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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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little more on drawing mode (still unfinished)
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commit
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1 changed files with 31 additions and 4 deletions
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@ -92,6 +92,9 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
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this.basemode = General.Map.Mode;
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points = new List<DrawnVertex>();
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// No selection in this mode
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General.Map.Map.ClearAllSelected();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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@ -128,6 +131,7 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
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// Disenagaging
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public override void Disengage()
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{
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MapSet map = General.Map.Map;
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base.Disengage();
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Cursor.Current = Cursors.AppStarting;
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@ -137,10 +141,33 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
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// Make undo for the draw
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General.Map.UndoRedo.CreateUndo("line draw", UndoGroup.None, 0);
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// MOO
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// STEP 1: Create the new geometry
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List<Vertex> newverts = new List<Vertex>();
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List<Linedef> newlines = new List<Linedef>();
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List<Vertex> mergeverts = new List<Vertex>();
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List<Vertex> nonmergeverts = new List<Vertex>(map.Vertices);
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Vertex v1 = map.CreateVertex((int)points[0].pos.x, (int)points[0].pos.y);
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newverts.Add(v1);
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if(points[0].stitch) mergeverts.Add(v1); else nonmergeverts.Add(v1);
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for(int i = 1; i < points.Count; i++)
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{
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Vertex v2 = map.CreateVertex((int)points[i].pos.x, (int)points[i].pos.y);
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newverts.Add(v2);
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if(points[i].stitch) mergeverts.Add(v2); else nonmergeverts.Add(v2);
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Linedef ld = map.CreateLinedef(v1, v2);
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ld.Selected = true;
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newlines.Add(ld);
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v1 = v2;
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}
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// STEP 2: Merge the new geometry
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foreach(Vertex v in mergeverts) v.Selected = true;
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map.StitchGeometry(mergeverts, nonmergeverts);
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// STEP 3: Make sectors where possible
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// Update cached values
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General.Map.Map.Update();
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map.Update();
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// Map is changed
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General.Map.IsChanged = true;
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@ -321,14 +348,14 @@ namespace CodeImp.DoomBuilder.BuilderModes.Editing
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{
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// Aligned to grid
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p.pos = General.Map.Grid.SnappedToGrid(mousemappos);
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p.stitch = false;
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p.stitch = snaptonearest;
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return p;
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}
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else
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{
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// Normal position
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p.pos = mousemappos;
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p.stitch = false;
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p.stitch = snaptonearest;
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return p;
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}
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}
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