2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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using System.Globalization;
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2012-07-12 22:34:12 +00:00
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using System.IO;
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2009-04-19 18:07:22 +00:00
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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using CodeImp.DoomBuilder.Data;
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2009-04-19 18:07:22 +00:00
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Compilers;
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2012-07-12 22:34:12 +00:00
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.GZBuilder.GZDoom;
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2016-01-27 14:08:15 +00:00
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using ScintillaNET;
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2009-04-19 18:07:22 +00:00
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal abstract class ScriptDocumentTab : TabPage
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{
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#region ================== Constants
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2012-07-10 10:20:45 +00:00
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2016-01-27 14:08:15 +00:00
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private const int EDITOR_BORDER_TOP = 4;
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2009-04-19 18:07:22 +00:00
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private const int EDITOR_BORDER_BOTTOM = 4;
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private const int EDITOR_BORDER_LEFT = 4;
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private const int EDITOR_BORDER_RIGHT = 4;
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#endregion
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#region ================== Variables
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// The script edit control
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2014-05-13 14:41:51 +00:00
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protected readonly ScriptEditorControl editor;
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2015-11-30 14:18:42 +00:00
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private bool preventchanges; //mxd
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private string title; //mxd
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2009-04-19 18:07:22 +00:00
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// Derived classes must set this!
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protected ScriptConfiguration config;
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// The panel we're on
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2014-05-13 14:41:51 +00:00
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protected readonly ScriptEditorPanel panel;
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Properties
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public virtual bool ExplicitSave { get { return true; } }
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public virtual bool IsSaveAsRequired { get { return true; } }
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public virtual bool IsClosable { get { return true; } }
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public virtual bool IsReconfigurable { get { return true; } }
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public virtual string Filename { get { return null; } }
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public ScriptEditorPanel Panel { get { return panel; } }
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2016-01-27 14:08:15 +00:00
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internal Scintilla Scintilla { get { return editor.Scintilla; } } //mxd
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public string Title { get { return title; } } //mxd
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public bool IsChanged { get { return editor.IsChanged; } }
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2010-08-02 06:11:35 +00:00
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public int SelectionStart { get { return editor.SelectionStart; } set { editor.SelectionStart = value; } }
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public int SelectionEnd { get { return editor.SelectionEnd; } set { editor.SelectionEnd = value; } }
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2016-01-27 14:08:15 +00:00
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public bool ShowWhitespace { get { return editor.ShowWhitespace; } set { editor.ShowWhitespace = value; } } //mxd
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public bool WrapLongLines { get { return editor.WrapLongLines; } set { editor.WrapLongLines = value; } } //mxd
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public string SelectedText { get { return editor.SelectedText; } } //mxd
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2009-04-19 18:07:22 +00:00
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public ScriptConfiguration Config { get { return config; } }
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#endregion
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2015-11-30 14:18:42 +00:00
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#region ================== Events (mxd)
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public new event EventHandler OnTextChanged; //mxd
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#endregion
