd. Setup script names
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//mxd. Setup script names
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if (General.Map.UDMF)
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if (General.Map.UDMF)
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{
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{
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scriptnames.Items.Clear();
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scriptnames.Location = scriptnumbers.Location;
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scriptnames.Location = scriptnumbers.Location;
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foreach (ScriptItem nsi in General.Map.NamedScripts.Values)
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foreach (ScriptItem nsi in General.Map.NamedScripts.Values)
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scriptnames.Items.Add(new ColoredComboBoxItem(nsi, nsi.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
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scriptnames.Items.Add(new ColoredComboBoxItem(nsi, nsi.IsInclude ? SystemColors.HotTrack : SystemColors.WindowText));
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@ -78,10 +89,6 @@ namespace CodeImp.DoomBuilder.Controls
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}
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}
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}
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}
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#endregion
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#region ================== Setup
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public void SetValue(Linedef l, bool first)
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public void SetValue(Linedef l, bool first)
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{
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{
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SetValue(l.Fields, l.Args, first);
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SetValue(l.Fields, l.Args, first);
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@ -585,7 +585,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Show the whole thing
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// Show the whole thing
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this.Show();
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this.Show();
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this.Update();
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//this.Update(); // ano - don't think this is needed, and is slow
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}
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}
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private static void UpdateTexturePanel(Panel panel, string texturename, Label texturenamelabel, Label sizelabel, int maxlabelright, Panel image, int sizeref, bool extendedinfoshown, bool required)
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private static void UpdateTexturePanel(Panel panel, string texturename, Label texturenamelabel, Label sizelabel, int maxlabelright, Panel image, int sizeref, bool extendedinfoshown, bool required)
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@ -369,7 +369,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Show the whole thing
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// Show the whole thing
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this.Show();
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this.Show();
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this.Update();
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//this.Update(); // ano - don't think this is needed, and is slow
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}
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}
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//mxd
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//mxd
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@ -41,12 +41,7 @@ namespace CodeImp.DoomBuilder.Controls
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public TagsSelector()
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public TagsSelector()
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{
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{
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InitializeComponent();
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InitializeComponent();
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Reset();
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tagspermapelement = new List<List<int>>();
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usedtags = new List<int>();
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rangemodes = new List<int>();
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offsetmodes = new List<int>();
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infos = new List<TagInfo>();
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}
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}
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#endregion
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#endregion
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@ -154,7 +149,6 @@ namespace CodeImp.DoomBuilder.Controls
