UltimateZoneBuilder/Source/Windows/StatusInfo.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public struct StatusInfo
{
public StatusType type;
public string message;
internal bool displayed;
internal StatusInfo(StatusType type, string message)
{
this.type = type;
this.message = message;
this.displayed = false;
}
}
public enum StatusType : int
{
/// <summary>
/// When no particular information is to be displayed. The messages displayed depends on running background processes.
/// </summary>
Ready,
/// <summary>
/// Shows action information and flashes up the status icon once.
/// </summary>
Action,
/// <summary>
/// Shows information without flashing the icon.
/// </summary>
Info,
/// <summary>
/// Shows information with the busy icon.
/// </summary>
Busy,
/// <summary>
/// Shows a warning, makes a warning sound and flashes a warning icon.
/// </summary>
Warning
}
}