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2009-04-19 18:07:22 +00:00
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#region ================== Constructor
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// Constructor
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2015-05-27 12:38:03 +00:00
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protected ScriptDocumentTab(ScriptEditorPanel panel)
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2009-04-19 18:07:22 +00:00
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{
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// Keep panel
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this.panel = panel;
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// Make the script control
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editor = new ScriptEditorControl();
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editor.Location = new Point(EDITOR_BORDER_LEFT, EDITOR_BORDER_TOP);
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editor.Size = new Size(this.ClientSize.Width - EDITOR_BORDER_LEFT - EDITOR_BORDER_RIGHT,
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this.ClientSize.Height - EDITOR_BORDER_TOP - EDITOR_BORDER_BOTTOM);
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editor.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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editor.Name = "editor";
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editor.TabStop = true;
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2012-07-10 10:20:45 +00:00
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editor.TabIndex = 1;
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2009-04-19 18:07:22 +00:00
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this.Controls.Add(editor);
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// Bind events
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editor.OnExplicitSaveTab += panel.ExplicitSaveCurrentTab;
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editor.OnOpenScriptBrowser += panel.OpenBrowseScript;
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editor.OnOpenFindAndReplace += panel.OpenFindAndReplace;
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editor.OnFindNext += panel.FindNext;
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2014-12-10 13:15:23 +00:00
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editor.OnFindPrevious += panel.FindPrevious; //mxd
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2015-11-30 14:18:42 +00:00
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editor.OnTextChanged += editor_TextChanged; //mxd
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2016-01-27 14:08:15 +00:00
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//mxd. Bind functionbar events
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editor.FunctionBar.DropDown += functionbar_DropDown;
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editor.FunctionBar.SelectedIndexChanged += functionbar_SelectedIndexChanged;
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2009-04-19 18:07:22 +00:00
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}
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// Disposer
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protected override void Dispose(bool disposing)
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{
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// Remove events
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editor.OnExplicitSaveTab -= panel.ExplicitSaveCurrentTab;
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editor.OnOpenScriptBrowser -= panel.OpenBrowseScript;
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editor.OnOpenFindAndReplace -= panel.OpenFindAndReplace;
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editor.OnFindNext -= panel.FindNext;
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2014-12-10 13:15:23 +00:00
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editor.OnFindPrevious -= panel.FindPrevious; //mxd
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2015-11-30 14:18:42 +00:00
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editor.OnTextChanged -= editor_TextChanged; //mxd
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2009-04-19 18:07:22 +00:00
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Methods
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2009-05-10 17:02:47 +00:00
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// This launches keyword help website
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2013-08-08 11:04:13 +00:00
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public bool LaunchKeywordHelp()
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2009-05-10 17:02:47 +00:00
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{
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2013-08-08 11:04:13 +00:00
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return editor.LaunchKeywordHelp();
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2009-05-10 17:02:47 +00:00
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}
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2009-04-19 18:07:22 +00:00
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// This refreshes the style settings
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public virtual void RefreshSettings()
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{
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editor.RefreshStyle();
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}
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// This moves the caret to the given line