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else
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else
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infos.Add(new TagInfo(tag, string.Empty));
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infos.Add(new TagInfo(tag, string.Empty));
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}
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}
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foreach(TagInfo info in infos) tagpicker.Items.Add(info);
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foreach(TagInfo info in infos) tagpicker.Items.Add(info);
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tagpicker.DropDownWidth = DoomBuilder.Geometry.Tools.GetDropDownWidth(tagpicker);
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tagpicker.DropDownWidth = DoomBuilder.Geometry.Tools.GetDropDownWidth(tagpicker);
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}
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}
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@ -219,6 +213,18 @@ namespace CodeImp.DoomBuilder.Controls
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#endregion
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#endregion
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#region ================== Methods
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#region ================== Methods
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public void Reset()
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{
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tagspermapelement = new List<List<int>>();
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usedtags = new List<int>();
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rangemodes = new List<int>();
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offsetmodes = new List<int>();
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infos = new List<TagInfo>();
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tagslist.Links.Clear();
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infos.Clear();
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tagpicker.Items.Clear();
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usedtags.Clear();
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}
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// Creates a single tag collection to display. int.MinValue means "mixed tag"
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// Creates a single tag collection to display. int.MinValue means "mixed tag"
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private List<int> GetDisplayTags()
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private List<int> GetDisplayTags()
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@ -240,7 +240,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Show the whole thing
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// Show the whole thing
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this.Show();
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this.Show();
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this.Update();
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//this.Update(); // ano - don't think this is needed, and is slow
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}
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}
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//mxd
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//mxd
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@ -58,7 +58,7 @@ namespace CodeImp.DoomBuilder.Controls
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// Show the whole thing
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// Show the whole thing
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this.Show();
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this.Show();
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this.Update();
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//this.Update(); // ano - don't think this is needed, and is slow
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}
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}
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}
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}
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}
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}
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@ -986,6 +986,7 @@ namespace CodeImp.DoomBuilder.Map
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// Limit intersection offset to the line
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// Limit intersection offset to the line
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if(bounded) if(u < lengthinv) u = lengthinv; else if(u > (1f - lengthinv)) u = 1f - lengthinv;
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if(bounded) if(u < lengthinv) u = lengthinv; else if(u > (1f - lengthinv)) u = 1f - lengthinv;
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/*
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// Calculate intersection point
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// Calculate intersection point
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Vector2D i = v1 + u * (v2 - v1);
