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< title > GZDoom Builder features< / title >
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< link rel = "stylesheet" type = "text/css" href = "../../../default.css" media = "screen" title = "Default" / >
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< div id = "gz_title" > < h1 > Event lines< / h1 > < / div >
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< p > Event lines can be toggled using the icon on the < a href = "../general/rendering_toolbar.html" > Rendering toolbar< / a > or using the "< strong > Toggle Event lines< / strong > " action.< br / >
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The Color of the event lines can be changed in < strong > Preferences -> Appearance< / strong > .< / p >
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< p > Several things will happen when event lines are enabled:< / p >
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1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:
< input class = "spoilerbutton" type = "button" onclick = "ToggleSpoiler(this);" href = "javascript:void(0);" value = "Show image" / >
< div style = "display: none; margin: 0px; padding: 6px; border: 1px inset;" > < img src = "event_lines1.jpg" alt = "" / > < / div >
< br / > 2. Order, in which patrol points and interpolation points are connected will be shown in Classic and Visual modes:
< input class = "spoilerbutton" type = "button" onclick = "ToggleSpoiler(this);" href = "javascript:void(0);" value = "Show image" / >
< div style = "display: none; margin: 0px; padding: 6px; border: 1px inset;" > < img src = "event_lines2.jpg" alt = "" / > < / div >
< br / > 3. Corresponding Polyobject Start Spots and Polyobject Anchors will be connected in 2D modes.
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