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public virtual void MoveToLine(int linenumber)
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{
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editor.MoveToLine(linenumber);
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}
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// This clears all marks
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public virtual void ClearMarks()
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{
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editor.ClearMarks();
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}
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// This creates error marks for errors that apply to this file
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public virtual void MarkScriptErrors(IEnumerable<CompilerError> errors)
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{
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// Clear all marks
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ClearMarks();
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// Go for all errors that apply to this script
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foreach(CompilerError e in errors)
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{
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if(VerifyErrorForScript(e))
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{
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// Add a mark on the line where this error occurred
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editor.AddMark(e.linenumber);
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}
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}
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}
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// This verifies if the specified error applies to this script
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public virtual bool VerifyErrorForScript(CompilerError e)
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{
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return false;
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}
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// This compiles the script
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2012-07-23 21:28:23 +00:00
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public virtual void Compile() { }
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2009-04-19 18:07:22 +00:00
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// This saves the document (used for both explicit and implicit)
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// Return true when successfully saved
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public virtual bool Save()
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{
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return false;
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}
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// This saves the document to a new file
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// Return true when successfully saved
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public virtual bool SaveAs(string filename)
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{
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return false;
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}
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// This changes the script configurations
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public virtual void ChangeScriptConfig(ScriptConfiguration newconfig)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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List<CompilerError> errors = UpdateNavigator(); //mxd
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if(panel.ActiveTab == this) panel.ShowErrors(errors); //mxd
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2009-04-19 18:07:22 +00:00
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}
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// Call this to set the tab title
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protected void SetTitle(string title)
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{
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2015-11-30 14:18:42 +00:00
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this.title = title; //mxd
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base.Text = (editor.IsChanged ? "\u25CF " + title : title); //mxd
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}
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//mxd
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protected void UpdateTitle()
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{
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SetTitle(title);
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2009-04-19 18:07:22 +00:00
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}
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// Perform undo
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public void Undo()
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{
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editor.Undo();
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}
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// Perform redo
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public void Redo()
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{
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editor.Redo();
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}