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Vector2D i = v1 + u * (v2 - v1);
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@ -993,6 +994,12 @@ namespace CodeImp.DoomBuilder.Map
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// which is the shortest distance to the line
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// which is the shortest distance to the line
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float ldx = p.x - i.x;
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float ldx = p.x - i.x;
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float ldy = p.y - i.y;
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float ldy = p.y - i.y;
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*/
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// ano - let's check to see if we can do the previous faster without using operator overloading and etc
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// the answer: running it int.MaxValue / 64 times it tended to be around 100ms faster
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float ldx = p.x - (v1.x + u * (v2.x - v1.x));
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float ldy = p.y - (v1.y + u * (v2.y - v1.y));
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return ldx * ldx + ldy * ldy;
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return ldx * ldx + ldy * ldy;
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}
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}
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@ -2194,12 +2194,16 @@ namespace CodeImp.DoomBuilder.Map
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//DebugConsole.Clear();
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//DebugConsole.Clear();
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//DebugConsole.WriteLine("CorrectSectorReferences for " + lines.Count + " lines");
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//DebugConsole.WriteLine("CorrectSectorReferences for " + lines.Count + " lines");
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// ano - set a bunch of foreaches to be for()s because they're faster
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// Create a list of sidedefs to perform sector creation with
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// Create a list of sidedefs to perform sector creation with
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List<LinedefSide> edges = new List<LinedefSide>();
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List<LinedefSide> edges = new List<LinedefSide>();
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if(existing_only)
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if(existing_only)
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{
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{
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foreach(Linedef l in lines)
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int lineCount = lines.Count;
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for(int i = 0; i < lineCount; i++)
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{
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{
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Linedef l = lines[i];
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// Add only existing sides as edges (or front side if line has none)
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// Add only existing sides as edges (or front side if line has none)
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if(l.Front != null || l.Back == null)
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if(l.Front != null || l.Back == null)
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edges.Add(new LinedefSide(l, true));
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edges.Add(new LinedefSide(l, true));
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@ -2209,8 +2213,10 @@ namespace CodeImp.DoomBuilder.Map
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}
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}
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else
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else
|
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{
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{
|
||||||
foreach(Linedef l in lines)
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int lineCount = lines.Count;
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for (int i = 0; i < lineCount; i++)
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{
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{
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Linedef l = lines[i];
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// Add front side
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// Add front side
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edges.Add(new LinedefSide(l, true));
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edges.Add(new LinedefSide(l, true));
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@ -2221,8 +2227,10 @@ namespace CodeImp.DoomBuilder.Map
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}
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}
