UltimateZoneBuilder/Source/Types/EnumOptionHandler.cs

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2008-05-29 16:44:20 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.Types
{
[TypeHandler(11)]
internal class EnumOptionHandler : TypeHandler
{
#region ================== Constants
#endregion
#region ================== Variables
private EnumList list;
private EnumItem value;
#endregion
#region ================== Properties
public virtual bool IsBrowseable { get { return true; } }
public virtual bool IsEnumerable { get { return true; } }
#endregion
#region ================== Constructor
// When set up for an argument
public override void SetupArgument(ArgumentInfo arginfo)
{
base.SetupArgument(arginfo);
// Keep enum list reference
list = arginfo.Enum;
}
#endregion
#region ================== Methods
public override void SetValue(object value)
{
this.value = null;
// First try to match the value against the enum values
foreach(EnumItem item in list)
{
// Matching value?
if(item.Value == value.ToString())
{
// Set this value
this.value = item;
}
}
// No match found yet?
if(this.value == null)
{
// Try to match against the titles
foreach(EnumItem item in list)
{
// Matching value?
if(item.Title.ToLowerInvariant() == value.ToString().ToLowerInvariant())
{
// Set this value
this.value = item;
}
}
}
// Still no match found?
if(this.value == null)
{
// Make a dummy value
this.value = new EnumItem(value.ToString(), value.ToString());
}
}
public override int GetIntValue()
{
if(this.value != null)
{
// Parse the value to integer
int result;
if(int.TryParse(this.value.Value, NumberStyles.Integer,
CultureInfo.InvariantCulture, out result))
{
return result;
}
else
{
return 0;
}
}
else
{
return 0;
}
}
public override string GetStringValue()
{
if(this.value != null) return this.value.Title; else return "NULL";
}
// This returns an enum list
public override EnumList GetEnumList()
{
return list;
}
#endregion
}
}