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// Perform cut
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public void Cut()
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{
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editor.Cut();
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}
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// Perform copy
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public void Copy()
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{
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editor.Copy();
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}
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// Perform paste
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public void Paste()
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{
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editor.Paste();
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}
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2014-12-10 13:15:23 +00:00
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// Find next result (mxd)
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public bool FindNext(FindReplaceOptions options)
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{
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return FindNext(options, false);
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}
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2009-04-19 18:07:22 +00:00
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// Find next result
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2014-12-10 13:15:23 +00:00
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public bool FindNext(FindReplaceOptions options, bool useselectionstart)
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2009-04-19 18:07:22 +00:00
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{
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2016-01-27 14:08:15 +00:00
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return editor.FindNext(options, useselectionstart);
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2014-12-10 13:15:23 +00:00
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}
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// Find previous result (mxd)
|
2016-01-27 14:08:15 +00:00
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public bool FindPrevious(FindReplaceOptions options)
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{
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return editor.FindPrevious(options);
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2009-04-19 18:07:22 +00:00
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}
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// This replaces the selection with the given text
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public void ReplaceSelection(string replacement)
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{
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editor.ReplaceSelection(replacement);
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}
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2012-07-12 22:34:12 +00:00
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2013-09-11 09:47:53 +00:00
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//mxd
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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//TODO: rewrite this using reflection, move UpdateNavigator[Type] to appropriate parsers
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internal List<CompilerError> UpdateNavigator()
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2014-05-13 09:43:58 +00:00
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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|
List<CompilerError> result = new List<CompilerError>();
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2016-01-27 14:08:15 +00:00
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2016-03-29 14:38:07 +00:00
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// Just clear the navigator when current tab has no text
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if(editor.Text.Length == 0)
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{
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editor.FunctionBar.Items.Clear();
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editor.FunctionBar.Enabled = false;
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return result;
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}
|
|
|
|
|
|
|
|
// Store currently selected item name
|
|
|
|
string prevtext = editor.FunctionBar.Text;
|
2015-01-22 19:03:21 +00:00
|
|
|
switch(config.ScriptType)
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2015-01-22 19:03:21 +00:00
|
|
|
case ScriptType.ACS:
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result = UpdateNavigatorAcs(new MemoryStream(editor.GetText()));
|
2015-01-22 19:03:21 +00:00
|
|
|
break;
|
2014-07-11 10:13:26 +00:00
|
|
|
|
2015-01-22 19:03:21 +00:00
|
|
|
case ScriptType.DECORATE:
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result = UpdateNavigatorDecorate(new MemoryStream(editor.GetText()));
|
2015-01-22 19:03:21 +00:00
|
|
|
break;
|
2014-07-11 10:13:26 +00:00
|
|
|
|
2015-01-22 19:03:21 +00:00
|
|
|
case ScriptType.MODELDEF:
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result = UpdateNavigatorModeldef(new MemoryStream(editor.GetText()));
|
2015-01-22 19:03:21 +00:00
|
|
|
break;
|
2014-07-11 10:13:26 +00:00
|
|
|
|
2015-01-22 19:03:21 +00:00
|
|
|
default: // Unsupported script type. Just clear the items
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.Clear();
|
2015-01-22 19:03:21 +00:00
|
|