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HashSet<Sidedef> sides_correct = new HashSet<Sidedef>();
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HashSet<Sidedef> sides_correct = new HashSet<Sidedef>();
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foreach(LinedefSide ls in edges)
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int edgeCount = edges.Count;
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for (int i = 0; i < edgeCount; i++)
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{
|
{
|
||||||
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LinedefSide ls = edges[i];
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||||||
if (ls.Front && ls.Line.Front != null)
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if (ls.Front && ls.Line.Front != null)
|
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sides_correct.Add(ls.Line.Front);
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sides_correct.Add(ls.Line.Front);
|
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else if(!ls.Front && ls.Line.Back != null)
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else if(!ls.Front && ls.Line.Back != null)
|
||||||
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@ -2241,8 +2249,9 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
SectorBuilder builder = new SectorBuilder();
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SectorBuilder builder = new SectorBuilder();
|
||||||
List<Sector> sectors_reused = new List<Sector>();
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List<Sector> sectors_reused = new List<Sector>();
|
||||||
|
|
||||||
foreach(LinedefSide ls in edges)
|
for (int i = 0; i < edgeCount; i++)
|
||||||
{
|
{
|
||||||
|
LinedefSide ls = edges[i];
|
||||||
// Skip if edge is ignored
|
// Skip if edge is ignored
|
||||||
//DebugConsole.WriteLine((ls.Ignore ? "Ignoring line " : "Processing line ") + ls.Line.Index);
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//DebugConsole.WriteLine((ls.Ignore ? "Ignoring line " : "Processing line ") + ls.Line.Index);
|
||||||
if (ls.Ignore) continue;
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if (ls.Ignore) continue;
|
||||||
|
@ -2263,8 +2272,9 @@ namespace CodeImp.DoomBuilder.Map
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||||||
if(side_exists && sectorsides.Contains(edge.Front ? edge.Line.Front : edge.Line.Back))
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if(side_exists && sectorsides.Contains(edge.Front ? edge.Line.Front : edge.Line.Back))
|
||||||
has_dragged_sides = true; //mxd
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has_dragged_sides = true; //mxd
|
||||||
|
|
||||||
foreach(LinedefSide ls2 in edges)
|
for (int k = 0; k < edgeCount; k++)
|
||||||
{
|
{
|
||||||
|
LinedefSide ls2 = edges[k];
|
||||||
if (ls2.Line == edge.Line)
|
if (ls2.Line == edge.Line)
|
||||||
{
|
{
|
||||||
line_is_ours = true;
|
line_is_ours = true;
|
||||||
|
@ -2276,12 +2286,16 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(line_is_ours)
|
// ano - so this inner part was already commented out
|
||||||
|
// so i just put the /* */ around it
|
||||||
|
/*if(line_is_ours)
|
||||||
{
|
{
|
||||||
//if(edge.Line.Front == null && edge.Line.Back == null)
|
//if(edge.Line.Front == null && edge.Line.Back == null)
|
||||||
//has_zero_sided_lines = true;
|
//has_zero_sided_lines = true;
|
||||||
}
|
}
|
||||||
else
|
else*/
|
||||||
|
|
||||||
|
if(!line_is_ours)
|
||||||
{
|
{
|
||||||
has_existing_lines = true;
|
has_existing_lines = true;
|
||||||
has_existing_sides |= side_exists; //mxd
|
has_existing_sides |= side_exists; //mxd
|
||||||
|
@ -2331,8 +2345,9 @@ namespace CodeImp.DoomBuilder.Map
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove any sides that weren't part of a sector
|
// Remove any sides that weren't part of a sector
|
||||||
foreach(LinedefSide ls in edges)
|
for (int i = 0; i < edgeCount; i++)
|
||||||
{
|
{
|
||||||
|
LinedefSide ls = edges[i];
|
||||||
if (ls.Ignore || ls.Line == null) continue;
|
if (ls.Ignore || ls.Line == null) continue;
|
||||||
|
|
||||||
if(ls.Front)
|
if(ls.Front)
|
||||||
|
|
|
@ -30,6 +30,6 @@ using CodeImp.DoomBuilder;
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
[assembly: AssemblyVersion("2.3.0.2859")]
|
[assembly: AssemblyVersion("2.3.0.2866")]
|
||||||
[assembly: NeutralResourcesLanguageAttribute("en")]
|
[assembly: NeutralResourcesLanguageAttribute("en")]
|
||||||
[assembly: AssemblyHash("5a5c6d0")]
|
[assembly: AssemblyHash("34d1af9")]
|
||||||
|
|
|
@ -94,6 +94,11 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
// Disposing
|
// Disposing
|
||||||
private bool isdisposed;
|
private bool isdisposed;
|
||||||
|
|
||||||
|
// ano - static stuff to prevent often alloc/dealloc performance hits
|
||||||
|
private static StringFormat strFormat;
|
||||||
|
private static SolidBrush brush;
|
||||||
|
private static Pen pen;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region ================== Properties
|
#region ================== Properties
|
||||||
|
@ -157,6 +162,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
this.updateneeded = true;
|
this.updateneeded = true;
|
||||||
this.textureupdateneeded = true; //mxd
|
this.textureupdateneeded = true; //mxd
|
||||||
|
|
||||||
|
InitializeStatics();
|
||||||
|
|
||||||
// Register as resource
|
// Register as resource
|
||||||
