UltimateZoneBuilder/Source/General/Launcher.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Data;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using System.Windows.Forms;
#endregion
2008-09-07 17:52:16 +00:00
namespace CodeImp.DoomBuilder
{
internal class Launcher : IDisposable
{
#region ================== Constants
private const string NUMBERS = "0123456789";
#endregion
#region ================== Variables
private string tempwad;
private bool isdisposed;
#endregion
#region ================== Properties
public string TempWAD { get { return tempwad; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public Launcher(MapManager manager)
{
// Initialize
this.tempwad = General.MakeTempFilename(manager.TempPath, "wad");
// Bind actions
General.Actions.BindMethods(this);
}
// Disposer
public void Dispose()
{
// Not yet disposed?
if(!isdisposed)
{
// Unbind actions
General.Actions.UnbindMethods(this);
// Done
isdisposed = true;
}
}
#endregion
#region ================== Parameters
// This takes the unconverted parameters (with placeholders) and converts it
// to parameters with full paths, names and numbers where placeholders were put.
// The tempfile must be the full path and filename to the PWAD file to test.
public string ConvertParameters(string parameters, int skill)
{
string outp = parameters;
DataLocation iwadloc;
string p_wp = "", p_wf = "";
string p_ap = "", p_apq = "";
string p_l1 = "", p_l2 = "";
string p_nm = "";
// Find the first IWAD file
if(General.Map.Data.FindFirstIWAD(out iwadloc))
{
// %WP and %WF result in IWAD file
p_wp = iwadloc.location;
p_wf = Path.GetFileName(p_wp);
}
// Make a list of all data locations, including map location
DataLocation maplocation = new DataLocation(DataLocation.RESOURCE_WAD, General.Map.FilePathName, false, false);
DataLocationList locations = new DataLocationList();
locations.AddRange(General.Map.Options.Resources);
locations.Add(maplocation);
// Go for all data locations
foreach(DataLocation dl in locations)
{
// Location not the IWAD file?
if((dl.type == DataLocation.RESOURCE_WAD) && (dl.location != iwadloc.location))
{
// Add to string of files
p_ap += dl.location + " ";
p_apq += "\"" + dl.location + "\" ";
}
}
// Trim last space from resource file locations
p_ap = p_ap.TrimEnd(' ');
p_apq = p_apq.TrimEnd(' ');
// Try finding the L1 and L2 numbers from the map name
string numstr = "";
bool first = true;
foreach(char c in General.Map.Options.CurrentName)
{
// Character is a number?
if(NUMBERS.IndexOf(c) > -1)
{
// Include it
numstr += c;
}
else
{
// Store the number if we found one
if(numstr.Length > 0)
{
int num = 0;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
first = false;
}
}
}
// Store the number if we found one
if(numstr.Length > 0)
{
int num = 0;
int.TryParse(numstr, out num);
if(first) p_l1 = num.ToString(); else p_l2 = num.ToString();
}
// No monsters?