|
break;
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2015-11-30 14:18:42 +00:00
|
|
|
|
|
|
|
// Put some text in the navigator (but don't actually trigger selection event)
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Enabled = (editor.FunctionBar.Items.Count > 0);
|
|
|
|
if(editor.FunctionBar.Items.Count > 0)
|
2015-11-30 14:18:42 +00:00
|
|
|
{
|
|
|
|
preventchanges = true;
|
2016-01-27 14:08:15 +00:00
|
|
|
|
|
|
|
// Put the text back if we still have the corresponding item
|
|
|
|
if(!string.IsNullOrEmpty(prevtext))
|
|
|
|
{
|
|
|
|
foreach(var item in editor.FunctionBar.Items)
|
|
|
|
{
|
|
|
|
if(item.ToString() == prevtext)
|
|
|
|
{
|
|
|
|
editor.FunctionBar.Text = item.ToString();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No dice. Use the first item
|
|
|
|
if(string.IsNullOrEmpty(editor.FunctionBar.Text))
|
|
|
|
editor.FunctionBar.Text = editor.FunctionBar.Items[0].ToString();
|
|
|
|
|
2015-11-30 14:18:42 +00:00
|
|
|
preventchanges = false;
|
|
|
|
}
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
|
|
|
|
return result;
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
private List<CompilerError> UpdateNavigatorDecorate(MemoryStream stream)
|
2014-05-13 09:43:58 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
List<CompilerError> result = new List<CompilerError>();
|
|
|
|
if(stream == null) return result;
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.Clear();
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
DecorateParserSE parser = new DecorateParserSE();
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
TextResourceData data = new TextResourceData(stream, new DataLocation(), "DECORATE", false);
|
|
|
|
|
|
|
|
if(parser.Parse(data, false))
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.AddRange(parser.Actors.ToArray());
|
2015-12-17 10:07:28 +00:00
|
|
|
|
|
|
|
if(parser.HasError)
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
|
|
|
|
|
|
|
|
return result;
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
private List<CompilerError> UpdateNavigatorModeldef(MemoryStream stream)
|
2014-05-13 09:43:58 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
List<CompilerError> result = new List<CompilerError>();
|
|
|
|
if(stream == null) return result;
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.Clear();
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
ModeldefParserSE parser = new ModeldefParserSE();
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
TextResourceData data = new TextResourceData(stream, new DataLocation(), "MODELDEF", false);
|
|
|
|
|
|
|
|
if(parser.Parse(data, false))
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.AddRange(parser.Models.ToArray());
|
2015-12-17 10:07:28 +00:00
|
|
|
|
|
|
|
if(parser.HasError)
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
|
|
|
|
|
|
|
|
return result;
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
private List<CompilerError> UpdateNavigatorAcs(MemoryStream stream)
|
2014-05-13 09:43:58 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
List<CompilerError> result = new List<CompilerError>();
|
|
|
|
if(stream == null) return result;
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.Clear();
|
2012-07-12 22:34:12 +00:00
|
|
|
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
AcsParserSE parser = new AcsParserSE { AddArgumentsToScriptNames = true, IsMapScriptsLump = this is ScriptLumpDocumentTab, IgnoreErrors = true };
|
|
|
|
TextResourceData data = new TextResourceData(stream, new DataLocation(), (parser.IsMapScriptsLump ? "?SCRIPTS" : Filename), false);
|
|
|
|
|
|
|
|
if(parser.Parse(data, false))
|
2015-11-13 21:42:41 +00:00
|
|
|
{
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.FunctionBar.Items.AddRange(parser.NamedScripts.ToArray());
|
|
|
|
editor.FunctionBar.Items.AddRange(parser.NumberedScripts.ToArray());
|
|
|
|
editor.FunctionBar.Items.AddRange(parser.Functions.ToArray());
|
2015-11-13 21:42:41 +00:00
|
|
|
}
|
2015-12-17 10:07:28 +00:00
|
|
|
|
|
|
|
if(parser.HasError)
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
result.Add(new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine));
|
|
|
|
|
|
|
|
return result;
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd
|
2014-05-13 09:43:58 +00:00
|
|
|
internal ScriptType VerifyScriptType()
|
|
|
|
{
|
2013-09-11 09:47:53 +00:00
|
|
|
ScriptTypeParserSE parser = new ScriptTypeParserSE();
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
TextResourceData data = new TextResourceData(new MemoryStream(editor.GetText()), new DataLocation(), config.Description, false);
|
|
|
|
|
|
|
|
if(parser.Parse(data, false))
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2015-12-17 10:07:28 +00:00
|
|
|
if(parser.ScriptType != ScriptType.UNKNOWN && config.ScriptType != parser.ScriptType)
|
2013-09-11 09:47:53 +00:00
|
|
|
return parser.ScriptType;
|
|
|
|
}
|
2015-12-17 10:07:28 +00:00
|
|
|
|
|
|
|
if(parser.HasError)
|
|
|
|
panel.ShowErrors(new List<CompilerError> { new CompilerError(parser.ErrorDescription, parser.ErrorSource, parser.ErrorLine) });
|
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
return ScriptType.UNKNOWN;
|
|
|
|
}
|
2012-07-16 09:45:21 +00:00
|
|
|
|
2014-05-13 09:43:58 +00:00
|
|
|
//mxd
|
2016-01-27 14:08:15 +00:00
|
|
|
internal void InsertSnippet(string name)
|
|
|
|
{
|
|
|
|
string[] lines = config.GetSnippet(name);
|
|
|
|
if(lines != null) editor.InsertSnippet(lines);
|
|
|
|
}
|
|
|
|
|
|
|
|
//mxd
|
|
|
|
internal void IndentSelection(bool indent)
|
2014-05-13 09:43:58 +00:00
|
|
|
{
|
2016-01-27 14:08:15 +00:00
|
|
|
editor.IndentSelection(indent);
|
2014-05-13 09:43:58 +00:00
|
|
|
}
|
|
|
|
|
2016-02-05 15:21:58 +00:00
|
|
|