General.Map.Graphics.RegisterResource(this);
|
General.Map.Graphics.RegisterResource(this);
|
||||||
|
|
||||||
|
@ -181,6 +188,8 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
this.updateneeded = true;
|
this.updateneeded = true;
|
||||||
this.textureupdateneeded = true;
|
this.textureupdateneeded = true;
|
||||||
|
|
||||||
|
InitializeStatics();
|
||||||
|
|
||||||
// Register as resource
|
// Register as resource
|
||||||
General.Map.Graphics.RegisterResource(this);
|
General.Map.Graphics.RegisterResource(this);
|
||||||
|
|
||||||
|
@ -210,6 +219,27 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
|
|
||||||
#region ================== Methods
|
#region ================== Methods
|
||||||
|
|
||||||
|
// ano - share resources instead of constantly alloc/dealloc
|
||||||
|
public void InitializeStatics()
|
||||||
|
{
|
||||||
|
if (strFormat == null)
|
||||||
|
{
|
||||||
|
strFormat = new StringFormat();
|
||||||
|
strFormat.FormatFlags = StringFormatFlags.FitBlackBox | StringFormatFlags.NoWrap;
|
||||||
|
strFormat.Alignment = StringAlignment.Center;
|
||||||
|
strFormat.LineAlignment = StringAlignment.Center;
|
||||||
|
}
|
||||||
|
if (brush == null)
|
||||||
|
{
|
||||||
|
// if we actually see magenta, know we made a mistake somewhere
|
||||||
|
brush = new SolidBrush(System.Drawing.Color.Magenta);
|
||||||
|
}
|
||||||
|
if (pen == null)
|
||||||
|
{
|
||||||
|
pen = new Pen(System.Drawing.Color.Magenta);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// This updates the text if needed
|
// This updates the text if needed
|
||||||
public void Update(float translatex, float translatey, float scalex, float scaley)
|
public void Update(float translatex, float translatey, float scalex, float scaley)
|
||||||
{
|
{
|
||||||
|
@ -354,12 +384,6 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
g.CompositingQuality = CompositingQuality.HighQuality;
|
g.CompositingQuality = CompositingQuality.HighQuality;
|
||||||
|
|
||||||
// Draw text
|
// Draw text
|
||||||
using(StringFormat sf = new StringFormat())
|
|
||||||
{
|
|
||||||
sf.FormatFlags = StringFormatFlags.FitBlackBox | StringFormatFlags.NoWrap;
|
|
||||||
sf.Alignment = StringAlignment.Center;
|
|
||||||
sf.LineAlignment = StringAlignment.Center;
|
|
||||||
|
|
||||||
// Draw text with BG
|
// Draw text with BG
|
||||||
if(drawbg)
|
if(drawbg)
|
||||||
{
|
{
|
||||||
|
@ -388,16 +412,19 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
p.AddArc(pathrect.Left, pathrect.Bottom - radius, radius, radius, 90, 90);
|
p.AddArc(pathrect.Left, pathrect.Bottom - radius, radius, radius, 90, 90);
|
||||||
|
|
||||||
// Fill'n'draw bg
|
// Fill'n'draw bg
|
||||||
using(SolidBrush brush = new SolidBrush(color.ToColor()))
|
brush.Color = color.ToColor();
|
||||||
|
|
||||||
g.FillPath(brush, p);
|
g.FillPath(brush, p);
|
||||||
|
|
||||||
using(Pen pen = new Pen(backcolor.ToColor(), outlinewidth))
|
pen.Color = backcolor.ToColor();
|
||||||
|
|
||||||
g.DrawPath(pen, p);
|
g.DrawPath(pen, p);
|
||||||
|
|
||||||
// Draw text
|
// Draw text
|
||||||
textrect.Inflate(4, 2);
|
textrect.Inflate(4, 2);
|
||||||
using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
|
brush.Color = backcolor.ToColor();
|
||||||
g.DrawString(text, font, brush, textrect, sf);
|
|
||||||
|
g.DrawString(text, font, brush, textrect, strFormat);
|
||||||
}
|
}
|
||||||
// Draw plain text
|
// Draw plain text
|
||||||
else
|
else
|
||||||
|
@ -408,13 +435,13 @@ namespace CodeImp.DoomBuilder.Rendering
|
||||||
RectangleF plaintextrect = textrect;
|
RectangleF plaintextrect = textrect;
|
||||||
plaintextrect.Inflate(6, 4);
|
plaintextrect.Inflate(6, 4);
|
||||||
|
|
||||||
using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
|
brush.Color = backcolor.ToColor();
|
||||||
g.FillRectangle(brush, plainbgrect);
|
g.FillRectangle(brush, plainbgrect);
|
||||||
|
|
||||||
using(SolidBrush brush = new SolidBrush(color.ToColor()))
|
brush.Color = color.ToColor();
|
||||||
g.DrawString(text, font, brush, plaintextrect, sf);
|
g.DrawString(text, font, brush, plaintextrect, strFormat);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
|
|
@ -152,6 +152,8 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
{
|
{
|
||||||
preventchanges = true;
|
preventchanges = true;
|
||||||
|
|
||||||
|
argscontrol.Reset();
|
||||||
|
undocreated = false;
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.lines = lines;
|
this.lines = lines;
|
||||||
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
|
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
|
||||||
|
|
|
@ -245,10 +245,27 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
// This sets up the form to edit the given lines
|
// This sets up the form to edit the given lines
|
||||||
public void Setup(ICollection<Linedef> lines)
|
public void Setup(ICollection<Linedef> lines)
|
||||||
{
|
{
|
||||||
|
// Window setup
|
||||||
|
// ano - moved this here because we don't reinstantiate the thing every time anymore
|
||||||
|
if (General.Settings.StoreSelectedEditTab)
|
||||||
|
{
|
||||||
|
int activetab = General.Settings.ReadSetting("windows." + configname + ".activetab", 0);
|
||||||
|
|
||||||
|
// When front or back tab was previously selected, switch to appropriate side (selectfront/selectback are set in BaseVisualGeometrySidedef.OnEditEnd)
|
||||||
|
if ((selectfront || selectback) && (activetab == 1 || activetab == 2))