if(!General.Settings.TestMonsters) p_nm = "-nomonsters";
// Make sure all our placeholders are in uppercase
outp = outp.Replace("%f", "%F");
outp = outp.Replace("%wp", "%WP");
outp = outp.Replace("%wf", "%WF");
outp = outp.Replace("%wP", "%WP");
outp = outp.Replace("%wF", "%WF");
outp = outp.Replace("%Wp", "%WP");
outp = outp.Replace("%Wf", "%WF");
outp = outp.Replace("%l1", "%L1");
outp = outp.Replace("%l2", "%L2");
outp = outp.Replace("%l", "%L");
outp = outp.Replace("%ap", "%AP");
outp = outp.Replace("%aP", "%AP");
outp = outp.Replace("%Ap", "%AP");
outp = outp.Replace("%s", "%S");
outp = outp.Replace("%nM", "%NM");
outp = outp.Replace("%Nm", "%NM");
outp = outp.Replace("%nm", "%NM");
// Replace placeholders with actual values
outp = outp.Replace("%F", General.Map.Launcher.TempWAD);
outp = outp.Replace("%WP", p_wp);
outp = outp.Replace("%WF", p_wf);
outp = outp.Replace("%L1", p_l1);
outp = outp.Replace("%L2", p_l2);
outp = outp.Replace("%L", General.Map.Options.CurrentName);
outp = outp.Replace("\"%AP\"", p_apq);
outp = outp.Replace("%AP", p_ap);
outp = outp.Replace("%S", skill.ToString());
outp = outp.Replace("%NM", p_nm);
// Return result
return outp;
}
#endregion
#region ================== Test
// This saves the map to a temporary file and launches a test
[BeginAction("testmap")]
public void Test()
{
TestAtSkill(General.Map.ConfigSettings.TestSkill);
}
// This saves the map to a temporary file and launches a test wit hthe given skill
public void TestAtSkill(int skill)
{
Cursor oldcursor = Cursor.Current;
ProcessStartInfo processinfo;
Process process;
TimeSpan deltatime;
string args;
// Check if configuration is OK
if((General.Map.ConfigSettings.TestProgram == "") ||
!File.Exists(General.Map.ConfigSettings.TestProgram))
{
// Show message
Cursor.Current = Cursors.Default;
DialogResult result = General.ShowWarningMessage("Your test program is not set for the current game configuration. Would you like to set up your test program now?", MessageBoxButtons.YesNo);
if(result == DialogResult.Yes)
{
// Show game configuration on the right page
General.MainWindow.ShowConfigurationPage(2);
}
return;
}
// No custom parameters?
if(!General.Map.ConfigSettings.CustomParameters)
{
// Set parameters to the default ones
General.Map.ConfigSettings.TestParameters = General.Map.Config.TestParameters;
}
// Save map to temporary file
Cursor.Current = Cursors.WaitCursor;
tempwad = General.MakeTempFilename(General.Map.TempPath, "wad");
if(General.Map.SaveMap(tempwad, MapManager.SAVE_TEST))
{
// Make arguments
args = ConvertParameters(General.Map.ConfigSettings.TestParameters, skill);
// Setup process info
processinfo = new ProcessStartInfo();
processinfo.Arguments = args;
processinfo.FileName = General.Map.ConfigSettings.TestProgram;
processinfo.CreateNoWindow = false;
processinfo.ErrorDialog = false;
processinfo.UseShellExecute = true;
processinfo.WindowStyle = ProcessWindowStyle.Normal;
processinfo.WorkingDirectory = Path.GetDirectoryName(processinfo.FileName);
// Output info
General.WriteLogLine("Running test program: " + processinfo.FileName);
General.WriteLogLine("Program parameters: " + processinfo.Arguments);
// Disable interface
General.MainWindow.DisplayStatus("Waiting for game application to finish...");
General.MainWindow.Enabled = false;
General.MainWindow.Activate();
try
{
// Start the program
process = Process.Start(processinfo);
// Wait for program to complete
while(!process.WaitForExit(10))
{
General.MainWindow.Update();
}
// Done
deltatime = TimeSpan.FromTicks(process.ExitTime.Ticks - process.StartTime.Ticks);
General.WriteLogLine("Test program has finished.");
General.WriteLogLine("Run time: " + deltatime.TotalSeconds.ToString("###########0.00") + " seconds");
}
catch(Exception e)
{
// Unable to start the program
General.ShowErrorMessage("Unable to start the test program, " + e.GetType().Name + ": " + e.Message, MessageBoxButtons.OK); ;
}
}
// Remove temporary file
try { File.Delete(tempwad); }
catch(Exception) { }
// Done
General.MainWindow.Activate();
General.MainWindow.Enabled = true;
General.MainWindow.DisplayReady();
Cursor.Current = oldcursor;
}
#endregion
}
}