//mxd
|
|
|
|
internal void SetViewSettings(ScriptDocumentSettings settings)
|
|
|
|
{
|
|
|
|
// Text must be exactly the same
|
|
|
|
long hash = MurmurHash2.Hash(Text);
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
bool applyfolding = General.Settings.ScriptShowFolding && (Scintilla.Lexer == Lexer.Cpp || Scintilla.Lexer == Lexer.CppNoCase);
|
|
|
|
if(hash == settings.Hash)
|
|
|
|
{
|
|
|
|
// Restore fold levels
|
|
|
|
if(applyfolding) ApplyFolding(settings.FoldLevels ?? GetFoldLevels());
|
|
|
|
|
|
|
|
// Restore scroll
|
|
|
|
Scintilla.FirstVisibleLine = settings.FirstVisibleLine;
|
|
|
|
|
|
|
|
// Restore caret position
|
|
|
|
Scintilla.SetEmptySelection(settings.CaretPosition);
|
|
|
|
}
|
|
|
|
// Do what Visual Studio does: fold all #regions
|
|
|
|
else if(applyfolding)
|
|
|
|
{
|
|
|
|
ApplyFolding(GetFoldLevels());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void SetDefaultViewSettings()
|
|
|
|
{
|
|
|
|
if(General.Settings.ScriptShowFolding && (Scintilla.Lexer == Lexer.Cpp || Scintilla.Lexer == Lexer.CppNoCase))
|
|
|
|
ApplyFolding(GetFoldLevels());
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ApplyFolding(Dictionary<int, HashSet<int>> foldlevelsarr)
|
|
|
|
{
|
|
|
|
// We'll want to fold deeper levels first...
|
|
|
|
int[] fl = new int[foldlevelsarr.Keys.Count];
|
|
|
|
foldlevelsarr.Keys.CopyTo(fl, 0);
|
|
|
|
|
|
|
|
List<int> foldlevels = new List<int>(fl);
|
|
|
|
foldlevels.Sort((a, b) => -1 * a.CompareTo(b)); // Sort in descending order
|
|
|
|
|
|
|
|
foreach(int level in foldlevels)
|
2016-02-05 15:21:58 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
foreach(int line in foldlevelsarr[level])
|
|
|
|
Scintilla.Lines[line].FoldLine(FoldAction.Contract);
|
|
|
|
}
|
|
|
|
}
|
2016-02-05 15:21:58 +00:00
|
|
|
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
private Dictionary<int, HashSet<int>> GetFoldLevels()
|
|
|
|
{
|
|
|
|
Dictionary<int, HashSet<int>> foldlevels = new Dictionary<int, HashSet<int>>();
|
|
|
|
int foldlevel = NativeMethods.SC_FOLDLEVELBASE;
|
2016-02-05 15:21:58 +00:00
|
|
|
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
for(int i = 0; i < Scintilla.Lines.Count; i++)
|
|
|
|
{
|
|
|
|
string line = Scintilla.Lines[i].Text.TrimStart();
|
|
|
|
if(line.StartsWith("#region", true, CultureInfo.InvariantCulture))
|
2016-02-05 15:21:58 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
foldlevel++;
|
|
|
|
if(!foldlevels.ContainsKey(foldlevel)) foldlevels.Add(foldlevel, new HashSet<int>());
|
|
|
|
foldlevels[foldlevel].Add(i);
|
|
|
|
}
|
|
|
|
else if(line.StartsWith("#endregion", true, CultureInfo.InvariantCulture) && foldlevel > NativeMethods.SC_FOLDLEVELBASE)
|
|
|
|
{
|
|
|
|
foldlevel--;
|
2016-02-05 15:21:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
return foldlevels;
|
2016-02-05 15:21:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//mxd
|
|
|
|
internal ScriptDocumentSettings GetViewSettings()
|
|
|
|
{
|
|
|
|
Dictionary<int, HashSet<int>> foldlevels = new Dictionary<int, HashSet<int>>();
|
|
|
|
|
|
|
|
for(int i = 0; i < Scintilla.Lines.Count; i++)
|
|
|
|
{
|
|
|
|
if(!Scintilla.Lines[i].Expanded)
|
|
|
|
{
|
|
|
|
if(!foldlevels.ContainsKey(Scintilla.Lines[i].FoldLevel))
|
|
|
|
foldlevels.Add(Scintilla.Lines[i].FoldLevel, new HashSet<int>());
|
|
|
|
foldlevels[Scintilla.Lines[i].FoldLevel].Add(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return new ScriptDocumentSettings
|
|
|
|
{
|
|
|
|
Filename = this.Filename,
|
|
|
|
FoldLevels = foldlevels,
|
|
|
|
CaretPosition = Scintilla.SelectionStart,
|
|
|
|
IsActiveTab = (this.Panel.ActiveTab == this),
|
|
|
|
FirstVisibleLine = Scintilla.FirstVisibleLine,
|
|
|
|
Hash = MurmurHash2.Hash(Text),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region ================== Events
|
|
|
|
|
|
|
|
// Mouse released
|
|
|
|
protected override void OnMouseUp(MouseEventArgs e)
|
|
|
|
{
|
|
|
|
base.OnMouseUp(e);
|
|
|
|
|
|
|
|
// Focus to the editor!
|
|
|
|
editor.Focus();
|
|
|
|
editor.GrabFocus();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Receiving focus?
|
|
|
|
protected override void OnGotFocus(EventArgs e)
|
|
|
|
{
|
|
|
|
base.OnGotFocus(e);
|
|
|
|
|
|
|
|
// Focus to the editor!
|
|
|
|
editor.Focus();
|
|
|
|
editor.GrabFocus();
|
|
|
|
}
|
2012-07-12 22:34:12 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd
|
2016-01-27 14:08:15 +00:00
|
|
|
private void functionbar_SelectedIndexChanged(object sender, EventArgs e)
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2016-01-27 14:08:15 +00:00
|
|
|
if(!preventchanges && editor.FunctionBar.SelectedItem is ScriptItem)
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
2016-03-18 12:52:12 +00:00
|
|
|
ScriptItem si = (ScriptItem)editor.FunctionBar.SelectedItem;
|
2015-01-22 19:03:21 +00:00
|
|
|
editor.EnsureLineVisible(editor.LineFromPosition(si.CursorPosition));
|
|
|
|
editor.SelectionStart = si.CursorPosition;
|
|
|
|
editor.SelectionEnd = si.CursorPosition;
|
2013-09-11 09:47:53 +00:00
|
|
|
|
|
|
|
// Focus to the editor!
|
|
|
|
editor.Focus();
|
|
|
|
editor.GrabFocus();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//mxd
|
2016-01-27 14:08:15 +00:00
|
|
|
private void functionbar_DropDown(object sender, EventArgs e)
|
2014-12-03 23:15:26 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
if(!preventchanges && editor.IsChanged) panel.ShowErrors(UpdateNavigator());
|
2015-11-30 14:18:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//mxd
|
|
|
|
private void editor_TextChanged(object sender, EventArgs eventArgs)
|
|
|
|
{
|
|
|
|
UpdateTitle();
|
|
|
|
if(OnTextChanged != null) OnTextChanged(this, EventArgs.Empty);
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|