|
||||||
|
tabs.SelectTab(selectfront ? 1 : 2);
|
||||||
|
else
|
||||||
|
tabs.SelectTab(activetab);
|
||||||
|
}
|
||||||
|
|
||||||
preventchanges = true;
|
preventchanges = true;
|
||||||
|
undocreated = false;
|
||||||
|
argscontrol.Reset();
|
||||||
|
tagsselector.Reset();
|
||||||
|
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.lines = lines;
|
this.lines = lines;
|
||||||
|
|
||||||
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
|
if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
|
||||||
linedefprops = new List<LinedefProperties>();
|
linedefprops = new List<LinedefProperties>();
|
||||||
|
|
||||||
|
|
|
@ -850,7 +850,7 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
|
|
||||||
// Refresh
|
// Refresh
|
||||||
statusbar.Invalidate();
|
statusbar.Invalidate();
|
||||||
this.Update();
|
//this.Update(); // ano - this is unneeded afaict and slow
|
||||||
}
|
}
|
||||||
|
|
||||||
// This changes status text to Ready
|
// This changes status text to Ready
|
||||||
|
@ -2116,18 +2116,21 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
internal void CheckEditModeButton(string modeclassname)
|
internal void CheckEditModeButton(string modeclassname)
|
||||||
{
|
{
|
||||||
// Go for all items
|
// Go for all items
|
||||||
foreach(ToolStripItem i in editmodeitems)
|
//foreach(ToolStripItem item in editmodeitems)
|
||||||
|
int itemCount = editmodeitems.Count;
|
||||||
|
for(int i = 0; i < itemCount; i++)
|
||||||
{
|
{
|
||||||
|
ToolStripItem item = editmodeitems[i];
|
||||||
// Check what type it is
|
// Check what type it is
|
||||||
if(i is ToolStripMenuItem)
|
if(item is ToolStripMenuItem)
|
||||||
{
|
{
|
||||||
// Check if mode type matches with given name
|
// Check if mode type matches with given name
|
||||||
(i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
|
(item as ToolStripMenuItem).Checked = ((item.Tag as EditModeInfo).Type.Name == modeclassname);
|
||||||
}
|
}
|
||||||
else if(i is ToolStripButton)
|
else if(item is ToolStripButton)
|
||||||
{
|
{
|
||||||
// Check if mode type matches with given name
|
// Check if mode type matches with given name
|
||||||
(i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname);
|
(item as ToolStripButton).Checked = ((item.Tag as EditModeInfo).Type.Name == modeclassname);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2136,11 +2139,14 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
internal void RemoveEditModeButtons()
|
internal void RemoveEditModeButtons()
|
||||||
{
|
{
|
||||||
// Go for all items
|
// Go for all items
|
||||||
foreach(ToolStripItem i in editmodeitems)
|
//foreach(ToolStripItem item in editmodeitems)
|
||||||
|
int itemCount = editmodeitems.Count;
|
||||||
|
for (int i = 0; i < itemCount; i++)
|
||||||
{
|
{
|
||||||
|
ToolStripItem item = editmodeitems[i];
|
||||||
// Remove it and restart
|
// Remove it and restart
|
||||||
menumode.DropDownItems.Remove(i);
|
menumode.DropDownItems.Remove(item);
|
||||||
i.Dispose();
|
item.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Done
|
// Done
|
||||||
|
|
|
@ -90,7 +90,7 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
public void Setup(ICollection<Sector> sectors)
|
public void Setup(ICollection<Sector> sectors)
|
||||||
{
|
{
|
||||||
preventchanges = true; //mxd
|
preventchanges = true; //mxd
|
||||||
|
undocreated = false;
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.sectors = sectors;
|
this.sectors = sectors;
|
||||||
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
|
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
|
||||||
|
|
|
@ -292,7 +292,7 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
public void Setup(ICollection<Sector> sectors)
|
public void Setup(ICollection<Sector> sectors)
|
||||||
{
|
{
|
||||||
preventchanges = true; //mxd
|
preventchanges = true; //mxd
|
||||||
|
undocreated = false;
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.sectors = sectors;
|
this.sectors = sectors;
|
||||||
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
|
if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")";
|
||||||
|
|
|
@ -141,6 +141,8 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
public void Setup(ICollection<Thing> things)
|
public void Setup(ICollection<Thing> things)
|
||||||
{
|
{
|
||||||
preventchanges = true;
|
preventchanges = true;
|
||||||
|
undocreated = false;
|
||||||
|
argscontrol.Reset();
|
||||||
|
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.things = things;
|
this.things = things;
|
||||||
|
|
|
@ -164,6 +164,8 @@ namespace CodeImp.DoomBuilder.Windows
|
||||||
public void Setup(ICollection<Thing> things)
|
public void Setup(ICollection<Thing> things)
|
||||||
{
|
{
|
||||||
preventchanges = true;
|
preventchanges = true;
|
||||||
|
undocreated = false;
|
||||||
|
argscontrol.Reset();
|
||||||
|
|
||||||
// Keep this list
|
// Keep this list
|
||||||
this.things = things;
|
this.things = things;
|
||||||
|
|
|
@ -29,5 +29,5 @@ using System.Resources;
|
||||||
// Build Number
|
// Build Number
|
||||||
// Revision
|
// Revision
|
||||||
//
|
//
|
||||||
[assembly: AssemblyVersion("2.3.0.2859")]
|
[assembly: AssemblyVersion("2.3.0.2866")]
|
||||||
[assembly: NeutralResourcesLanguageAttribute("en")]
|
[assembly: NeutralResourcesLanguageAttribute("en")]
|
||||||
|
|
Loading…
Reference in a new issue